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Re: LunaDLL - SMBX Extension Module

Posted: Wed Mar 04, 2015 2:40 pm
by 55jedat555
Wow. This LunaDLL thing is amazing! I watched some videos about what you can do with it and I'm still shocked :shock:
But I'm a bit worried because I don't know if my computer can handle this much stuff!
I'll surely try it out, though. :)

Re: LunaDLL - SMBX Extension Module

Posted: Thu Mar 05, 2015 9:48 pm
by baloula
Ouais j'y manquerai pas...Merci pour l’info!
coque silicone Sony Xperia Z2 housse Sony Xperia Z2

Re: LunaDLL - SMBX Extension Module

Posted: Thu Mar 05, 2015 10:03 pm
by JupiHornet
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP

Anyway, uhh....you're welcome?

Re: LunaDLL - SMBX Extension Module

Posted: Thu Mar 05, 2015 11:37 pm
by lighthouse64
Does anyone have the download for the SDL2 mixer?

Re: LunaDLL - SMBX Extension Module

Posted: Fri Mar 06, 2015 6:44 am
by h2643

Re: LunaDLL - SMBX Extension Module

Posted: Sun Mar 08, 2015 5:20 am
by lighthouse64
THX but I found it on wohlstand's forums... :p

Re: LunaDLL - SMBX Extension Module

Posted: Sun Mar 08, 2015 10:48 am
by Valtteri
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
Speak English please.

Re: LunaDLL - SMBX Extension Module

Posted: Wed Mar 25, 2015 3:07 pm
by spaceman2028
May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.

Re: LunaDLL - SMBX Extension Module

Posted: Wed Mar 25, 2015 3:48 pm
by Wohlstand
spaceman2028 wrote:May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.
Mediafire, Google drive, Dropbox, Yandex Disk - your choice. You also can set up your own web server or buy a web-hosting and host files yourself

Re: LunaDLL - SMBX Extension Module

Posted: Wed Mar 25, 2015 9:37 pm
by Gobenstraff
Turtwig wrote:
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"

@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?

Re: LunaDLL - SMBX Extension Module

Posted: Thu Mar 26, 2015 9:18 am
by lighthouse64
Gobenstraff wrote:
Turtwig wrote:
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"

@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?
Or he could just go to the PGE forums and speak french in the language section there.

Re: LunaDLL - SMBX Extension Module

Posted: Thu Mar 26, 2015 3:46 pm
by Super Maks 64
I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.

Re: LunaDLL - SMBX Extension Module

Posted: Sat Mar 28, 2015 3:40 pm
by SilverDeoxys563
Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?

Re: LunaDLL - SMBX Extension Module

Posted: Sun Mar 29, 2015 9:36 pm
by HenryRichard
SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?
It's possible for sure. I'm not sure how to turn it on by default, but you can type "toggledemocounter" as a cheatcode and it displays them.

Re: LunaDLL - SMBX Extension Module

Posted: Wed Apr 01, 2015 4:50 pm
by Super Maks 64
SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?

Code: Select all

LunaControl,1,1,0,0,0,0

Re: LunaDLL - SMBX Extension Module

Posted: Tue Apr 07, 2015 12:31 am
by mariofan 64
Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. :)

Re: LunaDLL - SMBX Extension Module

Posted: Fri Apr 10, 2015 5:43 pm
by Super Maks 64
mariofan 64 wrote:
Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. :)
I don't get what you are saying. Did you read everything and/or tested the code?

Re: LunaDLL - SMBX Extension Module

Posted: Sat Apr 11, 2015 8:44 am
by RudeGuy
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.

Re: LunaDLL - SMBX Extension Module

Posted: Sat Apr 11, 2015 8:56 am
by Super Maks 64
RudeGuy07 wrote:
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.

Re: LunaDLL - SMBX Extension Module

Posted: Sun Apr 12, 2015 11:47 am
by mariofan 64
Super Maks 64 wrote:
RudeGuy07 wrote:
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.
It still can be done in events. If you still don't want to do it that way, then Lunalua might work, but you'd have to know more than what you know now, I think.
If it can't be done, simulate it with many events. :)