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Onule
- Spiny

- Posts: 27
- Joined: Tue Mar 18, 2014 11:54 pm
Postby Onule » Sun Feb 08, 2015 2:13 pm
Odd, could of sworn I had the latest version. Still, redownloading the files fixed it. Also there's no way to freeze the player's input? Can't use the classic events for some reason.
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y479021776
- Dolphin

- Posts: 83
- Joined: Sat Oct 11, 2014 10:07 pm
Postby y479021776 » Mon Feb 09, 2015 12:02 pm
Can it use custom SFX?
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Mon Feb 09, 2015 12:22 pm
Yes you can.
Just make sure the sound files are in the same folder as the level graphics.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Tue Feb 10, 2015 12:43 am
DarkShadeX wrote:Yes you can.
Just make sure the sound files are in the same folder as the level graphics.
But all u get is a ding sound if u do that.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Tue Feb 10, 2015 4:35 pm
Works fine for me.
(try getting wohlstands lunadll package.)
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Wed Feb 11, 2015 7:01 am
DarkShadeX wrote:Works fine for me.
(try getting wohlstands lunadll package.)
oh, I guess I should try that. Can u send me the link? 
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Wohlstand
- Charged Spiny

- Posts: 1977
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Wed Feb 11, 2015 9:33 am
lighthouse64 wrote:DarkShadeX wrote:Works fine for me.
(try getting wohlstands lunadll package.)
oh, I guess I should try that. Can u send me the link? 
All SDL links (DarkShadeX means especially LunaLUA+SDL version) and readme's here:
http://www.supermariobrosx.org/forums/v ... =69&t=7427
Be careful:
- All musics should have 44100 sample rate or you will get noisy or "too speedy" playback.
- You need to get the special sound pack in OGG format (optional, you can get OGG musics too which have MUCH BETTER quality than presented in SMBX 1.3.0.1 package). More detail on than page
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Onule
- Spiny

- Posts: 27
- Joined: Tue Mar 18, 2014 11:54 pm
Postby Onule » Wed Feb 11, 2015 7:09 pm
How does one make it so that trying to input cheats would trigger something else? I'm guessing you use getInput()? If so, how?
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
- Flair: bnuuy
- Pronouns: she/her
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Contact:
Postby Destiny » Thu Feb 12, 2015 7:01 am
I don't know if this is the right topic to ask that, but anyway, there's a code to disable Peach's float jump and make she jump the same height Luigi jumps? yes, i'm a noob
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Feb 12, 2015 10:24 am
Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?
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Veudekato
- Guest
Postby Veudekato » Thu Feb 12, 2015 11:46 am
Possible to edit effect's size, and without lunadl
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Feb 12, 2015 12:16 pm
Veudekato wrote:Possible to edit effect's size, and without lunadl
Some of the effects will look cut, even if you'll resize them.
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Wohlstand
- Charged Spiny

- Posts: 1977
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Fri Feb 13, 2015 5:06 am
FanofSMBX wrote:Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?
We need to hack effects settings array, and when we will get able to resize effects  and also BGO's (I think, much better adding able to grab size directly from image)
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ShinyWolf07
- Fighter Fly

- Posts: 43
- Joined: Sun Feb 08, 2015 3:24 pm
Postby ShinyWolf07 » Sat Feb 14, 2015 10:53 pm
Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." 
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Feb 15, 2015 12:15 am
ShinyWolf07 wrote:Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." 
Yes it is. It is considered harmful because it hacks smbx, and it tends to be called a virus.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Wed Feb 25, 2015 11:34 pm
I hope this isn't double posting... Anyways, I have a question.  What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?
Code: Select all if(npc5 killed)then
show image
end
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Sun Mar 01, 2015 3:58 am
Hey FanofSMBX, what would happen if you made a hammer bro throw:
-any player fireballs?
-Venus Firetrap projectiles?
-Rinkas?
-Peach bombs?
-SMB2 bombs?
-Toad boomerangs?
Boomerang Bros and Fire Bros confirmed
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Mar 01, 2015 1:29 pm
Boomerang doesnt work.
It just flies outside the screen with the speed of sanic.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 01, 2015 1:43 pm
Fireballs kill the fire bro. Because they're supposed to. I'd bet the same for other player projectiles.
Rinkas fly up for a while then home in. They're used in second to last level of Yoshi's Island X.
lighthouse64 wrote:I hope this isn't double posting... Anyways, I have a question.  What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?
Code: Select all if(npc5 killed)then
show image
end
Likely npc10.
Could someone please merge my two posts I'm on my phone.
Last edited by Ignoritus on Thu Mar 05, 2015 12:20 pm, edited 1 time in total.
Reason: Merged Double Post
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axds
- Goomba

- Posts: 1
- Joined: Tue Mar 03, 2015 12:03 am
Postby axds » Tue Mar 03, 2015 12:14 am
I usually hate asking for help because I'm stubborn, but I'm at a loss. I am trying to do either one of two things: the essential goal is to manage to have a specific powerup at all times(specifically with link). I have tried using this command (PlayerMemSet,0,0x112,5,0,0,w), which is a step in the right direction and lets me keep a powerup, but only until Link reaches one heart. Regardless of any situation, link returns to his normal state at one heart. Is there a code that will allow a powerup to stick even at one health remaining?
Another idea that I thought of to pull this off was to use the above command combined with the code that let's you put in health count larger than three (HeartSystem,50,500,3,0,0,0). If I could run a code that makes the player take 2 hits instead of one at all times, I could make my health count 6 and thus completely avoiding having 1 heart. However, I can't seem to find any command or offset related to player damage. If anyone could help me out it would really be appreciated.
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