LunaDLL - SMBX Extension Module

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Onule
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Re: LunaDLL - SMBX Extension Module

Postby Onule » Sun Feb 08, 2015 2:13 pm

Odd, could of sworn I had the latest version. Still, redownloading the files fixed it. Also there's no way to freeze the player's input? Can't use the classic events for some reason.

y479021776
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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Mon Feb 09, 2015 12:02 pm

Can it use custom SFX?

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Mon Feb 09, 2015 12:22 pm

Yes you can.
Just make sure the sound files are in the same folder as the level graphics.

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Tue Feb 10, 2015 12:43 am

DarkShadeX wrote:Yes you can.
Just make sure the sound files are in the same folder as the level graphics.
But all u get is a ding sound if u do that.

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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Tue Feb 10, 2015 4:35 pm

Works fine for me.
(try getting wohlstands lunadll package.)

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Wed Feb 11, 2015 7:01 am

DarkShadeX wrote:Works fine for me.
(try getting wohlstands lunadll package.)
oh, I guess I should try that. Can u send me the link? :)

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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Wed Feb 11, 2015 9:33 am

lighthouse64 wrote:
DarkShadeX wrote:Works fine for me.
(try getting wohlstands lunadll package.)
oh, I guess I should try that. Can u send me the link? :)
All SDL links (DarkShadeX means especially LunaLUA+SDL version) and readme's here:
http://www.supermariobrosx.org/forums/v ... =69&t=7427

Be careful:
- All musics should have 44100 sample rate or you will get noisy or "too speedy" playback.
- You need to get the special sound pack in OGG format (optional, you can get OGG musics too which have MUCH BETTER quality than presented in SMBX 1.3.0.1 package). More detail on than page

Onule
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Re: LunaDLL - SMBX Extension Module

Postby Onule » Wed Feb 11, 2015 7:09 pm

How does one make it so that trying to input cheats would trigger something else? I'm guessing you use getInput()? If so, how?

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Re: LunaDLL - SMBX Extension Module

Postby Destiny » Thu Feb 12, 2015 7:01 am

I don't know if this is the right topic to ask that, but anyway, there's a code to disable Peach's float jump and make she jump the same height Luigi jumps? yes, i'm a noob

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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Thu Feb 12, 2015 10:24 am

Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?

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Re: LunaDLL - SMBX Extension Module

Postby Veudekato » Thu Feb 12, 2015 11:46 am

Possible to edit effect's size, and without lunadl

h2643
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Re: LunaDLL - SMBX Extension Module

Postby h2643 » Thu Feb 12, 2015 12:16 pm

Veudekato wrote:Possible to edit effect's size, and without lunadl
Some of the effects will look cut, even if you'll resize them.

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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Fri Feb 13, 2015 5:06 am

FanofSMBX wrote:Wohlstand: is it possible with LunaDLL to make Goomba effect bigger?
We need to hack effects settings array, and when we will get able to resize effects ;) and also BGO's (I think, much better adding able to grab size directly from image)

ShinyWolf07
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Re: LunaDLL - SMBX Extension Module

Postby ShinyWolf07 » Sat Feb 14, 2015 10:53 pm

Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." :|

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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Feb 15, 2015 12:15 am

ShinyWolf07 wrote:Is this ok to download? I'm getting "SMBX1301+Luna (1).zip may harm your browsing experience, so Chrome has blocked it." :|
Yes it is. It is considered harmful because it hacks smbx, and it tends to be called a virus.

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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Wed Feb 25, 2015 11:34 pm

I hope this isn't double posting... Anyways, I have a question. :P What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?

Code: Select all

if(npc5 killed)then
show image
end


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Re: LunaDLL - SMBX Extension Module

Postby SilverDeoxys563 » Sun Mar 01, 2015 3:58 am

Hey FanofSMBX, what would happen if you made a hammer bro throw:

-any player fireballs?
-Venus Firetrap projectiles?
-Rinkas?
-Peach bombs?
-SMB2 bombs?
-Toad boomerangs?

Boomerang Bros and Fire Bros confirmed

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Sun Mar 01, 2015 1:29 pm

Boomerang doesnt work.
It just flies outside the screen with the speed of sanic.

FanofSMBX
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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Sun Mar 01, 2015 1:43 pm

Fireballs kill the fire bro. Because they're supposed to. I'd bet the same for other player projectiles.

Rinkas fly up for a while then home in. They're used in second to last level of Yoshi's Island X.

lighthouse64 wrote:I hope this isn't double posting... Anyways, I have a question. :P What would go in the parentheses for the coin npc killed so that smbx would know that it is when the npc is killed?

Code: Select all

if(npc5 killed)then
show image
end

Likely npc10.

Could someone please merge my two posts I'm on my phone.
Last edited by Ignoritus on Thu Mar 05, 2015 12:20 pm, edited 1 time in total.
Reason: Merged Double Post

axds
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Re: LunaDLL - SMBX Extension Module

Postby axds » Tue Mar 03, 2015 12:14 am

I usually hate asking for help because I'm stubborn, but I'm at a loss. I am trying to do either one of two things: the essential goal is to manage to have a specific powerup at all times(specifically with link). I have tried using this command (PlayerMemSet,0,0x112,5,0,0,w), which is a step in the right direction and lets me keep a powerup, but only until Link reaches one heart. Regardless of any situation, link returns to his normal state at one heart. Is there a code that will allow a powerup to stick even at one health remaining?

Another idea that I thought of to pull this off was to use the above command combined with the code that let's you put in health count larger than three (HeartSystem,50,500,3,0,0,0). If I could run a code that makes the player take 2 hits instead of one at all times, I could make my health count 6 and thus completely avoiding having 1 heart. However, I can't seem to find any command or offset related to player damage. If anyone could help me out it would really be appreciated.


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