LunaDLL - SMBX Extension Module

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lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Tue Dec 09, 2014 2:23 pm

hacheipe399 wrote:Yes... 200 is the Active Time. They're in frames, so 200 frames are more than 3 seconds (60frames=1sec)
so that'd be 3.3333333... (3 1/3) Seconds. Basically you'd get the time of 200 seconds by multiplying 60 by 200. :p

Kevsoft
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Re: LunaDLL - SMBX Extension Module

Postby Kevsoft » Tue Dec 09, 2014 3:19 pm

One correction: SMBX is running on 65 FPS

...so: 65 fps * 3 seconds = 195 Frames (nearly 200)

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Wed Dec 10, 2014 12:03 am

Kevsoft wrote:One correction: SMBX is running on 65 FPS

...so: 65 fps * 3 seconds = 195 Frames (nearly 200)
oh. 3.13 seconds. THX ^^ :) So 65 *200 is 200 seconds. :p

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Re: LunaDLL - SMBX Extension Module

Postby hacheipe399 » Thu Dec 11, 2014 8:52 pm

Kevsoft wrote:One correction: SMBX is running on 65 FPS
Oh thank you! The documentation says 60 frames = 1 second and in game that difference can't be perceived...

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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Mon Dec 15, 2014 5:12 pm

hacheipe399 wrote:
Kevsoft wrote:One correction: SMBX is running on 65 FPS
Oh thank you! The documentation says 60 frames = 1 second and in game that difference can't be perceived...
So the LunaDLL time is faster than SMBX

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Re: LunaDLL - SMBX Extension Module

Postby Catskart » Wed Dec 17, 2014 9:07 am

Gamearchaeology is die, can you uptade lunadll command reference elsewhere ? :3

Kevsoft
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Re: LunaDLL - SMBX Extension Module

Postby Kevsoft » Wed Dec 17, 2014 1:44 pm

Currently there is only one alternative page: http://engine.wohlnet.ru/pgewiki/LunaDL ... _Reference. But it doesn't have all commands and is not well documentated.

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Wed Dec 17, 2014 1:51 pm


lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Wed Dec 17, 2014 11:19 pm

Code: Select all

FILTER RESERVE POWERUP

FilterReservePowerup,-,-,-,-,Active time,-

Description -
Removes whatever is in the reserve powerup box so long as active time hasn't run out

Notes -

Example -

// Forced to have no reserve powerup for 1 second 
FilterReservePowerup,0,0,0,0,60,0
Wait, 1 second??? I thought 65 frames = 1 second.

Kevsoft
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Re: LunaDLL - SMBX Extension Module

Postby Kevsoft » Thu Dec 18, 2014 9:00 am

That's probably a mistake in the documentation. SMBX is running at 65 frames per second --> The Luna hook loop is also running at 65 frames per second. --> Autocode and LunaLua is also running at 65 frames per second. If you don't belive me, you can test it.

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Re: LunaDLL - SMBX Extension Module

Postby Sambo » Fri Dec 19, 2014 12:23 am

How many image slots does LunaDLL have? I need a lot of them because I'm trying to recode the item reserve box with LunaDLL so I can hide the default HUD and still have an item box in my custom HUD.

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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Fri Dec 19, 2014 10:13 am

Where can I find new version of LunaDLL?
(The timer is 65FPS=1Sec version)

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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Fri Dec 19, 2014 10:16 am

Theres no new version of lunadll right now and all versions has the 65 fps dingy.

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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Fri Dec 19, 2014 5:07 pm

DarkShadeX wrote:Theres no new version of lunadll right now and all versions has the 65 fps dingy.
It means I need to redownload it?
My LunaDLL timer is 60fps=1sec,flows faster than SMBX...

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Fri Dec 19, 2014 11:32 pm

y479021776 wrote:
DarkShadeX wrote:Theres no new version of lunadll right now and all versions has the 65 fps dingy.
It means I need to redownload it?
My LunaDLL timer is 60fps=1sec,flows faster than SMBX...
:? How exactly is :? your timer 60 fps = 1 second. Lunadll only has 65 fps = 1 second and same for smbx.

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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Sat Dec 20, 2014 1:22 am

lighthouse64 wrote:
y479021776 wrote:
DarkShadeX wrote:Theres no new version of lunadll right now and all versions has the 65 fps dingy.
It means I need to redownload it?
My LunaDLL timer is 60fps=1sec,flows faster than SMBX...
:? How exactly is :? your timer 60 fps = 1 second. Lunadll only has 65 fps = 1 second and same for smbx.
I don't know,but my lunadll is this.
(Timer,1,1000,1,0,6060,0 Displays 100)
(If the timer running at 65fps,it needs 6565 to show 100,but my lunadll is not.)
Can you share your lunadll module to me.

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Sun Dec 21, 2014 12:10 pm

Something you can do with LunaDLL + Lua made by Rockythechao:

It's not done yet but damn its awesome!

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Mon Dec 22, 2014 12:07 am

DarkShadeX wrote:Something you can do with LunaDLL + Lua made by Rockythechao:

It's not done yet but damn its awesome!
Heh I've always wanted to do that :p. :)

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Re: LunaDLL - SMBX Extension Module

Postby DiamondPhoenix » Thu Jan 01, 2015 12:46 am

Well...
www.gamearchaeology.com is down, that means i cannot get the latest complete command reference.

I've seen "SwapAllBlocks" somewhere...
I don't remember it being in LunaRef, or whatever the file name was. I wonder what else wasn't on that list?
I have one on my computer, but it doesn't have "ShowVar", and "LoadPlayerVar" in there, and maybe more.
Does anyone have a file or a site that has a TRUE COMPLETE list of all LunaDLL's command? I would truly appreciate this!

Quick question, is there a command that stops/kills/deletes another running command?

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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Thu Jan 01, 2015 10:04 am

DiamondPhoenix wrote:Well...
http://www.gamearchaeology.com is down, that means i cannot get the latest complete command reference.
Don't worry, I collected some stuff here:
http://engine.wohlnet.ru/docs/Collected/LunaDLL/


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