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FILTER RESERVE POWERUP
FilterReservePowerup,-,-,-,-,Active time,-
Description -
Removes whatever is in the reserve powerup box so long as active time hasn't run out
Notes -
Example -
// Forced to have no reserve powerup for 1 second
FilterReservePowerup,0,0,0,0,60,0
That's probably a mistake in the documentation. SMBX is running at 65 frames per second --> The Luna hook loop is also running at 65 frames per second. --> Autocode and LunaLua is also running at 65 frames per second. If you don't belive me, you can test it.
How many image slots does LunaDLL have? I need a lot of them because I'm trying to recode the item reserve box with LunaDLL so I can hide the default HUD and still have an item box in my custom HUD.
DarkShadeX wrote:Theres no new version of lunadll right now and all versions has the 65 fps dingy.
It means I need to redownload it?
My LunaDLL timer is 60fps=1sec,flows faster than SMBX...
How exactly is your timer 60 fps = 1 second. Lunadll only has 65 fps = 1 second and same for smbx.
I don't know,but my lunadll is this.
(Timer,1,1000,1,0,6060,0 Displays 100)
(If the timer running at 65fps,it needs 6565 to show 100,but my lunadll is not.)
Can you share your lunadll module to me.
Well... www.gamearchaeology.com is down, that means i cannot get the latest complete command reference.
I've seen "SwapAllBlocks" somewhere...
I don't remember it being in LunaRef, or whatever the file name was. I wonder what else wasn't on that list?
I have one on my computer, but it doesn't have "ShowVar", and "LoadPlayerVar" in there, and maybe more.
Does anyone have a file or a site that has a TRUE COMPLETE list of all LunaDLL's command? I would truly appreciate this!
Quick question, is there a command that stops/kills/deletes another running command?