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leif_erikson
- Tweeter

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Fri Nov 07, 2014 3:37 pm
LunaDLL can't generate new sprites without doing tricks like showing layers, so it might be tough
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Fri Nov 07, 2014 11:32 pm
FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
LEL I just noticed that's how you make traps without lunaDLL 
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y479021776
- Dolphin

- Posts: 83
- Joined: Sat Oct 11, 2014 10:07 pm
Postby y479021776 » Sat Nov 08, 2014 1:42 am
It can increase BossHP,but it can't reduce BossHP?
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Nov 08, 2014 6:46 am
y479021776 wrote:It can increase BossHP,but it can't reduce BossHP?
Uh I think it can reduce health actually.
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leif_erikson
- Tweeter

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Sat Nov 08, 2014 4:25 pm
You can set the boss's hits. That means you can make it go up or down, to any value.
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SparkerStorm
- Guest
Postby SparkerStorm » Thu Nov 13, 2014 10:18 am
FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
It worked! It took a shit-ton of layers and events, but it worked! Thank you so much! If only I had known it was that easy earlier... But it works now, and that's all that matters!
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Thu Nov 13, 2014 12:34 pm
SparkerStorm wrote:FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
It worked! It took a shit-ton of layers and events, but it worked! Thank you so much! If only I had known it was that easy earlier... But it works now, and that's all that matters!
Congrats!!!  Also, You could make a goomba as a replacement of maybe boom boom and make the gfx for that, then you could set hits for it.
⇈
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Sambo
- Snifit

- Posts: 208
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Sat Nov 15, 2014 2:18 pm
Is there a way to make a lunadll.txt affect a whole episode, or can it only work for individual levels?
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Nov 15, 2014 2:27 pm
Download V8, it has lunaworld in the world folder.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Nov 16, 2014 12:07 am
Sambo wrote:Is there a way to make a lunadll.txt affect a whole episode, or can it only work for individual levels?
Yeah you can make it affect a whole episode. Just take it out of the level folder and keep it in the episodes folder.
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luigi08
- Rex

- Posts: 32
- Joined: Wed Jul 30, 2014 3:13 pm
- Pronouns: he/him
Postby luigi08 » Sun Nov 16, 2014 3:50 pm
I have a problem :
I extract the .dll and .exe in the game folder, until then everything is fine, but when I run the .exe my antivirus deletes it.
what do I do ?
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Mon Nov 17, 2014 9:06 am
luigi08 wrote:I have a problem :
I extract the .dll and .exe in the game folder, until then everything is fine, but when I run the .exe my antivirus deletes it.
what do I do ?
You have to add the exe file into your whitelist. BTW what antivirus do you have?
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luigi08
- Rex

- Posts: 32
- Joined: Wed Jul 30, 2014 3:13 pm
- Pronouns: he/him
Postby luigi08 » Mon Nov 17, 2014 10:26 am
lighthouse64 wrote:
You have to add the exe file into your whitelist. BTW what antivirus do you have?
Avast, why?
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Kevsoft
- Flurry

- Posts: 374
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Mon Nov 17, 2014 11:01 am

Hope this fix your problem.
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luigi08
- Rex

- Posts: 32
- Joined: Wed Jul 30, 2014 3:13 pm
- Pronouns: he/him
Postby luigi08 » Mon Nov 17, 2014 1:29 pm
Thanks, Kevsoft and lighthouse64.
but I downloaded a level ''example'' to test the lunadll but nothing happens.
I understand nothing.
please explain to me step by step how to install the lunadll because I 've seen it everywhere, but I can not.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Nov 17, 2014 2:00 pm
1. Insert lunadll and exe into place where exe is
2. Play a level using a txt (if it's regular lunadll) or .lua (if it's lunadll lua edition)
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luigi08
- Rex

- Posts: 32
- Joined: Wed Jul 30, 2014 3:13 pm
- Pronouns: he/him
Postby luigi08 » Mon Nov 17, 2014 2:36 pm
FanofSMBX wrote:1. Insert lunadll and exe into place where exe is
Ok.
FanofSMBX wrote:2. Play a level using a txt (if it's regular lunadll)
I do that but nothing happens.
FanofSMBX wrote:or .lua (if it's lunadll lua edition)
I do not know what that is.
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luigi08
- Rex

- Posts: 32
- Joined: Wed Jul 30, 2014 3:13 pm
- Pronouns: he/him
Postby luigi08 » Mon Nov 17, 2014 3:58 pm
Thanks Snifitguy, but...
I wrote it, and this happened:

and is supposed to look like this:

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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Mon Nov 17, 2014 11:23 pm
luigi08 wrote:lighthouse64 wrote:
You have to add the exe file into your whitelist. BTW what antivirus do you have?
Avast, why?
Well, I was going to see if you had the same anti virus as mine. So I could help you.
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