LunaDLL - SMBX Extension Module

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leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Fri Nov 07, 2014 3:37 pm

LunaDLL can't generate new sprites without doing tricks like showing layers, so it might be tough

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Fri Nov 07, 2014 11:32 pm

FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
LEL I just noticed that's how you make traps without lunaDLL :P

y479021776
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Re: LunaDLL - SMBX Extension Module

Postby y479021776 » Sat Nov 08, 2014 1:42 am

It can increase BossHP,but it can't reduce BossHP?

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sat Nov 08, 2014 6:46 am

y479021776 wrote:It can increase BossHP,but it can't reduce BossHP?
Uh I think it can reduce health actually.

leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Sat Nov 08, 2014 4:25 pm

You can set the boss's hits. That means you can make it go up or down, to any value.

Veudekato
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Re: LunaDLL - SMBX Extension Module

Postby Veudekato » Sun Nov 09, 2014 10:37 am

Yes. leif_erikson
said true.
You can reduce and incrase boss hp (set hits number you should do for kill boss)
DEMO: http://www.youtube.com/watch?v=DhnZTL1LroU

SparkerStorm
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Re: LunaDLL - SMBX Extension Module

Postby SparkerStorm » Thu Nov 13, 2014 10:18 am

FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
It worked! It took a shit-ton of layers and events, but it worked! Thank you so much! If only I had known it was that easy earlier... But it works now, and that's all that matters!

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Thu Nov 13, 2014 12:34 pm

SparkerStorm wrote:
FanofSMBX wrote:Step 1: place second Goomba on a layer then mark it invisible
Step 2. Attach a regular Goomba to that layer
Step 3: upon first Goomba's death use an event to show second Goomba. It shows up right where the first one was.
It worked! It took a shit-ton of layers and events, but it worked! Thank you so much! If only I had known it was that easy earlier... But it works now, and that's all that matters!
Congrats!!! :D Also, You could make a goomba as a replacement of maybe boom boom and make the gfx for that, then you could set hits for it.

Sambo
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Re: LunaDLL - SMBX Extension Module

Postby Sambo » Sat Nov 15, 2014 2:18 pm

Is there a way to make a lunadll.txt affect a whole episode, or can it only work for individual levels?

FanofSMBX
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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Sat Nov 15, 2014 2:27 pm

Download V8, it has lunaworld in the world folder.

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Nov 16, 2014 12:07 am

Sambo wrote:Is there a way to make a lunadll.txt affect a whole episode, or can it only work for individual levels?
Yeah you can make it affect a whole episode. Just take it out of the level folder and keep it in the episodes folder.

luigi08
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Re: LunaDLL - SMBX Extension Module

Postby luigi08 » Sun Nov 16, 2014 3:50 pm

I have a problem :
I extract the .dll and .exe in the game folder, until then everything is fine, but when I run the .exe my antivirus deletes it.
what do I do ?

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Mon Nov 17, 2014 9:06 am

luigi08 wrote:I have a problem :
I extract the .dll and .exe in the game folder, until then everything is fine, but when I run the .exe my antivirus deletes it.
what do I do ?
You have to add the exe file into your whitelist. BTW what antivirus do you have?

luigi08
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Re: LunaDLL - SMBX Extension Module

Postby luigi08 » Mon Nov 17, 2014 10:26 am

lighthouse64 wrote: You have to add the exe file into your whitelist. BTW what antivirus do you have?
Avast, why?

Kevsoft
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Re: LunaDLL - SMBX Extension Module

Postby Kevsoft » Mon Nov 17, 2014 11:01 am

Image
Hope this fix your problem.

luigi08
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Re: LunaDLL - SMBX Extension Module

Postby luigi08 » Mon Nov 17, 2014 1:29 pm

Thanks, Kevsoft and lighthouse64.
but I downloaded a level ''example'' to test the lunadll but nothing happens.
I understand nothing.
please explain to me step by step how to install the lunadll because I 've seen it everywhere, but I can not.

FanofSMBX
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Re: LunaDLL - SMBX Extension Module

Postby FanofSMBX » Mon Nov 17, 2014 2:00 pm

1. Insert lunadll and exe into place where exe is
2. Play a level using a txt (if it's regular lunadll) or .lua (if it's lunadll lua edition)

luigi08
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Re: LunaDLL - SMBX Extension Module

Postby luigi08 » Mon Nov 17, 2014 2:36 pm

FanofSMBX wrote:1. Insert lunadll and exe into place where exe is
Ok.
FanofSMBX wrote:2. Play a level using a txt (if it's regular lunadll)
I do that but nothing happens.
FanofSMBX wrote:or .lua (if it's lunadll lua edition)
I do not know what that is.

luigi08
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Re: LunaDLL - SMBX Extension Module

Postby luigi08 » Mon Nov 17, 2014 3:58 pm

Thanks Snifitguy, but...
I wrote it, and this happened:
Image
and is supposed to look like this:
Image

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Mon Nov 17, 2014 11:23 pm

luigi08 wrote:
lighthouse64 wrote: You have to add the exe file into your whitelist. BTW what antivirus do you have?
Avast, why?
Well, I was going to see if you had the same anti virus as mine. So I could help you.


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