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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 16, 2014 10:36 pm
Isn't Darkchao making a visual?
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sun Mar 16, 2014 11:33 pm
FanofSMBX wrote:Isn't Darkchao making a visual?
Yes he is. Actually he has one released already, nothing real special about it aside from the timer generator, it has two other script generators, a change character script and something to do with a string.
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leif_erikson
- Tweeter

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Mon Mar 17, 2014 12:12 am
Ok I didn't realize that. Anyway I'll make a better tutorial sometime next month.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Mar 17, 2014 1:36 pm
leif_erikson wrote:Ok I didn't realize that. Anyway I'll make a better tutorial sometime next month.
Sounds good, the first one is fine but it is kind of hard to understand in some points.
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Void
- Hoopster

- Posts: 116
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- Flair: uhhhhhhh
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Contact:
Postby Void » Mon Mar 17, 2014 6:07 pm
Hmmm... Even Though I Have The Right Things, It Still Won't Work. I Have The Text File Renamed To "lunaDLL".
EDIT: I Did Rename It To "lunadll" Sorry to Confuse You. It Still Won't Work...
Last edited by Void on Mon Mar 17, 2014 6:20 pm, edited 1 time in total.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Mon Mar 17, 2014 6:10 pm
rename it to just "lunadll" without caps.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Mon Mar 17, 2014 6:29 pm
Sry for double post,edit button doesnt seem to work for me right now . _ .
Anyways is the lunadll.txt file IN the level folder?
(levelfile.lvl\levelfile (the folder))
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Void
- Hoopster

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Postby Void » Mon Mar 17, 2014 7:05 pm
You Mean Like For Example (This Is My Path): (SMBX\worlds\Custom Made Levels\*Level Name*\lunadll.txt) (That .txt Is NOT Part of The File Name)
Is That What You Mean?
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Mar 17, 2014 8:01 pm
beanluv wrote:You Mean Like For Example (This Is My Path): (SMBX\worlds\Custom Made Levels\*Level Name*\lunadll.txt) (That .txt Is NOT Part of The File Name)
Is That What You Mean?
That should be right but just to make sure your correct, the folder that contains your graphics, npc ect that would be your level folder. If that's where it's at then your lunadll txt is in the right spot, then the only possible reason would be how you got your script set up(missing command or wrong timing or something) Just double check the script and use the lunadll guide as reference if you figure you forgot something.
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Void
- Hoopster

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Postby Void » Mon Mar 17, 2014 8:04 pm
Well, I Used The LunaDLL Text Generator To Generate Something, But It Didn't Work.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Mar 17, 2014 9:23 pm
SnifitGuy69 wrote:What are all the commands used in it? Also, is it a specific language that it reads or is it just some random thing.
Some of the commands are located are located in the guide and follow certain guidelines read it over few times to figure out the structure of the script I did and I am starting to get the hang of the simpler stuff. I haven't played around with the text generator yet but I think it's what ever you input that it reads and outputs also double check everything in your script to make sure it's correct. Some of the commands won't run on the during load level time ether
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Void
- Hoopster

- Posts: 116
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Contact:
Postby Void » Tue Mar 18, 2014 2:33 pm
Never Mind, I Have To Put In In The Actual Folder Where The Graphics Go!
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Mar 18, 2014 2:51 pm
Is it possible to enter a level only one time with LunaDLL? I've like forgotten like every code..
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leif_erikson
- Tweeter

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Tue Mar 18, 2014 8:03 pm
If it's from the overworld, probably not. If it's a warp in a hub... I'm planning to add a way to set variables so you can set one when a level has been entered and deny access.
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Dragonmaster146
- Spike

- Posts: 265
- Joined: Mon Dec 30, 2013 2:49 pm
Postby Dragonmaster146 » Wed Mar 19, 2014 12:38 pm
What about the ability to doublejump with Leaf/Tanookie and not fly/glide?
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pouar
- Guest
Postby pouar » Wed Mar 19, 2014 8:32 pm
You'd probably notice that when you try to visit http://www.gamearchaeology.com the site says Bandwidth Exceeded , so I thought you might want to know you can still download the zip file from the internet archive
http://web.archive.org/web/*/http://www ... tender.zip My bad, I should've checked to see if it actually opened first
The reference and tutorial are available from Google Cache
TUTORIAL.txt
LunaDLL.html
I've uploaded the file to my personal site in case anyone wants it (as a 7z file for better compression, you can use 7-Zip from http://www.7-zip.org to extract it. 7-Zip similar to WinRAR but with a better compression format, is free, and can still extract rar files.)
http://thepouar.dnsdojo.com/Pouar/files ... 301Luna.7z
Here's a mirror hosted on Copy, I'm not a big fan of some "cloud storage" sites as using a proprietary system can cause vendor lockin. But the owner of Copy is Barracuda Networks, who defended ClamAV against patent troll Trend Micro. They're trust worthy. Anyway here's the link:
https://copy.com/tYvoVFBYQ0w1
Last edited by pouar on Mon Apr 07, 2014 1:49 pm, edited 1 time in total.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Wed Mar 19, 2014 9:54 pm
I like the lunadll page it better explains the the commands and how to use them
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Mar 19, 2014 9:59 pm
Is it possible to use this to give Toad/Link/Peach five hearts, similar to adding the death counter and timer?
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Mar 20, 2014 2:20 am
Cool! Does the X+Y display move with the player and screen, or static placed?
Also what uses does ForceFacing have? If I were to make a walking Snifit always face Mario, would it fire bullets in Mario's direction, or in the direction it's walking?
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