This forum is for projects that are a work in progress.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat Apr 26, 2014 1:17 pm
I never authorized the use of the rolling hill graphic in the final package, (for this would have to consult their respective creators). But most likely not be given for free use, this still have "exclusivity here".
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 28, 2014 12:18 am
I know, but has the working been changed?
Because in graphics pack you cannot slide down the hill.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Mon Apr 28, 2014 3:42 pm
In fact I also saw an imitation to the rolling hill, did not work very well, I think it only worked 1/3 of what the rolling hill, and quite rare in fact, the trick to I use in my project, is different from the graphics package, the rolling hill that I use is complete and error free, we can ensure beta testers.
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Apr 28, 2014 3:47 pm
I am a beta tester right?
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Fri May 02, 2014 11:41 pm
zlakerboy357 wrote:I am a beta tester right?
EDIT: I thought you no longer wanted to be a beta tester, You want to be one?
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat May 03, 2014 2:31 am
MechaLxNiiur wrote:zlakerboy357 wrote:I am a beta tester right?
EDIT: I thought you no longer wanted to be a beta tester, You want to be one?
Well I did send ya a reveiw, but yes I want to be one.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat May 03, 2014 1:49 pm
zlakerboy357 wrote:MechaLxNiiur wrote:zlakerboy357 wrote:I am a beta tester right?
EDIT: I thought you no longer wanted to be a beta tester, You want to be one?
Well I did send ya a reveiw, but yes I want to be one.
Okay, we will discuss the details via PM from now.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Mon May 05, 2014 8:39 pm
I have contemplated the idea of adding a fifth character to the project, as many complain that it is too similar to SMSE, I would like to add something to the project to make it look more original.
What do you think about to adding a fifth character?
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Tepig2000
- Guest
Postby Tepig2000 » Mon May 05, 2014 8:41 pm
It says the poll has ended two days ago. But yes, I would like a fifth character.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Mon May 05, 2014 8:50 pm
I do not know what the error was..
Thanks for teaching this! It's already fixed.
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue May 06, 2014 8:35 am
Adding a fifth character would be awesome
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Chad
- Ripper II

- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Tue May 06, 2014 2:08 pm
If you wanna have 5 characters, make sure every level is possible with all of them. It's a mistake I've seen multiple times where all five characters will be available in an episode, but some level won't be possible with Link because he has to carry a springboard or propeller block or something. Link may have trouble with speedrun levels as well, so definitely go back and see if anything needs tweaking in each level if you're going to use him.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Tue May 06, 2014 5:01 pm
Come to think ... add a fifth character is a bad idea, I would like to do in sometimes levels to have a propeller, the billy gun, springboards loadable , etc.
This really would affect certain levels, and i do not want any mistakes in my project, seriously i´ll consider whether to withdraw this idea.
Thanks for your comment, I am not thinking correctly in what I do...
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Tepig2000
- Guest
Postby Tepig2000 » Tue May 06, 2014 5:47 pm
MechaLxNiiur wrote:Come to think ... add a fifth character is a bad idea, I would like to do in sometimes levels to have a propeller, the billy gun, springboards loadable , etc.
This really would affect certain levels, and i do not want any mistakes in my project, seriously i´ll consider whether to withdraw this idea.
Thanks for your comment, I am not thinking correctly in what I do...
Well, it would be cool to have 5 characters, but it is better to have 4 characters and all levels can be completed with the 4 than having 5 where the fifth one can't complete a good portion of them.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Wed May 07, 2014 10:41 pm
Tepig2000 wrote:Well, it would be cool to have 5 characters, but it is better to have 4 characters and all levels can be completed with the 4 than having 5 where the fifth one can't complete a good portion of them.
Yeah you're right, it would be a great disadvantage and most people choose to Mario and Luigi to play, I want create levels to have portable springboards, the billy gun, propeller blocks, among others. and I would like to make use of specialized Yoshi or Boot SMB3, but the fifth character would prevent most of these things, I think to I will eliminate that idea..
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat May 10, 2014 7:12 pm
I finally found a solution to the proposition of the fifth character in the episode, the fifth character if he's available, but not in all worlds, you can only play with it in the final worlds, world "challenges" and world "special" (not in other worlds).
Through LunaDLL I will ensure that this character does not enter in other worlds, now that I've made a decision, I need to know which character is preferred by users, among these is: Kirby (Kirby dream land), Yoshi (From Island Yoshi) Crash Bandicoot (Crash Bandicoot GBA - recolor and modified SMB3 style) and finally Nabbit (From New Super Luigi U).
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Tepig2000
- Guest
Postby Tepig2000 » Sun May 11, 2014 5:56 pm
I tought Kirby and Yoshi would feel weird without their signature abilities (and it would look... weird if Yoshi could ride other Yoshis, unless there aren't ridable Yoshis in this episode) and I don't really like Nabbit and Crash Bandicoot. So I voted "other". I wanna play as Rosalina or Pikachu.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon May 12, 2014 10:09 am
Tepig2000 wrote:I tought Kirby and Yoshi would feel weird without their signature abilities (and it would look... weird if Yoshi could ride other Yoshis, unless there aren't ridable Yoshis in this episode)
Yoshi can replace Link.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Mon May 12, 2014 2:35 pm
Rosalina is a good idea, I will add it to the list.
Although you have to keep in mind that the fifth character to replace a Link or Toad, so do not he be riding Yoshi.
Kirby, I do not know, if he is will "rare".
Crash, he caught my attention because I have played several games Crash 16 bits and he have a skills to assimilate to Link, so I think that would be good.
Pikachu, hmmm i do not know where I can get the sprites of him, and I personally think it would make "shock" and not adapt it to take Mario levels.
Rosalina is an excellent idea could be added to the project and would have similar qualities to the game SM3DW Rosalina.
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Tepig2000
- Guest
Postby Tepig2000 » Mon May 12, 2014 7:31 pm
Christian07 wrote:Tepig2000 wrote:I tought Kirby and Yoshi would feel weird without their signature abilities (and it would look... weird if Yoshi could ride other Yoshis, unless there aren't ridable Yoshis in this episode)
Yoshi can replace Link.
Yeah I forgot he wouldn't be able to ride Yoshis. Still, it would be weird if he couldn't swallow enemies and turn them into eggs. It is like playing a Sonic game where Sonic can't run.
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