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Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jun 22, 2017 6:31 am
by Mable
HeroLinik wrote:
I've seen that one advertised on your YouTube channel. Didn't it have a remix of Temple of Droplets from Minish Cap as the music?
Yes it did and i recently uploaded it again
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jun 22, 2017 9:28 am
by TDK
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jun 22, 2017 9:29 am
by Quantix
i can't believe you ported somari to smbx
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jun 22, 2017 9:30 am
by The0x539
TheDinoKing wrote:
whoa what's this now
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jun 22, 2017 9:58 am
by HeroLinik
TheDinoKing wrote:
Disqualified for revealing his contest level.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jun 24, 2017 1:41 pm
by Sewpah
Pretty basic grassland level (only that instead of going right, the progress is on the left):
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Jun 25, 2017 4:28 pm
by PixelPest
Here comes...um, something?
The LunaLua (through orbits.lua) has brought NPC circles...and ovals, and NPC circles around other NPCs in NPC circles.
Basically right now it can:
- Create circles and ovals of any NPC, number, and size
- Create circles that follow another NPC
- Manipulate properties of circles after being created and destroy circles (properties include radius, rotation speed, rotation direction, etc.)
- Add speed/velocity to circles
- And more!
Hope to release this soon
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Jun 25, 2017 7:35 pm
by HenryRichard
That's pretty neat! That will definitely spice up design.
also we can put circles on circles, which is awesome.
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 10:03 am
by Snessy the duck

The first one to guess how I got here gets a SMB2 bomb (I didn't use shadowstar btw)
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 10:08 am
by bossedit8
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 11:57 am
by ElectriKong
Snessy the duck wrote:
The first one to guess how I got here gets a SMB2 bomb (I didn't use shadowstar btw)
Did you use Birdo to glitch through?
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 11:58 am
by Knux
PixelPest wrote:
bro with this capability i can make my very own
FIDGET SPINNER IN SMBX
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 12:03 pm
by Snessy the duck
Electriking wrote:Snessy the duck wrote:
The first one to guess how I got here gets a SMB2 bomb (I didn't use shadowstar btw)
Did you use Birdo to glitch through?
Yeah. I was sliding on birdo, then when she jumped, I got into the gear spots above and was able to zip my way to the right.
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 12:31 pm
by bossedit8
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jun 30, 2017 2:58 pm
by PROX
bossedit8 wrote:
hooo boy, this is what I get to look forward to.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jul 01, 2017 3:46 am
by Snessy the duck
I think it would be better if you made those pokeys look like their SMB2 counterparts rather than the SMW ones, since the SMW pokeys aren't grabable and some people might get confused.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Jul 02, 2017 12:28 pm
by Sewpah
WIP (Might add more scenery):
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jul 03, 2017 3:03 pm
by Snessy the duck

Have fun!
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jul 03, 2017 3:40 pm
by Knux
Snessy the duck wrote:
Have fun!
This is against God.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jul 03, 2017 3:44 pm
by Snessy the duck
Knux wrote:This is against God.
There is no god.