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Re: WIP Graphics Showcase III
Posted: Mon Nov 04, 2019 4:45 pm
by PROX
PopYoshi wrote: ↑Mon Nov 04, 2019 3:34 pm
PROX wrote: ↑Mon Nov 04, 2019 2:39 pm
trees look a lot better now.
Sadly you need PGE to use them correctly: 8x8 grid so they can be placed in the center, but it's okay since a lot of people uses PGE
well, don't forget that bgo txt files exist now.
Re: WIP Graphics Showcase III
Posted: Mon Nov 04, 2019 6:13 pm
by PopYoshi
PROX wrote: ↑Mon Nov 04, 2019 4:45 pm
PopYoshi wrote: ↑Mon Nov 04, 2019 3:34 pm
PROX wrote: ↑Mon Nov 04, 2019 2:39 pm
trees look a lot better now.
Sadly you need PGE to use them correctly: 8x8 grid so they can be placed in the center, but it's okay since a lot of people uses PGE
well, don't forget that bgo txt files exist now.
And PNG can change the size of the tile but I can't use the PAL version for internet limitations :b I'm one of those sad guys that is still trapped in 1.3.0.1 xD
Re: WIP Graphics Showcase III
Posted: Thu Nov 07, 2019 2:24 am
by PROX
Update to desert tileset. I think I'll recolor the rocks and make a beach version of this too later on.

Re: WIP Graphics Showcase III
Posted: Thu Nov 07, 2019 7:44 am
by FireyPaperMario
Decided to continue working on my custom Gameboy
Color Mario sprites for a while until I get enough motivation to work on my custom Toad sprites. But damn that sliding sprite for Super Mario took me so much effort to make!

Re: WIP Graphics Showcase III
Posted: Thu Nov 07, 2019 9:18 am
by DrMekar
PopYoshi wrote: ↑Mon Nov 04, 2019 6:13 pm
PROX wrote: ↑Mon Nov 04, 2019 4:45 pm
PopYoshi wrote: ↑Mon Nov 04, 2019 3:34 pm
Sadly you need PGE to use them correctly: 8x8 grid so they can be placed in the center, but it's okay since a lot of people uses PGE
well, don't forget that bgo txt files exist now.
And PNG can change the size of the tile but I can't use the PAL version for internet limitations :b I'm one of those sad guys that is still trapped in 1.3.0.1 xD
Wait? Trapped in SMBX 1.3.0.1?
Re: WIP Graphics Showcase III
Posted: Thu Nov 07, 2019 9:45 am
by Cedur
DrMekar wrote:Wait? Trapped in SMBX 1.3.0.1?
it's supposed to express that he can't download any more recent version
Re: WIP Graphics Showcase III
Posted: Thu Nov 07, 2019 12:53 pm
by DrMekar
Cedur wrote: ↑Thu Nov 07, 2019 9:45 am
DrMekar wrote:Wait? Trapped in SMBX 1.3.0.1?
it's supposed to express that he can't download any more recent version
Oh, okay. That sucks
Re: WIP Graphics Showcase III
Posted: Sat Nov 09, 2019 6:18 pm
by PROX
Tileset itself is almost done:
Re: WIP Graphics Showcase III
Posted: Sun Nov 10, 2019 9:49 am
by FireyPaperMario
Making some progress on my
SEGA Mega Drive custom Toad sprites. Yet I just started on the Super Mushroom forms.

Re: WIP Graphics Showcase III
Posted: Mon Nov 11, 2019 4:09 pm
by PROX
beach variation:

Re: WIP Graphics Showcase III
Posted: Mon Nov 11, 2019 7:38 pm
by UnderscoreFyreNova
PROX wrote: ↑Mon Nov 11, 2019 4:09 pm
beach variation:

Looking good! Maybe you could add a pink sand variant too?
Re: WIP Graphics Showcase III
Posted: Mon Nov 11, 2019 9:33 pm
by Squishy Rex
Here's a little something for anyone who wants to code it (its not a request, but by all means feel free to go ham). I made the SMG variants of the Tox Box, and if I get a chance I might make the SM64 variant as well. If anyone does decide to make a working version please let me know, I'd love to see it in action, or at least what crazy shenanigans someone has with them.

Re: WIP Graphics Showcase III
Posted: Mon Nov 11, 2019 10:35 pm
by PROX
Squishy Rex wrote: ↑Mon Nov 11, 2019 9:33 pm
Here's a little something for anyone who wants to code it (its not a request, but by all means feel free to go ham). I made the SMG variants of the Tox Box, and if I get a chance I might make the SM64 variant as well. If anyone does decide to make a working version please let me know, I'd love to see it in action, or at least what crazy shenanigans someone has with them.
I think the texture looks a bit grainy, but I can understand where you're coming from because of SMB3 and SMW style. Though, I would probably shade the SMW ones differently since the grainy texture isn't found on the thwomps in that game.
Re: WIP Graphics Showcase III
Posted: Wed Nov 13, 2019 7:50 am
by FireyPaperMario
Almost done with the
"Super Mushroom" form of Toad for my custom
SEGA Mega Drive/Genesis style sprites! And I'll go work on the
Fire Flower &
Ice Flower forms
(Yay, recolors! NOT!!!):

Re: WIP Graphics Showcase III
Posted: Fri Nov 15, 2019 3:21 pm
by kr4k1n
I see where you got your avatar from now lol
Re: WIP Graphics Showcase III
Posted: Sat Nov 16, 2019 6:45 am
by FireyPaperMario
Rhosty wrote: ↑Fri Nov 15, 2019 3:21 pm
I see where you got your avatar from now lol
Yep. And here's my progress on my custom
SEGA Mega Drive/Genesis Toad sprites so far, with
Fire Toad &
Ice Toad quickly completed, and started the Raccoon form:

Re: WIP Graphics Showcase III
Posted: Tue Nov 19, 2019 7:48 pm
by MarioLover64
Here's something I made in a couple hours

Re: WIP Graphics Showcase III
Posted: Wed Nov 20, 2019 6:42 am
by FireyPaperMario
Done with the Raccoon form of my
SEGA Mega Drive/Genesis custom Toad sprites! Banzai!!!!
Might be able to finish them and put them in SMBX within the one month I have left to work on these! ^_^"
Re: WIP Graphics Showcase III
Posted: Thu Nov 28, 2019 6:07 am
by FireyPaperMario
Since I'm finally done with making my
SEGA Mega Drive/Genesis playable Toad sprites about yesterday ago, how about I show y'all my custom mega drive style castle background?
I was also thinking of adding some statues and shit to this BGO as well, whatcha think?
Re: WIP Graphics Showcase III
Posted: Wed Dec 11, 2019 5:55 am
by FireyPaperMario
Been working on my
Green castle
SEGA Mega Drive/Genesis custom tiles one again!
And in case y'all were wondering, the tile on the left side of the lava block is a placeholder for sideway lava. ^^"