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Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 7:59 pm
by The0x539
King of Eterity wrote:
Jayce 777 wrote:
FanofSMBX wrote: He means like from NSMBWII.
You mean that they freeze you solid and you have to break out of the ice? Man that mechanic was awesome...
True, don't know how easy it would be to implement though. Although they have done a lot for 2.0 already.
More unfun than difficult, honestly.

Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 9:47 pm
by timocomsmbx2345
aand wee have acheived 1001 posts!

Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 9:56 pm
by kr4k1n
timocomsmbx2345 wrote:aand wee have acheived 1001 posts!
Huh, what are you talking about?

Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 9:57 pm
by loop
timocomsmbx2345 wrote:aand wee have acheived 1001 posts!
:lol: Wah dos dat have to do wif this thread? :lol:
Seriously though, I would love to see the SMW Bowser boss fight in this.

Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 10:06 pm
by Amyrakunejo
Does this support .ogg files natively?

Because there needs to be a lot more music that is more 'not cheery' for boss levels, etcetera, and what better way than to use looped .ogg music files?

Re: SMBX 2.0 Beta 3

Posted: Fri Apr 14, 2017 10:08 pm
by PixelPest
.ogg is supported along with very many other file formats which are listed on the LunaLua documentation. In fact, all sound files are currently .ogg in SMBX 2.0 Beta 3

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 9:35 am
by Wohlstand

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 9:58 am
by timocomsmbx2345
Jayce 777 wrote:
timocomsmbx2345 wrote:aand wee have acheived 1001 posts!
:lol: Wah dos dat have to do wif this thread? :lol:
Seriously though, I would love to see the SMW Bowser boss fight in this.
well all wee need is mechakoopas and then your dream will come true

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 11:18 am
by Thehelmetguy1
So, how is progress going?

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 11:28 am
by Emral
thehelmetguy1 wrote:So, how is progress going?
With almost daily gifs of new npcs being displayed and a massive sheet of planned stuff in the blog post from last week AND the option for you to join codehaus and watch us talk about our progress there... do you really have to ask?

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 11:35 am
by Thehelmetguy1
I need a link to codehaus though

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 11:59 am
by timocomsmbx2345
Enjl wrote:
thehelmetguy1 wrote:So, how is progress going?
With almost daily gifs of new npcs being displayed and a massive sheet of planned stuff in the blog post from last week AND the option for you to join codehaus and watch us talk about our progress there... do you really have to ask?
I want to do everything you just said! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :) :) :) :) ;) ;) ;) ;) ;) ;) :lol:

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 11:59 am
by PixelPest
thehelmetguy1 wrote:I need a link to codehaus though
viewtopic.php?f=69&t=16432

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 12:29 pm
by Thehelmetguy1
Thanks

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 1:17 pm
by Emral

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 1:38 pm
by underFlo
1.4 mega mushroom sprite is better

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 1:49 pm
by Kley
Teemster2 wrote:Thanks for answering my questions.

Here is a list of enemies I did not see in your list for SMW. I'm sure you plan to add them but thought I would post them anyways.
Spoiler: show
Flying Hammer Brothers
Ball n Chain
Reznor
Boo Buddy Swarm and disappearing boo buddy swarm (many boo's disappearing and reappearing on the screen)
Chainsaw
Climbing Koopa
Falling Spike
Big Bubble
Fishing Boo
Fishing Lakitu
Floating Mine
Hothead
Lil Sparky
Jumping Piranha Plant (I saw the jumping fire piranha plant but I thought this was a different one)
Muncher
Para Bomb
ParaGoomba
Mega Mole
Skewer (large spike that moves down and up)
Porcu Puffer
Spike (They come down from the ceiling or up from the floor. Most don't retract all the way, leaving their point exposed.)
Skull Box
Super Koopa (Some have the red cape that gives you a feather)
Urchin
Zigzag lava bubble (found in the air, they bounce off walls)
THe Big Boo boss (he can disappear and reappear)
Oh and these for SMB2
Albatross, Beezo, Autobomb, Hoopster, Ostro, Pidgit, and Snifit.
Fryguy boss and all 4 versions of Birdo.

I know you are not focusing on DKC at the moment but if you do decide to do some here are a few must haves.

Croctopus (moves in patterns around blocks and can chase you underwater)

Mini Necky, Necky, Flitter and all 4 versions of Zinger (great air baddies)

Barrel Blast (barrels that you shoot out of)

More Air and Water enemies are always nice to have :)

Here is a list for SMB3:
Spoiler: show
Upside Down Buzzy Beetle and Buster Beetle (picks up and throws ice blocks)
Pile Driver Micro Goomba and Kuribo Goomba and Grand Goomba
Sledge Bro's and Boomerang Bros and Hammer Bros (I saw fire bro in list already)
Spiny Cheep Cheeps (Swims faster)
Blooper Nanny (shoots out baby bloopers)
Big Bertha and Boss Bass
Missile Bill (locks on to Mario and if it passes him will turn around)
Angry Sun
Chain Chomps
Fire Snake
Fire Chomp
I think the Rocket Engine is already in SMBX. If some of these have already been added I apologize.

If you already have any I listed I apologize. You guys are doing great work.
Don't triple post again.
Merged your posts.
Also, your post was kind of long, so i spoilered a few things. Next time, hit the edit button instead of double/triple posting please.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 2:15 pm
by Matt_The_Slime
In the Blog post, in the underwater SMB3 section, I can see the line of baby yoshi's woth demon eyes. What do they do?

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 2:45 pm
by Emral
Matt_The_Slime wrote:In the Blog post, in the underwater SMB3 section, I can see the line of baby yoshi's woth demon eyes. What do they do?
I forgot to remove the jelectro sprite replacement whoops

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 15, 2017 3:00 pm
by underFlo
that wouldnt happen to 38A