Bossedit8 - 8.00
SMB2 level then you go with a canyon with a bunch of legoblocks on your way with slow elevators after you hit a switch and then break the blocks with bombs after you hit a switch. Also random symbols in this level... I'm not sure how to feel about that. Anyway, power up and enemy placements were alright and it was pretty cool as of how it was structured. I like the legoblock placements but I do find it weird aswell. Also, random P with an arrow pointing down... what will happen if I jump down there. You die. Why is it there? To confuse the player? Ok. I do like that you get out of your way to get to the key with some Z2 enemies and then you can go further. At the end there's your star. Alright.
Wraith was replaced with SSX for this level, since Wraith's original score for this level was below 1 point, which was more than 9 points difference between the highest and the lowest score given, so I had to get a third opinion.
Yes Wraith, you decided to up your score on this level to 3.something later on, but I decided to go with this score, not because it was the higher score, but because it was more reflective of my own opinion on this level. Personally, I would've given it about 5 points, too.
ShadowStarX - 5.75
Hm, I found this level averagely enjoyable and it wasn’t repetitive thanks to the right amount of variety. There was some backtracking which I didn’t really appreciate, true it was acceptable and I kinda liked the way the walls were destroyed. I found the NPC placement a bit too crowded too, but at least it wasn’t a cluttered a mess. Overall, this is a decent level true it has quite a few flaws.
Zipper - 9.30
>this many explosions
Holy crap. You actually took the SMB2 grasslands theme, gave it an adventurous feeling and made it FUN. I didn't believe that was possible. The beginning was nice and soft, short and to the point, and full of
explosions. And then we get to a temple themed area that....actually translates really well into the SMB2 theme. I'm surprised! The first area had a lot of vertical focus, while still making the player do work horizontally to trigger
explosions that opened pathways. Not too hard, not too annoying, very lovable. Except for the mushroom stacking part. Please kill it.
The inside of the temple had very interesting aesthetics, but I don't know if I should call it the best possible option. The lego graphics started to hurt my eyes after a while(The memes hurt my soul as well). However, enemy placement was well thought out. Snifits were in places you could notice, the Thwomp was used sparingly, and the Ninjis were cleverly available as platforms over some areas. Sadly you can kill them and screw yourself out of a mushroom pretty easily. Oh well, ~skill indexing~.
The last area was sort of a mix between the previous two areas, and it worked well! It required a little precise platforming, and then a very short ride across a moving platform, with very minimal but still notable risk of death, which is a great amount to have.
Overall, I had a VERY pleasant time playing this. It got a little repetetive towards the end, but it was still so engaging that I don't mind that in the long run. I'd say maybe like 0.3 out of the 1 point I cut off was from that. The rest was from the legos and the mushroom stacks I guess
Chad - 10.00 (Chad's Favorite, in case you didn't notice.)
This is a pretty incredible level! It's such an intricate and mysterious cliffside-sky-rainbow-castle-ruins scenario, which actually ends up flowing together a lot more logically and whimsically than that sounds. There's a huge variety of climbing, tricky jumps, events, explorative puzzles, and generators in order to keep the level feeling fresh and different. On top of that, there's a ton of detail in every place and care put into every obstacle that the whole thing was really impressive and fun. The difficulty's tricky but not stressful, it's a bit on the long side but engaging enough to be worth it, and has a super compelling atmosphere. Really awesome work here.
ElTipsta - 8.00
This level is impressive. It takes the SMB2 theme and expands on it to make a temple level in the mountains which I quite enjoyed.There is a large amount of variety in the gimmmicks used, plus the events used for the bomb spawners was also nice to see in the first rising section. The length was good, powerup placement was generous. The Dragon Coins were fair. I was sorta expecting a boss but I think the level is better without one.