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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Sat May 27, 2017 7:18 pm
When I make games, I try to be as creative as possible. And everyone should be creative too. You should try to make something that you imagine that will be fun to play for most people
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun May 28, 2017 6:26 am
WARNING:
This is a concept game and it is almost certainly not balanced, it might even be completely terrible. The game mostly exists to show off a concept and get other people's opinions on it. If you like the concept, please give feedback on it so I can improve it and maybe make a serious host signups entry with it. If you hate the concept, please tell me so aswell. I like to think of concepts like this one and I am aware that 99% of them will be utterly terrible. Anyways, here is the concept game.
M??? Hail to the King!
20 Players
The concept of this game is an alternate lynching system based on mafiascum's kingmaker concept. Instead of voting for who should be killed the players will vote for who should become the king every day. The player who gets the majority of votes will get to decide on their own who the lynch victim will be. This player will then be called the "king". Every day the town must vote for a new king and the same king cannot be chosen twice in a row. The difference with mafiascum's kingmaker is that the king isn't chosen by one special role but by the entire game. So in essence this concept is a democratic version of kingmaker.
Mafia
Usurper: Once during the game, the usurper may make himself king. Their identity as the usurper will be revealed afterwards.
Godfather: This mafioso appears to be innocent.
Minusvoter: Their vote decreases the total amount of votes on a player by 2, possibly changing the outcome of the elections that day.
Thief: May target a player every night. If this player has any items the Thief will steal the most powerful one.
Roleblocker: May target a player every night, making them unable to use their ability that night.
King: This isn't an actual role. The king is chosen every day by the players. As the king you get the power to choose the lynch victim on your own. If you haven't chosen a lynch victim by the end of the day you are lynched yourself. You obviously know you are the king.
Town
Sheriff: May inspect someone every night, learning their cardflip colour.
Vigilante: May kill someone every night, if they kill the king they will lose their ability for the rest of the game.
Doctor: May protect someone from dying every night.
Executioner: May refuse to lynch the victim the king chose once during the game. There won't be a lynch that day.
Lookout: May target a player and see who (if anyone) visited this player that night.
Shopkeeper: May hand out several items to other players. He only has a limited stock however. The items the shopkeeper can give are:
- *Knife X1: This item can be used to kill someone.
*First-aid kit X2: This item can be used to protect one player.
*Ballot X3: With this extra ballot your election vote will count as 2.
Mason: Like a townsperson, knows who the other mason is.
Mason
Townsperson: Nothing special, may cast an election vote.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Former criminal: This criminal has changed his ways, his previous actions still make the former criminal unable to be chosen as king. If the former criminal gets elected there simply won't be a king. Thus there won't be a lynch. Knows he is the former criminal.
Alright, I know this isn't very revolutionary or anything but I felt the need to post this here. I would really like to know what you think of this edit of the kingmaker system because if you like it, I might make a serious game for the host signups with it. As always, feedback is appreciated and required.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun May 28, 2017 9:55 am
I actually have never seen this system done before, and i think it would be interesting to play during M42.
But in terms of balance, i'd actually say that the roles are pretty balanced and that their's actually not that many problems that i
can see with the game, the only problem i see is the vigi permanently losing their ability, not only is the chance of them targeting
the king extremely low, but i don't see why they'd target them to begin with knowing their the king.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
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- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun May 28, 2017 10:06 am
The king is just a hinderance to the town, why would you think this is a good idea. The current game that's going on is proof why choosing only one person to be lynchable during the day is actually worth questioning your mental stability.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun May 28, 2017 10:58 am
Witchking666 wrote:WARNING:
This is a concept game and it is almost certainly not balanced, it might even be completely terrible.
I never said I thought it was a good idea. I just wanted feedback on the concept.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun May 28, 2017 11:03 am
Witchking666 wrote:Witchking666 wrote:WARNING:
This is a concept game and it is almost certainly not balanced, it might even be completely terrible.
I never said I thought it was a good idea. I just wanted feedback on the concept.
That's literally like saying "I made this for fun".
If you're not going to respond to criticism then why'd you fucking post it?
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun May 28, 2017 11:32 am
Sanct wrote:Witchking666 wrote:Witchking666 wrote:WARNING:
This is a concept game and it is almost certainly not balanced, it might even be completely terrible.
I never said I thought it was a good idea. I just wanted feedback on the concept.
That's literally like saying "I made this for fun".
If you're not going to respond to criticism then why'd you fucking post it?
I dont really understand your critisism. The king is supposed to be a negative utility. Which is why I quoted the "not balanced and bad" thing. Also, how is this related to the current game? I stopped caring about M40 the minute I died.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun May 28, 2017 6:53 pm
MosaicMario wrote:M??:The 8-Bits Take Over Subcon
-Cardflip
-21 Players
-Health Mechanic
-Items
-Mandatory Lynching
-Optional Role Usage
After having had saved Subcon, the land of dreams from wart awhile back, Mario, Luigi, Peach, And Toad decide to pay subcon a visit, only to find that Wart has returned and has taken it over! They realize that to save Subcon once again, they’ll need to collaborate to take out members of the 8-bits one by one to get subcon back. But it seems that Wart won’t be handing it Back so easily. Meanwhile, a lone subcon tries to get subcon back to normal themselves, while also looking for help
The Heroes
The Heroes don’t get a collaborative nightkill, instead, each can separately attack a player of their choice each night, taking away an amount of health informed below.
Mario: Starts with 150 HP, can check how much HP a player has left each night, Attacks take 25 HP.
Luigi: Can go on alert twice in the game so that anyone that attacks him will be hit with a counterattack, losing the amount of HP that Luigi would have lost otherwise, Attacks take 25 HP
Peach: Can roleblock a player each night, Attacks take 25 HP.
Toad: Can switch their color with another’s each night, if inspected that night, they’ll come up their target’s color, Attacks take 50 HP.
The 8-Bits
Wart: Starts with 150 HP, can attack some each night, taking 75 HP from them.
Mouser: Can give a player a bomb each night
Tryclyde: Can watch a player to learn who visited them each night.
Shop Ninji: Can give someone one of 3 items each night, they have a veggie, a pow block, and a mushroom block for themselves
Veggie(X5): Can be hurled at a player, taking 25 HP from them
Pow Block(X2): Can be thrown in a player’s house, taking 75 HP from that player and anyone that visits them.
Mushroom Block(X3): Can be thrown at a player, taking 50 HP from them
Healer Guy: Can give a player a heart or drain heart each night.
Inspector Guy: Can inspect a player each night to learn their color.
Star Ninji: Can protect someone with a star each night, protecting them from any attacks that night.
Hearty Guy: Starts with 150 HP, thinks their a normal shy guy.
Double Vote Ninji: Votes count for two, can still vote for one at 25 HP.
Shy Guy: Regular Townie, each start with a veggie
Shy Guy
Shy Guy
Shy Guy
Shy Guy
Nice Guy: Thinks their a normal shy guy, flips blue
Beezo: Flips Yellow, knows their the Beezo
Third Party
Subcon:
They start with 150 HP, they can attack a player each night, taking 75 HP from them, any attacks he’s hit by, he’ll counterattack, taking as much HP from his attacker as they took from him. Can also inspect a player to learn their color in the same night. If targeted by a hero, they’ll be recruited with them.
The Heroes: Outnumber or Equal to the number of 8-Bits and win alongside the TP
The 8-Bits: Take down all the Heroes and The Subcon
Third Party: Be the last player standing or win alongside the heroes.
Health Mechanic
All players(with several exceptions), start with 100 HP at the beginning of the game, if their HP reaches 25 or lower, they aren’t able to vote, but if their HP reaches 0, they die.
Items
Bomb
Can be thrown at another player, taking 75 HP from them
Veggie
Can be thrown at another player, taking 25 HP from them
Pow Block
Can be thrown inside a player’s house, taking 75 HP from them and anyone who visits them
Mushroom Block
Can Thrown at another player, taking 50 HP from them
Heart
Restores 25 HP immediately upon being collected
Drain Heart
Can be used on another player to steal 25 HP from them
So i overhauled The 8-Bits take over subcon, requesting feedback.
Last edited by PersonNamedUser on Mon May 29, 2017 2:21 pm, edited 2 times in total.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Mon May 29, 2017 6:36 am
MosaicMario wrote:Nice Guy: Thinks their a normal shy guy, flips green
I think this shows how much thought you put into this game
Also the health mechanic would drag the game out to an unnecessary degree
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
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Contact:
Postby Doesntpostverymuch » Mon May 29, 2017 7:09 am
why is the nice guy not green if he flips green? that doesn't make any sense, unless someone is colour blind.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon May 29, 2017 9:50 am
Sanct wrote:MosaicMario wrote:Nice Guy: Thinks their a normal shy guy, flips green
I think this shows how much thought you put into this game
Oops
Sanct wrote:Also the health mechanic would drag the game out to an unnecessary degree
I don't exactly see why everyone keeps on saying it would drag out the game when Spinda made a game with this exact kind of mechanic and
no one batted an eye.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
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- Flair: evil device
- Pronouns: She/They
Postby Valentine » Mon May 29, 2017 10:51 am
This game has 21 players, his had less.
Also that was the point when I wasn't actively going out to criticize mechanics in games that I find flawed
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ShadowStarX
- Bronze Yoshi Egg

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Contact:
Postby ShadowStarX » Mon May 29, 2017 12:16 pm
Let's Raise the Flag of Rebellion
- 20 players
- Cardflip
- Forced lynching
- Classic win conditions
The Despots
Abductor: Can kidnap someone each night, making them unable to speak for the following day. The Abductor will also learn the color of the player he captured by the end of the day. Cannot kidnap the same person twice in a row.
Oppressor: Can target a player each night and restrict their voting choices for the next day. If the targeted player doesn't vote for one of the players the Oppressor has given for them to pick from (the amount of the choices can range between 2 and 8), they will die. The Oppressor has to put a mafioso between the potential lynch targets, though.
Spy: Can track down a player each night and learn who they visited that night.
Hooligan: Twice throughout the game, he can cut down the electricity and make cardflip colors indistuingishable from each other, resulting in blue and green turning to cyan and red and yellow turning to orange.
The Rebel Organisation
Guerilla: A partisan who handles guns very well. With his skills, he can kill a player each night. If he kills an innocent, he won't be able to use his ability the next night and his cardflip color will change to red for the following day and night phase.
Detective: An inspector from the nearby town that has already been conquered by the despots. With his inspecting experience, he can learn a player’s color each night. If he inspects the same person the second time, he'll learn the exact role of the player.
Dissector: Can anatomize a dead player and learn their exact role every day.
Medic: A very experienced medic on the side of the rebels. Can visit a player and save them from death each night. Can only self-protect once.
Spokesman: A high-ranked rebel who can visit a player each night and send them a message via the game host.
Graverobber: Upon the Detective's or Guerilla's death, he will assume their role but his cardflip color won't change.
Anthropologist: Upon the Dissector's or Medic's death, he will assume their role but his cardflip color won't change.
Rebel
Rebel
Rebel
Rebel
Rebel
Rebel
Rebel
Partisan: A relatively violent and suspicious rebel. Thinks they're an ordinary rebel.
The Deathbringer
Annihilator: A completely crazy serial killer whose goal is to stop the rebellion and take down the despots once and for all. Each night, he can kill a player. He is immune to nightkills. If he doesn't kill a night, he will become stronger.
1 Skip - If the kill attempt fails, he will make the target unable to speak for the following day.
2 Skips - If the attempt fails, he will make his target lose their abilities and turn yellow.
3 Skips - Learns the identity and the color of any player that visits him during the night and/or votes for him during the day.
4 Skips - Can kill 2 players during the night instead of 1.
- If the Armed Rebel is targeted by the Annihilator after the 2-Skip buff (removing the target's ability), he won't lose his nightkill immunity
- If the Guerilla and the Detective die at the same time, the Graverobber will get to choose which role they want to assume. The same thing applies for the Medic, Dissector and the Anatomist.
- If the Detective inspects someone for the second time and the Hooligan uses their ability, the Detective would still learn the role of the player.
- Failed nightkill attempts against the Annihilator won't be revealed publicly, but the failed attempts against protected players will be.
- The Spokesman's message cannot contain more than 300 characters.
I made this game with the help of Witchking666.
EDIT #1:
Replaced the Armed Rebel with an ordinary one
Last edited by ShadowStarX on Mon May 29, 2017 1:02 pm, edited 2 times in total.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon May 29, 2017 12:51 pm
ShadowStarX wrote:game.
Alright, that was a whole lot of ninja-ing. Anyways, god dammit we spent hours on that game (and mine for that matter, which isn't posted yet).
But anyways, I see you used quite a lot of our original and edited roles together with some classic ones. Good usage of the sheriff buff, you did a great job on that 3rd party. I do think the town is a slight bit overpowered since you only have 4 mafioso and a total of 8 town specials. (true, three of these are millwrights and two of those don't have their ability when the game starts, but that is still overpowered.) You should consider replacing the nightkill immune with a milwright or buffing the spy to be like the detective. But other than that, your game is very good. I'd say the hooligan is one of the best in our collective library of edited roles.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
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Contact:
Postby ShadowStarX » Mon May 29, 2017 12:58 pm
Witchking666 wrote:ShadowStarX wrote:game.
Alright, that was a whole lot of ninja-ing. Anyways, god dammit we spent hours on that game (and mine for that matter, which isn't posted yet).
But anyways, I see you used quite a lot of our original and edited roles together with some classic ones. Good usage of the sheriff buff, you did a great job on that 3rd party. I do think the town is a slight bit overpowered since you only have 4 mafioso and a total of 8 town specials. (true, three of these are millwrights and two of those don't have their ability when the game starts, but that is still overpowered.) You should consider replacing the nightkill immune with a milwright or buffing the spy to be like the detective. But other than that, your game is very good. I'd say the hooligan is one of the best in our collective library of edited roles.
The Abductor is already a Mafia-alligned sheriff, so making the spy learn colors wouldn't be all that good of an idea imo. I might just replace the nightkill immune with a rebel since having a self-unaware might not be all that necessary in the game with yellow town roles already.
I could also make the Abductor nightkill immune BUT have a unique cardflip color if that also seems balanced for you. The TP doesn't really need any more buffs tho I suppose.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon May 29, 2017 1:00 pm
ShadowStarX wrote:Witchking666 wrote:ShadowStarX wrote:game.
Alright, that was a whole lot of ninja-ing. Anyways, god dammit we spent hours on that game (and mine for that matter, which isn't posted yet).
But anyways, I see you used quite a lot of our original and edited roles together with some classic ones. Good usage of the sheriff buff, you did a great job on that 3rd party. I do think the town is a slight bit overpowered since you only have 4 mafioso and a total of 8 town specials. (true, three of these are millwrights and two of those don't have their ability when the game starts, but that is still overpowered.) You should consider replacing the nightkill immune with a milwright or buffing the spy to be like the detective. But other than that, your game is very good. I'd say the hooligan is one of the best in our collective library of edited roles.
The Abductor is already a Mafia-alligned sheriff, so making the spy learn colors wouldn't be all that good of an idea imo. I might just replace the nightkill immune with a rebel since having a self-unaware might not be all that necessary in the game with yellow town roles already.
I could also make the Abductor nightkill immune BUT have a unique cardflip color if that also seems balanced for you. The TP doesn't really need any more buffs tho I suppose.
No, the third party is fine. I like the idea of removing the immune and replacing it with a townie. A nightkill immune abductor would be horrifyingly OP though.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon May 29, 2017 1:03 pm
ShadowStarX wrote:Let's Raise the Flag of Rebellion
- 20 players
- Cardflip
- Forced lynching
- Classic win conditions
The Despots
Abductor: Can kidnap someone each night, making them unable to speak for the following day. The Abductor will also learn the color of the player he captured by the end of the day. Cannot kidnap the same person twice in a row.
Oppressor: Can target a player each night and restrict their voting choices for the next day. If the targeted player doesn't vote for one of the players the Oppressor has given for them to pick from (the amount of the choices can range between 2 and 8), they will die. The Oppressor has to put a mafioso between the potential lynch targets, though.
Spy: Can track down a player each night and learn who they visited that night.
Hooligan: Twice throughout the game, he can cut down the electricity and make cardflip colors indistuingishable from each other, resulting in blue and green turning to cyan and red and yellow turning to orange.
The Rebel Organisation
Guerilla: A partisan who handles guns very well. With his skills, he can kill a player each night. If he kills an innocent, he won't be able to use his ability the next night and his cardflip color will change to red for the following day and night phase.
Detective: An inspector from the nearby town that has already been conquered by the despots. With his inspecting experience, he can learn a player’s color each night. If he inspects the same person the second time, he'll learn the exact role of the player.
Dissector: Can anatomize a dead player and learn their exact role every day.
Medic: A very experienced medic on the side of the rebels. Can visit a player and save them from death each night. Can only self-protect once.
Spokesman: A high-ranked rebel who can visit a player each night and send them a message via the game host.
Graverobber: Upon the Detective's or Guerilla's death, he will assume their role but his cardflip color won't change.
Anthropologist: Upon the Dissector's or Medic's death, he will assume their role but his cardflip color won't change.
Rebel
Rebel
Rebel
Rebel
Rebel
Rebel
Partisan: A relatively violent and suspicious rebel. Thinks they're an ordinary rebel.
Armed Rebel: A rebel who is able to defend himself. Because of this, he can't be nightkilled.
The Deathbringer
Annihilator: A completely crazy serial killer whose goal is to stop the rebellion and take down the despots once and for all. Each night, he can kill a player. He is immune to nightkills. If he doesn't kill a night, he will become stronger.
1 Skip - If the kill attempt fails, he will make the target unable to speak for the following day.
2 Skips - If the attempt fails, he will make his target lose their abilities and turn yellow.
3 Skips - Learns the identity and the color of any player that visits him during the night and/or votes for him during the day.
4 Skips - Can kill 2 players during the night instead of 1.
- If the Armed Rebel is targeted by the Annihilator after the 2-Skip buff (removing the target's ability), he won't lose his nightkill immunity
- If the Guerilla and the Detective die at the same time, the Graverobber will get to choose which role they want to assume. The same thing applies for the Medic, Dissector and the Anatomist.
- If the Detective inspects someone for the second time and the Hooligan uses their ability, the Detective would still learn the role of the player.
- Failed nightkill attempts against the Annihilator and the Armed Rebel won't be revealed publicly, but the failed attempts against protected players will be.
- The Spokesman's message cannot contain more than 300 characters.
I made this game with the help of Witchking666.
I already liked Flag of Rebellion, and looking at the changes and new things that are included in this alternated version, it's still
a pretty good game that i'd definitely vote for in Round 1 of the voting.
BTW, how does my Changed Subcon game look?
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Contact:
Postby MECHDRAGON777 » Tue May 30, 2017 12:17 am
MECHDRAGON777 wrote:M45(+5): Mystery Gensokian Cosplay
Lore: A few citizens went into a Castle like In to have a party where everyone had to dress up as their favorite Touhou Characters. They eventually decided to stay the night when something weird happened (besides for everyone forgetting to get dressed.) In the morning, everyone noticed Their was a hole through the roof of the Castle in the exact center of the lounge. All that could be determined was that there was a sign saying: have fun finding the real villins of this game. (There is 15 people in the room). With everyone's memories wiped clean except for the members of `The Palace of Earth Spirits` and `Moriya Shrine Gods`, it was expected to be treated as the Salem Witch Trials. (Mafia) Anyone placed under the direct moonlight will be expelled from the Castle leaving only their costume with their name inside.
Mechanics:
Mystery
Night Lynching
Mafia Day Kills
Starts on Day/Dawn 1
Certain roles possess information about other roles
Psuedo Faction. (3-8-3-1)
Example Role PM:
System wrote:You have decided to cosplay as Flandre Scarlet. You can use your destructive ability to kill one person per night. Watch and do not kill your sister, <player> or you lose your own head.Your goal is to take out the Shrine Maiden and her Cohearts. Your team mates are <Player>, <Player>, and <Player>.
What more info should I clarify in this game?
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Cedur
- Link

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Postby Cedur » Thu Jun 01, 2017 7:29 am
M41+: Luigi's Fight for the Underground Village
Obsessed as always by his neverending thirst for unlimited richness, Wario and his cronies have attacked the peaceful underground village of toads who have lived peacefully mining mineral deposits for centuries. Now Wario has invaded the town's fortress and threw around his poison mushrooms, making four toads his mindless slaves, while the other toads managed to escape in time. Now he tries to take over the rest of the village too. But as if that wasn’t terrible enough, one of the poison mushrooms was so toxic that he turned its victim into a zombie, who now goes on his own campaign of destruction.
Cardflip, 19 players
Setup Phase: Wario can choose his three teammates and their roles before any other roles are determined. After that, the Zombie is drawn and gets to choose his cohort. The Zombie can also nominate a backup who becomes his cohort in case first first choice is taken by Wario, but if Wario picks the backup as well, the Zombie's cohort will be RNG'd. If any of the two fails to pick their teammates within 24 hours, they'll receive a Death Stare (i.e., randomly chosen teammates).
Item mechanic: Each vanilla townie, as well as Wario and the TP, receives two different items for the game. The Rich Green Toad gets four items of at least two different kinds. The remaining special roles can't use items. Any forfeited item (misdonated by the overseer toad or due to the overseer toad being dead) is announced.
Lynching is forced as usual. Ballot paper votes are not considered for instas. Doctor savings are announced, but any other failed attempts on someone's life are not.
Wario and his lackeys
Wario: The main villain who picks his team in the setup phase. Can temporarily disable a player’s items for the night, and can use items himself. Immune against kill and death-by-conversion for the first two nights.
Devil Toad: Unless he's the last mafia remaining, he can do a suicide attack, or passively bring down the first person who visits them together with him.
Wizard Toad: Can paint a person to make them cardflip black, and can additionally control their vote (without them knowing). Magnifier and Tanooki Suit don't work on a painted player. Painting wears off the next night. Can't paint the person that the mafia wants to kill.
Cat Toad: Can inspect a player.
The mafia must always choose a member to visit the player they want to kill collaboratively.
Instead of becoming doomed souls, mafia members die if the zombie is after them.
The toad village
Luigi: Patron of the village, can reveal his role to a player at night. Immune against kill and conversion for the first two nights.
Captain Toad: Leader of the toads, can inspect a player at night (in which case nothing happens).
Gunsmith Toad: Can kill at night. If they kill someone innocent (except for Red and Purple Toad), they can’t kill for the next night.
Tanooki Toad: Protects a player against nightkill (but not conversion). Has one self-heal.
Overseer Toad: Can collect all items from dead players and donate them to players at night, preferably to the ones who can use items, because else the donated item just forfeits. Can't use items himself.
Rich Green Toad: Starts the game with four random items.
Green Toad: Starts the game with two random items.
Green Toad
Green Toad
Green Toad
Green Toad
Red Toad: Doesn't know he's the red toad.
Purple Toad: Doesn't know he's the purple toad.
The undead
Zombie: Can choose his first doomed soul at the start of the game as described above. After that, he converts a player to a doomed soul every even-numbered night. If he targets an outlandish, he’ll kill them instead. Immune to nightkills. Starts with two items.
Doomed Soul: Has one nightkill available. Not nightkill-immune and doesn't have own converting power. Keeps items and can still receive items from dead players if they originally started with items.
Items: The game contains 22 items. If a player with items dies, their items will be randomly distributed over the people alive who can use items. There’s no limit on how many items you can use for a night.
- Tanooki Suit: Investigate whether a player is a vanillager, or receive three potential roles if they’re special (counts as visit). x2
- Magnifier: Investigate whether a player is a special or what items they possess (counts as visit). x2
- Mushroom: Donate it secretly to another player to protect them from death. x2
- Ballot paper: Can be used at anytime during the day phase for two extra ballot-box votes. Allows to vote for multiple players, and is safe from control by the Wizard Toad. x4
- Burglar alert: Reveal everyone who visits you at night. x3
- Wiretap: Eavesdrop on another player to see who visits them (counts as visit). x4
- Pinned Message: Post an anonymous message at phase shift. x3
- Crystal Ball: Effect a roleflip on a player if they die in the same night or the following day (doesn't count as visit, can’t be used on yourself). x2
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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Fri Jun 02, 2017 9:31 am
Just something I thought up.
M99: Might is Right
Cardflip
15 players
Obligatory plot: In some town somewhere, a secret society had enough with the idiocracy of the town.
The secret society of enlightenment:
Group leader: Can place his vote privately. He's the good guy so obviously he will card flips green.
Successful psychic: Can make an anonymous post each night either in the thread, or as a PM.
Cheating Friend: Knows 2 other friends.
Wins: Same as usual.
The almost unsuspecting town:
Incompetent Detective: Find out the colour of whoever he investigates.
Competent Detective: Find out the colour of whoever he investigates, but gets the opposite colour. Thinks he’s the incompetent detective.
Jailer: Save someone from getting killed at night and also blocks their ability.
Persuader: Can prevent a person from getting lynched, by announcing it publicly. If he tries to do to do it again, everyone else will get pissed off and he will get lynched automatically instead.
Kid with a gun: Can kill someone. From Night 4 if he doesn’t try to kill someone, he loses the ability to vote for the following day.
Explosive amateur: Can kill someone as well if they get lynched.
Double voter: Has 2 votes. Doesn’t know his ability. Card flips orange.
Unsuccessful psychic: Can make an anonymous post each night either in the thread, or as a PM. Card flips red.
Friend: Knows 2 other friends, but doesn’t know their roles.
Friend: Knows 2 other friends, but doesn’t know their roles.
Townie: Nothing.
Townie: Nothing.
Wins: Same as usual.
The orange group:
Painter: Can paint someone each night. This effect only works the following day. Cannot be night killed in Night 1.
Colour effects:
Red, Blue, Green, Orange – Same as usual.
Yellow – Negative vote.
Purple – Double voter.
White – If the person dies, their death is not announced.
Black – Card flips black.
Grey – Cannot talk but still vote.
Wins: Survive until another team gets their supposed win condition, and steal the win.
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