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Amyrakunejo
- Spike

- Posts: 268
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- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Thu Apr 13, 2017 9:57 pm
Hoeloe wrote:
MEGASPIIIIIKES.
Way neat.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Apr 13, 2017 10:14 pm
A bit of a more technical blog post coming on Saturday. Not gonna reveal too much about it right now, but here's a hint:

It'll be another post that'll show a lot of images.
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Postby Matt_The_Slime » Thu Apr 13, 2017 10:28 pm
Hoeloe wrote:MEGASPIIIIIKES.
While this is my stupid opinion, but I would've preferred the original ones compared to the MM ones, however, this is super amazing! I'm excited to try using these in a level at some point.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Apr 13, 2017 10:37 pm
It kind of seems to me that there are still some things in SMBX that are not yet unmystified (the "need more tech" NPCs, for example). Will SMBX ever be considered open-source, or are there things that are not going to be done until PGE?
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kr4k1n
- Reznor

- Posts: 2926
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Postby kr4k1n » Fri Apr 14, 2017 12:21 am
FanofSMBX wrote:It kind of seems to me that there are still some things in SMBX that are not yet unmystified (the "need more tech" NPCs, for example). Will SMBX ever be considered open-source, or are there things that are not going to be done until PGE?
I sure hope future versions of SMBX will be open source so other people can be a part of the development process, along with the ones who've been a part for a while. We can probably get updates more often that way too.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Fri Apr 14, 2017 1:30 am
Matt_The_Slime wrote:Hoeloe wrote:MEGASPIIIIIKES.
While this is my stupid opinion, but I would've preferred the original ones compared to the MM ones, however, this is super amazing! I'm excited to try using these in a level at some point.
The regular ones from Super Mario World are already in the game! They can be operated using moving layers.
Speaking of,
Hoeloe wrote:
Do these new ones do their thing on their own, without any influence from events?
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Fri Apr 14, 2017 4:26 am
Pseudo wrote:Matt_The_Slime wrote:Hoeloe wrote:MEGASPIIIIIKES.
While this is my stupid opinion, but I would've preferred the original ones compared to the MM ones, however, this is super amazing! I'm excited to try using these in a level at some point.
The regular ones from Super Mario World are already in the game! They can be operated using moving layers.
Speaking of,
Hoeloe wrote:
Do these new ones do their thing on their own, without any influence from events?
From what I can see, yes. Also, the block smashing and NPC skewering is all done via NPC so if I understand the images well enough.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Fri Apr 14, 2017 5:14 am
Pseudo wrote:Matt_The_Slime wrote:Hoeloe wrote:MEGASPIIIIIKES.
While this is my stupid opinion, but I would've preferred the original ones compared to the MM ones, however, this is super amazing! I'm excited to try using these in a level at some point.
The regular ones from Super Mario World are already in the game! They can be operated using moving layers.
Speaking of,
Hoeloe wrote:
Do these new ones do their thing on their own, without any influence from events?
I think this image suggests that the answer is yes
And if you do want the regular SMW version to replace these, then custom GFX
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri Apr 14, 2017 5:43 am
Enjl wrote:A bit of a more technical blog post coming on Saturday. Not gonna reveal too much about it right now, but here's a hint:

It'll be another post that'll show a lot of images.
Ooh, will that SMB2 Bridge finally be moved to the correct section?
Semisolid slopes?
Edit: Also, these skewers look cool, although it would be nice if you could disable the shake (The SMM ones didn't shake the ground)
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Apr 14, 2017 6:17 am
practicalshorty014 wrote:FanofSMBX wrote:It kind of seems to me that there are still some things in SMBX that are not yet unmystified (the "need more tech" NPCs, for example). Will SMBX ever be considered open-source, or are there things that are not going to be done until PGE?
I sure hope future versions of SMBX will be open source so other people can be a part of the development process, along with the ones who've been a part for a while. We can probably get updates more often that way too.
I mean if you make something and send it to us and it's good code that can be used properly in the basegame, we're gonna put it in and credit you for it and give you the 2.0 dev role over on the codehaus discord. The reason why we don't just give unrestricted access to the repository is in order to maintain some kind of quality control in what we're doing, and the fact that a core team of ~10 is a million times easier to manage than a core team of ~100.
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Dr Vivian
- Monty Mole

- Posts: 117
- Joined: Tue Oct 18, 2016 7:53 am
Postby Dr Vivian » Fri Apr 14, 2017 6:21 am
The brutal mega spikes, really looking forward to using them.
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SpoonyBardOL
- Bot

- Posts: 57
- Joined: Thu Aug 04, 2016 5:56 pm
Postby SpoonyBardOL » Fri Apr 14, 2017 6:43 am
Enjl wrote:A bit of a more technical blog post coming on Saturday. Not gonna reveal too much about it right now, but here's a hint:

It'll be another post that'll show a lot of images.
That's a semi-solid platform. Semi-solid slopes, maybe?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Apr 14, 2017 8:43 am
timocomsmbx2345 wrote:Don't forget the ice bro!
just make a hammer bro throw ice balls?
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Postby Matt_The_Slime » Fri Apr 14, 2017 2:48 pm
Can the mega spikes go horizontally as well as vertically, or only vertical?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Fri Apr 14, 2017 2:53 pm
Matt_The_Slime wrote:Can the mega spikes go horizontally as well as vertically, or only vertical?
Both
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Fri Apr 14, 2017 2:59 pm
Megaspikes... Yes... Just... Yes...
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Apr 14, 2017 3:16 pm
Enjl wrote:timocomsmbx2345 wrote:Don't forget the ice bro!
just make a hammer bro throw ice balls?
He means like from NSMBWII.
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
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Postby loop » Fri Apr 14, 2017 5:05 pm
FanofSMBX wrote:Enjl wrote:timocomsmbx2345 wrote:Don't forget the ice bro!
just make a hammer bro throw ice balls?
He means like from NSMBWII.
You mean that they freeze you solid and you have to break out of the ice? Man that mechanic was awesome...
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Fri Apr 14, 2017 6:28 pm
Jayce 777 wrote:FanofSMBX wrote:Enjl wrote:
just make a hammer bro throw ice balls?
He means like from NSMBWII.
You mean that they freeze you solid and you have to break out of the ice? Man that mechanic was awesome...
True, don't know how easy it would be to implement though. Although they have done a lot for 2.0 already.
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