Re: Perfect SMBX Screenshot Thread 10
Posted: Fri May 26, 2017 4:14 pm
Making a level.




Forums for SMBX
https://www.smbxgame.com/forums/
Flat?Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
It's an enemy from Super Mario Land, called a Tokotoko.Cetus808 wrote:I've always wondered what that orange bipedal thing that runs back and forth was. I swear I've seen it before in LFftMK.
Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.TheDinoKing wrote:Flat?Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Where?
Fixed.Snessy the duck wrote:Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.TheDinoKing wrote:Flat?Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Where?
Hey, that's pretty nice. Good job!Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
those waterfalls look so out of place and weird. I'd recommend using a recolored version of the SMB3 waterfalls instead, because that looks like a blue animated cave fill tile.Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
I think it would be nice if we had an ingame screen/GIF to see the rain effect.Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
Fixed.Snessy the duck wrote:There's some cutoff on the block at the very top left.
Snessy the duck wrote:Those tracks look buggy.
Basically his review, guess what the old screenshots might have been like.CraftedPbody wrote:I'm sorry, but none of these look good. A lot of these look spammy. The first screenshot has two slopes that are facing the same direction right next to each other and you're filling the background space with the same BGO's on both sides of the pit, try to mix it up with BGO's if you can. Also, it seems claustrophobic in a way that I can't explain with those blocks, you should try and put some room between the blocks on the left of the pit and the block slope on the left of the pit. Then there's the poorly made extension of the SMB1 tileset, which on the left facing tile, has bad shading and on the right facing tile has an incorrect mask. The main things in the second screenshot is the ceiling and the donut blocks, which I'm assuming the donut blocks are fully solid, based on the fact that almost everything is vanilla, honestly though, I'd replace the donut blocks with a SMB1 platform generator that is going down. The third screenshot is really flat and boring looking, there's barely any BGO's, and what's with you not using the SMB1 trees? They'll make it look much better, just don't use too many of them. I don't even know what I'm looking at with the fourth screenshot, it's a mess of platform tracks. The fifth screenshot looks like you were just making a bunch of patterns, not a level. The sixth is kind of boring, it needs more slopes and some BGO's, I'd also recommend you use the SMB3 bridges instead of the SMB3 clouds.King of Eterity wrote:Nothing is finished yetSpoiler: show
Nice!bossedit8 wrote: