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Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:14 pm
by TDK
Making a level.
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Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:21 pm
by Snessy the duck
Looks pretty good, although I feel like some of the areas are kinda flat. Also, I'd recommend adding some more bgos in some areas (Like in the bottom right of the first screen)

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:23 pm
by Cetus808
I've always wondered what that orange bipedal thing that runs back and forth was. I swear I've seen it before in LFftMK.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:24 pm
by TDK
Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:24 pm
by HeroLinik
Cetus808 wrote:I've always wondered what that orange bipedal thing that runs back and forth was. I swear I've seen it before in LFftMK.
It's an enemy from Super Mario Land, called a Tokotoko.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:26 pm
by Snessy the duck
TheDinoKing wrote:
Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?
Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:49 pm
by TDK
Snessy the duck wrote:
TheDinoKing wrote:
Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?
Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.
Fixed.
Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri May 26, 2017 4:55 pm
by Snessy the duck
That definetly looks a bit nicer, although it's still kinda lacking in bgos.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun May 28, 2017 7:11 am
by Deathdmndcrftsmbx
Image
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun May 28, 2017 8:34 pm
by Alagirez
Deathdmndcrftsmbx wrote:Image
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
Hey, that's pretty nice. Good job!

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun May 28, 2017 10:31 pm
by Black Mamba
Deathdmndcrftsmbx wrote:Image
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
those waterfalls look so out of place and weird. I'd recommend using a recolored version of the SMB3 waterfalls instead, because that looks like a blue animated cave fill tile.

Re: Perfect SMBX Screenshot Thread 10

Posted: Tue May 30, 2017 1:03 pm
by ElectriKong
Deathdmndcrftsmbx wrote:Image
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
I think it would be nice if we had an ingame screen/GIF to see the rain effect.

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed May 31, 2017 7:01 pm
by Alucard648
Deep in the dark water temple...
Spoiler: show
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Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Jun 02, 2017 1:08 pm
by Snessy the duck
There's some cutoff on the block at the very top left.

Re: Perfect SMBX Screenshot Thread 10

Posted: Mon Jun 05, 2017 12:52 pm
by Alucard648
Snessy the duck wrote:There's some cutoff on the block at the very top left.
Fixed.
Spoiler: show
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Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Jun 11, 2017 7:13 am
by ElectriKong
Here is an old screenshot I still have for some reason
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Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Jun 11, 2017 7:57 am
by Snessy the duck
Those tracks look buggy.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Jun 11, 2017 10:47 am
by ElectriKong
Snessy the duck wrote:Those tracks look buggy.
CraftedPbody wrote:
King of Eterity wrote:
Spoiler: show
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Nothing is finished yet
I'm sorry, but none of these look good. A lot of these look spammy. The first screenshot has two slopes that are facing the same direction right next to each other and you're filling the background space with the same BGO's on both sides of the pit, try to mix it up with BGO's if you can. Also, it seems claustrophobic in a way that I can't explain with those blocks, you should try and put some room between the blocks on the left of the pit and the block slope on the left of the pit. Then there's the poorly made extension of the SMB1 tileset, which on the left facing tile, has bad shading and on the right facing tile has an incorrect mask. The main things in the second screenshot is the ceiling and the donut blocks, which I'm assuming the donut blocks are fully solid, based on the fact that almost everything is vanilla, honestly though, I'd replace the donut blocks with a SMB1 platform generator that is going down. The third screenshot is really flat and boring looking, there's barely any BGO's, and what's with you not using the SMB1 trees? They'll make it look much better, just don't use too many of them. I don't even know what I'm looking at with the fourth screenshot, it's a mess of platform tracks. The fifth screenshot looks like you were just making a bunch of patterns, not a level. The sixth is kind of boring, it needs more slopes and some BGO's, I'd also recommend you use the SMB3 bridges instead of the SMB3 clouds.
Basically his review, guess what the old screenshots might have been like.

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Jun 14, 2017 4:02 pm
by litchh
The sunflowers here are all looking at you
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Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Jun 14, 2017 9:00 pm
by TDK
bossedit8 wrote:Image
Nice!
Wall triangles!