Topics that have reached 100 pages.
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TDK
- Phanto

- Posts: 1440
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Postby TDK » Fri May 26, 2017 4:14 pm
Making a level.

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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri May 26, 2017 4:21 pm
Looks pretty good, although I feel like some of the areas are kinda flat. Also, I'd recommend adding some more bgos in some areas (Like in the bottom right of the first screen)
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Cetus808
- Tweeter

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Postby Cetus808 » Fri May 26, 2017 4:23 pm
I've always wondered what that orange bipedal thing that runs back and forth was. I swear I've seen it before in LFftMK.
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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Fri May 26, 2017 4:24 pm
Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?
Last edited by TDK on Fri May 26, 2017 4:25 pm, edited 2 times in total.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Fri May 26, 2017 4:24 pm
Cetus808 wrote:I've always wondered what that orange bipedal thing that runs back and forth was. I swear I've seen it before in LFftMK.
It's an enemy from Super Mario Land, called a Tokotoko.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri May 26, 2017 4:26 pm
TheDinoKing wrote:Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?
Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.
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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Fri May 26, 2017 4:49 pm
Snessy the duck wrote:TheDinoKing wrote:Snessy the duck wrote:Looks pretty good, although I feel like some of the areas are kinda flat.
Flat?
Where?
Places such as the beginning of the level and the third patch of land and the end of section 2 are pretty flat imo.
Fixed.

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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri May 26, 2017 4:55 pm
That definetly looks a bit nicer, although it's still kinda lacking in bgos.
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Sun May 28, 2017 7:11 am

This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Sun May 28, 2017 8:34 pm
Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
Hey, that's pretty nice. Good job!
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
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Postby Black Mamba » Sun May 28, 2017 10:31 pm
Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
those waterfalls look so out of place and weird. I'd recommend using a recolored version of the SMB3 waterfalls instead, because that looks like a blue animated cave fill tile.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Tue May 30, 2017 1:03 pm
Deathdmndcrftsmbx wrote:
This is a screen shot of a level I am Working on. It has a rain particle effect (which only shows up when you play the level)
I think it would be nice if we had an ingame screen/GIF to see the rain effect.
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Alucard648
- Flurry

- Posts: 181
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Wed May 31, 2017 7:01 pm
Deep in the dark water temple...
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri Jun 02, 2017 1:08 pm
There's some cutoff on the block at the very top left.
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Alucard648
- Flurry

- Posts: 181
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Mon Jun 05, 2017 12:52 pm
Snessy the duck wrote:There's some cutoff on the block at the very top left.
Fixed.
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ElectriKong
- Bowser

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Postby ElectriKong » Sun Jun 11, 2017 7:13 am
Here is an old screenshot I still have for some reason

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ElectriKong
- Bowser

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Postby ElectriKong » Sun Jun 11, 2017 10:47 am
Snessy the duck wrote:Those tracks look buggy.
CraftedPbody wrote:King of Eterity wrote:
Nothing is finished yet
I'm sorry, but none of these look good. A lot of these look spammy. The first screenshot has two slopes that are facing the same direction right next to each other and you're filling the background space with the same BGO's on both sides of the pit, try to mix it up with BGO's if you can. Also, it seems claustrophobic in a way that I can't explain with those blocks, you should try and put some room between the blocks on the left of the pit and the block slope on the left of the pit. Then there's the poorly made extension of the SMB1 tileset, which on the left facing tile, has bad shading and on the right facing tile has an incorrect mask. The main things in the second screenshot is the ceiling and the donut blocks, which I'm assuming the donut blocks are fully solid, based on the fact that almost everything is vanilla, honestly though, I'd replace the donut blocks with a SMB1 platform generator that is going down. The third screenshot is really flat and boring looking, there's barely any BGO's, and what's with you not using the SMB1 trees? They'll make it look much better, just don't use too many of them. I don't even know what I'm looking at with the fourth screenshot, it's a mess of platform tracks. The fifth screenshot looks like you were just making a bunch of patterns, not a level. The sixth is kind of boring, it needs more slopes and some BGO's, I'd also recommend you use the SMB3 bridges instead of the SMB3 clouds.
Basically his review, guess what the old screenshots might have been like.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Wed Jun 14, 2017 4:02 pm
The sunflowers here are all looking at you

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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Wed Jun 14, 2017 9:00 pm
bossedit8 wrote:
Nice!
Wall triangles!
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