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Re: SMBX 2.0 Open Beta
Posted: Mon Jun 20, 2016 10:21 am
by PixelPest
lotus006 wrote:any one have seen the video from Horikawa i think i missed it

it's 10 am here :S
the twitch channel is offline
Still nothing from my end either
Re: SMBX 2.0 Open Beta
Posted: Mon Jun 20, 2016 1:31 pm
by 4matsy
And this is why Horikawa is bestest Horikawa. :3
Lovin' it. Can't wait to see what else that next update's gonna bring. :D
Re: SMBX 2.0 Open Beta
Posted: Mon Jun 20, 2016 1:50 pm
by KILROCK
I have come back from the depths of limbo to say that I AM FUCKING HYPED FOR KLONOA.
Re: SMBX 2.0 Open Beta
Posted: Mon Jun 20, 2016 3:57 pm
by PixelPest
Horikawa Otane wrote:PixelPest wrote:lotus006 wrote:any one have seen the video from Horikawa i think i missed it

it's 10 am here :S
the twitch channel is offline
Still nothing from my end either
Sorry - I scheduled it for tomorrow by accident.
It's up now.
The thing to note from that video is that:
1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
Is it still possible to add custom graphics to these new blocks, such as the player blocks?
Re: SMBX 2.0 Open Beta
Posted: Tue Jun 21, 2016 9:08 am
by andreepika11233
Horikawa Otane wrote:PixelPest wrote:lotus006 wrote:any one have seen the video from Horikawa i think i missed it

it's 10 am here :S
the twitch channel is offline
Still nothing from my end either
Sorry - I scheduled it for tomorrow by accident.
It's up now.
The thing to note from that video is that:
1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
I bet you could work with 38a.
Re: SMBX 2.0 Open Beta
Posted: Tue Jun 21, 2016 6:02 pm
by zxcv
This is absolutely amazing! The time of waiting is being really rewarded! No need to rush!
#SMBX2.0Hype
Re: SMBX 2.0 Open Beta
Posted: Tue Jun 21, 2016 7:23 pm
by Westretroman
Prado wrote:This is absolutely amazing! The time of waiting is being really rewarded! No need to rush!
#SMBX2.0Hype
HYPE TO DA EXTREME
Re: SMBX 2.0 Open Beta
Posted: Wed Jun 22, 2016 12:31 am
by lotus006
Horikawa Otane wrote:PixelPest wrote:Horikawa Otane wrote:
Sorry - I scheduled it for tomorrow by accident.
It's up now.
The thing to note from that video is that:
1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
Is it still possible to add custom graphics to these new blocks, such as the player blocks?
Yes. They are, for all intents and purposes, straight up new blocks.
Nice

I will probably comming back soon to re-create my old cheats menu for character selector

and power ups selector then
Damn why I deleted everything
stupid me :S
Re: SMBX 2.0 Open Beta
Posted: Thu Jun 23, 2016 6:11 pm
by zxcv
Finally we can discover what the heck is the yoshi, can't wait!
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 8:08 am
by Gameinsky
Oh, new enemy! Neat!
I can't wait to see what will come out of the possibility to add more blocks and NPC to the list of objects!
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 8:15 am
by andreepika11233
Gameinsky wrote:Oh, new enemy! Neat!
I can't wait to see what will come out of the possibility to add more blocks and NPC to the list of objects!
Yay, its gonna be better than smbx 1.4!
And also, I want smbx 2.0's level editor load up smbx38a's level files and world files, maybe sometime when pge's compatibility with smbx38a was finished.
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 2:20 pm
by Enchlore
What is the Maverick Thwomp? The name makes me think of Mega Man X.
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 2:41 pm
by snoruntpyro
Enchlore wrote:What is the Maverick Thwomp? The name makes me think of Mega Man X.
They're the sideways thwomps from SMB3.
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 4:00 pm
by Enchlore
Oh, I expected that. Thanks for replying.
Re: SMBX 2.0 Open Beta
Posted: Fri Jun 24, 2016 5:53 pm
by zxcv
Amazing! Horizontal Thwomps!
Re: SMBX 2.0 Open Beta
Posted: Sat Jun 25, 2016 3:10 am
by SPD-X-Machina
The new editor works great. Only problem I've found is that layer movement doesn't work correctly. (I do realize this is a beta and will be buggy, just trying to help fix it)
Re: SMBX 2.0 Open Beta
Posted: Sat Jun 25, 2016 3:35 am
by Hani
What did SMBX 2.0 released? I wasn't paying attention.
Edit: NVM I was looking at previous posts.
Re: SMBX 2.0 Open Beta
Posted: Sat Jun 25, 2016 4:44 am
by lotus006
Catastrophe wrote:What did SMBX 2.0 released? I wasn't paying attention.
Edit: NVM I was looking at previous posts.
Hmm , what , already ?!?! where ?
crap myself too lol
but it's because of SPD-X-Machina he said the new editor... wich one you mean ?
Re: SMBX 2.0 Open Beta
Posted: Sat Jun 25, 2016 7:02 am
by h2643
He probably meant PGE.
Re: SMBX 2.0 Open Beta
Posted: Sat Jun 25, 2016 9:38 am
by andreepika11233
ey, should you put in smb2 versions of walking Ninjis, smw versions of jumping Ninjis, porcupos, smw version of Pokeys, and gray goombas and also smb3 hammer bros. So we don't have to replace the gfx of the npc and modify the npc with txt files or lunalua?