SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Mon Jun 20, 2016 10:21 am

lotus006 wrote:any one have seen the video from Horikawa i think i missed it :( it's 10 am here :S
the twitch channel is offline
Still nothing from my end either

4matsy
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Re: SMBX 2.0 Open Beta

Postby 4matsy » Mon Jun 20, 2016 1:31 pm

And this is why Horikawa is bestest Horikawa. :3

Lovin' it. Can't wait to see what else that next update's gonna bring. :D

KILROCK
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Re: SMBX 2.0 Open Beta

Postby KILROCK » Mon Jun 20, 2016 1:50 pm

I have come back from the depths of limbo to say that I AM FUCKING HYPED FOR KLONOA.

PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Mon Jun 20, 2016 3:57 pm

Horikawa Otane wrote:
PixelPest wrote:
lotus006 wrote:any one have seen the video from Horikawa i think i missed it :( it's 10 am here :S
the twitch channel is offline
Still nothing from my end either
Sorry - I scheduled it for tomorrow by accident. It's up now.

The thing to note from that video is that:

1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
Is it still possible to add custom graphics to these new blocks, such as the player blocks?

andreepika11233
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Re: SMBX 2.0 Open Beta

Postby andreepika11233 » Tue Jun 21, 2016 9:08 am

Horikawa Otane wrote:
PixelPest wrote:
lotus006 wrote:any one have seen the video from Horikawa i think i missed it :( it's 10 am here :S
the twitch channel is offline
Still nothing from my end either
Sorry - I scheduled it for tomorrow by accident. It's up now.

The thing to note from that video is that:

1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
I bet you could work with 38a.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Tue Jun 21, 2016 6:02 pm

This is absolutely amazing! The time of waiting is being really rewarded! No need to rush!

#SMBX2.0Hype

Westretroman
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Re: SMBX 2.0 Open Beta

Postby Westretroman » Tue Jun 21, 2016 7:23 pm

Prado wrote:This is absolutely amazing! The time of waiting is being really rewarded! No need to rush!

#SMBX2.0Hype
HYPE TO DA EXTREME

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Wed Jun 22, 2016 12:31 am

Horikawa Otane wrote:
PixelPest wrote:
Horikawa Otane wrote:
Sorry - I scheduled it for tomorrow by accident. It's up now.

The thing to note from that video is that:

1) Not only do we have NEW BLOCKS, but...
2) They're placeable WITHIN PGE and...
3) We can switch characters WITHOUT A SINGLE LINE OF USER-INPUTTED LUA
4) Characters who can now CO-EXIST with their templates
Is it still possible to add custom graphics to these new blocks, such as the player blocks?
Yes. They are, for all intents and purposes, straight up new blocks.
Nice :D
I will probably comming back soon to re-create my old cheats menu for character selector :)
and power ups selector then :P

Damn why I deleted everything :(
stupid me :S

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Thu Jun 23, 2016 6:11 pm

Finally we can discover what the heck is the yoshi, can't wait!

Gameinsky
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Re: SMBX 2.0 Open Beta

Postby Gameinsky » Fri Jun 24, 2016 8:08 am

Oh, new enemy! Neat!
I can't wait to see what will come out of the possibility to add more blocks and NPC to the list of objects!

andreepika11233
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Re: SMBX 2.0 Open Beta

Postby andreepika11233 » Fri Jun 24, 2016 8:15 am

Gameinsky wrote:Oh, new enemy! Neat!
I can't wait to see what will come out of the possibility to add more blocks and NPC to the list of objects!
Yay, its gonna be better than smbx 1.4!

And also, I want smbx 2.0's level editor load up smbx38a's level files and world files, maybe sometime when pge's compatibility with smbx38a was finished.

Enchlore
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Re: SMBX 2.0 Open Beta

Postby Enchlore » Fri Jun 24, 2016 2:20 pm

What is the Maverick Thwomp? The name makes me think of Mega Man X.

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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Fri Jun 24, 2016 2:41 pm

Enchlore wrote:What is the Maverick Thwomp? The name makes me think of Mega Man X.
They're the sideways thwomps from SMB3.

Enchlore
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Re: SMBX 2.0 Open Beta

Postby Enchlore » Fri Jun 24, 2016 4:00 pm

Oh, I expected that. Thanks for replying.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Fri Jun 24, 2016 5:53 pm

Amazing! Horizontal Thwomps!

SPD-X-Machina
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Re: SMBX 2.0 Open Beta

Postby SPD-X-Machina » Sat Jun 25, 2016 3:10 am

The new editor works great. Only problem I've found is that layer movement doesn't work correctly. (I do realize this is a beta and will be buggy, just trying to help fix it)

Hani
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Re: SMBX 2.0 Open Beta

Postby Hani » Sat Jun 25, 2016 3:35 am

What did SMBX 2.0 released? I wasn't paying attention.
Edit: NVM I was looking at previous posts.

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Sat Jun 25, 2016 4:44 am

Catastrophe wrote:What did SMBX 2.0 released? I wasn't paying attention.
Edit: NVM I was looking at previous posts.
Hmm , what , already ?!?! where ?
crap myself too lol

but it's because of SPD-X-Machina he said the new editor... wich one you mean ?

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Jun 25, 2016 7:02 am

He probably meant PGE.

andreepika11233
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Re: SMBX 2.0 Open Beta

Postby andreepika11233 » Sat Jun 25, 2016 9:38 am

ey, should you put in smb2 versions of walking Ninjis, smw versions of jumping Ninjis, porcupos, smw version of Pokeys, and gray goombas and also smb3 hammer bros. So we don't have to replace the gfx of the npc and modify the npc with txt files or lunalua?


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