Here is a repost of Undead Chaos with a few rebalancing changes
M??: Undead Chaos
16 players, cardflip
The Necromancer and the Undead
This team will begin with only the necromancer, and wins by outnumbering or equalling the town. This team has one kill each night
Necromancer: Controls the undead. If the necromancer has converted less than four people, he may then choose to turn a player into a
Zombie, Dark Spirit, Skeleton Warrior, or
Ghoul. The necromancer's team may not have more than one of the same undead(2 Zombies are not allowed for example). Cannot be nightkilled until three people have been converted, although he can be lynched. Also cannot target himself.
Zombie: If the zombie is nightkilled or lynched, it will kill the person that killed him(Nightkill) or the last person that voted for him(Lynch).
Dark Spirit: Can stalk a player each night and eavesdrop on this person's PMs and DMs. Immune to nightkills.
Skeleton Warrior: A skeleton with an axe that can knock out any player each night. A knocked out player cannot speak the next day.
Ghoul: May scare a player each night, roleblocking this player and making him paranoid, where they will refuse to cooperate with anyone, making abilities from the town not have any effect for one day.
The Town
Wins by completely destroying the mafia
Priest: May protect a player from nightkills, mafia abilities, and from becoming undead each night. Cannot become undead, but isn't immune to nightkills.
Doctor: Can protect a player each night, making him immune to nightkills, but cannot save the player if he would become an undead.
Cop: Has a kill each night. If he kills an innocent, he will lose his ability and cardflip for
red one night.
Detective: Can interview a player each night, revealing their color.
Burocratic Doctor: Twice in the game, can make all the killed players roleflip in the phase the ability is used
Town Crier: Can post a message to the town at the beginning of each day phase. The message cannot fake deaths or nightkill attempts, and it cannot contain more than 250 characters
Townie: Normal townie
Townie:
Townie:
Townie:
Townie:
Townie:
Light spirit: Cannot be nightkilled, and cannot become an undead, since he is already one. Due to being a ghost, people don't trust him, so he will cardflip red.
Mayor: Immune to nightkills as long as the bodyguard is still alive. In contact with the bodyguard.
Bodyguard: If there is a nightkill attempt on the mayor, the bodyguard dies in his place. In contact with the mayor.
Removed the Necromancer's nightkill ability
Buffed Dark Spirit
Removed Dark Magic Student
Removed one Townie
Nerfed the Cop so he will cardflip red for one night upon killing an inoccent
Nerfed the Town Crier so he can't fake nightkill attempts