Re: Level Contest 7
Posted: Sat May 03, 2014 4:34 am
Four days left! Mooth!
Specificly, only 4 Days until everything is ready to go on. Problem is I can't check the forums very well during Weeks but rarely (if I am Lucky) I have access to it.deadfish wrote:Four days left!
I find it funny how all your posts on this topic can leave the reader thinking about whether or not you think that you actually have direct influence on the contest's progression.LitDude wrote:More like 3 days and 13 hours left.
Also, In May 6th , my body will be ready. Well, open up tier 1 soon!
Yes, I agree with bossedit and others, while normally I would comment on your thoughts castlewars; for the sakes of preventing further exposition on my own level I won't.bossedit8 wrote:I think it is best to not reveal thoughts about who made the Level or else it contains spoilers to everyone here.castlewars wrote:I think you've probably submitted a super-nonlinear level with a lot of nonlinear exploration and backtracking, with secrets.
BEST LEVEL NAME EVERdeadfish wrote:True. It's name was a joke though. Knuksisaaimeahevosenkullia (means= knux can suck horse's dick)Blueoak wrote:didn't deadfish submit a proper level (albeit small) last contest
I agree with you. Besides, don't the judges leave level creator predictions in their short reviews anyways?ElTipsta wrote:Yes, I agree with bossedit and others, while normally I would comment on your thoughts castlewars; for the sakes of preventing further exposition on my own level I won't.bossedit8 wrote:I think it is best to not reveal thoughts about who made the Level or else it contains spoilers to everyone here.castlewars wrote:I think you've probably submitted a super-nonlinear level with a lot of nonlinear exploration and backtracking, with secrets.
It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
... or anyone who played Harley's levels.castlewars wrote:It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
If some judges fail to make the date I'll just leave them out / use the reviews they were able to write in time.Emral wrote:Maybe a judge is not ready yet? Maybe Valtteri won't be finished with calculating the placements?
Only SuperMario7 did that. I'm not requiring the judges to do it.Emral wrote:I agree with you. Besides, don't the judges leave level creator predictions in their short reviews anyways?
It has happened in some of the reviews in CC3 as well - one judge (can't remember the name) guessed correctly that NameUser had made a certain level that was in one of the top tiers. Also, I guessed a few level designers in the Revived contest as well.Valtteri wrote:Only SuperMario7 did that. I'm not requiring the judges to do it.
Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.castlewars wrote:It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
I reckon it'd be fun for a laugh if the judges placed their betsValtteri wrote:Only SuperMario7 did that. I'm not requiring the judges to do it.Emral wrote:I agree with you. Besides, don't the judges leave level creator predictions in their short reviews anyways?
So...I think than you will be surprised with my level....ElTipsta wrote:Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.castlewars wrote:It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
Sakke's are short but clever ideas. Nien's are also short and lazily made. Bossedit's levels usually tend to be long and contain a lot of difficult puzzles. Mine always have one long section and several shorter sections. Chad makes very long levels that tend to contain some sort of switch.ElTipsta wrote:Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.
Like 20-minute levels getting boring, even if you die , you come back at the midpoing and do more 10 minutes again.bossedit8 wrote:I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).
Also a lot of them seem to contain some form of swearing and at least two Mouser bosses, like Dunes of the Past.TNTtimelord wrote:Nien's are also short and lazily made.
Originally, for a Nintendo Standards, there is no swear words in a Mario Game what so ever. Some random Game does have that but not in a Mario Game...GrätselBüchner wrote:Swearing is pretty good a must have in a level.
nahTNTtimelord wrote:
Nien's are also short and lazily made.
Lemme guess....You're shortened your level. I hope so, because while your levels are nicely made, they are so long that they become a bit boring.Sux wrote:So...I think than you will be surprised with my level....ElTipsta wrote:Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.castlewars wrote:It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.
Castle of the Galactic Darkness in a nutshell, and perhaps Dunes from the Past as well.TNTtimelord wrote:Nien's are also short and lazily made