Re: SMBX 2.0 Beta 3
Posted: Mon Apr 10, 2017 7:49 pm
A question about snake blocks- could we have one snake block that branches off into multiple snake blocks?
Princess Rinka is a meme.Amyrakunejo wrote:who tf are Princess Rinka and Uncle Broadsword?
We are already planning to leave a set of NPC IDs as dummies solely for level and episode use. It's not confirmed how many yet, but we're looking around the 100 mark.HenryRichard wrote:All this new stuff is super exciting! and also makes me feel bad because I could never make anything nearly as cool
Could I request that several NPC ID's (ten or so) are reserved to remain as dummy NPCs so that people who aren't on the dev team could make custom NPCs and be sure that they don't have any weird behavior?
EEEEE.Matt_The_Slime wrote:A question about snake blocks- could we have one snake block that branches off into multiple snake blocks?
The last time I checked it was 400 but basically infinite. It's just the change of a variable nowHenryRichard wrote:100?That's a lot of NPCs!
Just how far were you able to extend the limit?
I love this DK video, it seems so accurate to his games. Would be super cool to see him in a later release.rockythechao wrote:I wouldn't mind doing blast barrels and other DKC stuff at some point, in fact I actually made a prototype of DK a while back and once 2.0 is out of beta I'll likely revisit him as a potential candidate for a full playable character. But right now my main focus is on SMB2 stuff and as others have said, content from the main Mario platformers is currently the 2.0 team's biggest priority.
I like it when people can't tell if I'm joking or not.Quantix wrote:What are you talking about, the lightning's clearly coming from their legs.Westretroman wrote:The farting thunder sumos! Hell yeah!
I estimate 2018 or 2019, but development times may vary, the answer is far away.MosaicMario wrote:Really though, i like how SMBX 2.0 is coming along! About what year do you think this will be finished?
EDIT:
Also, i really don't feel like looking through 48 pages, but i want to know how things are going, dang that sucks.
Broadsword is only in part 2 of A2MBXT (which is currently in development.) All folks really need to know about him outside of the ASMBXT series is that he's a treasure-hunting alien with a magic sword who gets additional powers from cool hats. Also one of his brothers is a toaster.HenryRichard wrote:Uncle Broadsword is a character from ASMBXT (and its sequel A2MBXT), which is Talkhaus' SMBX episode series (which was based on a SMW hack I believe). I think he's a boss at some point (I've only played a bit of A2MBXT so I can't say anything with certainty).
Glad to hear! Actually, since I posted that video I thought of something I could do to make my full plans for him work as a costume, so I may try that as soon as I'm done with all the SMB2 stuff...Pseudo wrote:I love this DK video, it seems so accurate to his games. Would be super cool to see him in a later release.
Currently, I think I would need all of those for Super Metroid enemies, bosses, items, ectera.Hoeloe wrote:We are already planning to leave a set of NPC IDs as dummies solely for level and episode use. It's not confirmed how many yet, but we're looking around the 100 mark.HenryRichard wrote:All this new stuff is super exciting! and also makes me feel bad because I could never make anything nearly as cool
Could I request that several NPC ID's (ten or so) are reserved to remain as dummy NPCs so that people who aren't on the dev team could make custom NPCs and be sure that they don't have any weird behavior?
If you really need that many, you should be comfortable with local null APIs anyway to get back dummy slotsMECHDRAGON777 wrote:Currently, I think I would need all of those for Super Metroid enemies, bosses, items, ectera.Hoeloe wrote:We are already planning to leave a set of NPC IDs as dummies solely for level and episode use. It's not confirmed how many yet, but we're looking around the 100 mark.
I think the plan for now is to try to do all of the enemies from SMB1, 2, 3 and SMW before straying from these original fourSnessy the duck wrote:I also think some more Zelda 2 and Super Metroid enemies would be nice to have.
Well, Zelda 2 and Super Metroid were big parts of SMBX, so I thought some more NPCs from those would be cool.PixelPest wrote:I think the plan for now is to try to do all of the enemies from SMB1, 2, 3 and SMW before straying from these original fourSnessy the duck wrote:I also think some more Zelda 2 and Super Metroid enemies would be nice to have.
The logic is having the mario stuff all in a big block and not having singular zelda or metroid stuff littered in between. And, of course, the fact literally noone ever uses metroid and zelda stuff (aside from motherbatron and rinkas) so they take a sliiiightly lower priority.Snessy the duck wrote:Well, Zelda 2 and Super Metroid were big parts of SMBX, so I thought some more NPCs from those would be cool.PixelPest wrote:I think the plan for now is to try to do all of the enemies from SMB1, 2, 3 and SMW before straying from these original fourSnessy the duck wrote:I also think some more Zelda 2 and Super Metroid enemies would be nice to have.
True, maybe when more of these are included, more people may make levels with these styles. But it definitely makes sense to do Mario stuff first since this is generally seen as a Mario editor.Enjl wrote:The logic is having the mario stuff all in a big block and not having singular zelda or metroid stuff littered in between. And, of course, the fact literally noone ever uses metroid and zelda stuff (aside from motherbatron and rinkas) so they take a sliiiightly lower priority.Snessy the duck wrote:Well, Zelda 2 and Super Metroid were big parts of SMBX, so I thought some more NPCs from those would be cool.PixelPest wrote: I think the plan for now is to try to do all of the enemies from SMB1, 2, 3 and SMW before straying from these original four