SMBX 2.0 Open Beta

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lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Jun 09, 2016 7:40 am

Hoeloe wrote:I won't deny that I didn't help things by leaving some things unfinished (like parts of Snake) and then taking on a bunch of new things that pushed SMBX 2.0 dev right down to the bottom of my personal priorities, so I apologise to Horikawa and everyone else involved for that. There is still work I'd like to do with 2.0, but I'm not sure when it'll be plausible to do it.
same for me , i will probably see with the next update to give it chance, but the persons who work on the project is not very very active on the forum like other games who are very actif even if there are in work.
wait and see, probably i will change my mind.

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Re: SMBX 2.0 Open Beta

Postby underFlo » Thu Jun 09, 2016 7:43 am

Most of the 2.0 team consist of talkhausers so it makes sense that they won't post much here.

danilo_scala
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Re: SMBX 2.0 Open Beta

Postby danilo_scala » Thu Jun 09, 2016 11:06 am

thanks for this great work and share,, keep this friend

Artemis008
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Re: SMBX 2.0 Open Beta

Postby Artemis008 » Fri Jun 10, 2016 4:59 pm

So I finally got around to testing these characters and I have 1 minor complaint.
They're too specific, you could never go through a run of Invasion 2 with Zelda or Bomber Man because the levels aren't designed around them. As where you could play as any of the OG characters with no problem.
This really destroys some of the flexibility the game is known for. Think about it, what's the point of 8 characters if only one of them can be used in your level?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Jun 10, 2016 5:04 pm

Artemis008 wrote:So I finally got around to testing these characters and I have 1 minor complaint.
They're too specific, you could never go through a run of Invasion 2 with Zelda or Bomber Man because the levels aren't designed around them. As where you could play as any of the OG characters with no problem.
This really destroys some of the flexibility the game is known for. Think about it, what's the point of 8 characters if only one of them can be used in your level?
Yeah what's up with literally every smbx episode only allowing up to 2 characters because the other three/four would break the levels?
It doesn't take from the game's flexibility. It adds to it by allowing designers to stray away from designing around 2 marios and 3 other characters which nobody ever uses.

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Re: SMBX 2.0 Open Beta

Postby Fennor » Fri Jun 10, 2016 5:43 pm

I also think some of the new characters take away from the old characters' unique abilities. Luigi was always the character who can jump very high, Zelda is now outshining him in that aspect, while also providing other very useful features. So I guess they are more like "bonus" characters or some sort of "unlockables", not something I would use as default characters in an episode, since I would want them to be balanced.

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Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Jun 10, 2016 6:12 pm

I think the idea of unlockable characters could be fun. You can play the game as intended, and then in a weird way :D

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Fri Jun 10, 2016 6:25 pm

I think what people are forgetting is that a lot of the new characters are made to have levels made specifcally for them, not necessarily be played 24/7 and usable in all levels

xXTEMFLAKESXx
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Re: SMBX 2.0 Open Beta

Postby xXTEMFLAKESXx » Sat Jun 11, 2016 8:14 am

so umm when or is 2.1 or whatever its called coming out?

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Sat Jun 11, 2016 11:19 am

PixelPest wrote:I think what people are forgetting is that a lot of the new characters are made to have levels made specifcally for them, not necessarily be played 24/7 and usable in all levels
Yeah, I know. But Link, for example, is a whole different character that can work in a normal mario level.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sat Jun 11, 2016 11:22 am

migueeel wrote:
PixelPest wrote:I think what people are forgetting is that a lot of the new characters are made to have levels made specifcally for them, not necessarily be played 24/7 and usable in all levels
Yeah, I know. But Link, for example, is a whole different character that can work in a normal mario level.
We don't need more of the same type of characters. New characters like these are supposed to peak interest in new level designs based on their strengths and weaknesses

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Jun 11, 2016 11:23 am

migueeel wrote:
PixelPest wrote:I think what people are forgetting is that a lot of the new characters are made to have levels made specifcally for them, not necessarily be played 24/7 and usable in all levels
Yeah, I know. But Link, for example, is a whole different character that can work in a normal mario level.
Tbh this is only the case because nobody ever uses anything which makes Mario special, such as Yoshi.
If you look at it the other way, Mario is not able to beat levels designed around Link.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Sat Jun 11, 2016 1:56 pm

Well, it's up to the mapmakers. If you want to make a Mario only game that is all SMB1, you can. If you want Link shooting beams into Bowser's face, you can. If you want to ride a black yoshi as peach, you can!

All you need is to balance things!

Enchlore
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Re: SMBX 2.0 Open Beta

Postby Enchlore » Sat Jun 11, 2016 2:45 pm

migueeel wrote:If you want to ride a black yoshi as peach, you can!
Actually you can't with default configurations. Only Mario and Luigi can ride Yoshis.

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Re: SMBX 2.0 Open Beta

Postby migueeel » Sun Jun 12, 2016 9:26 am

Horikawa Otane wrote:
Fennor wrote:I also think some of the new characters take away from the old characters' unique abilities. Luigi was always the character who can jump very high, Zelda is now outshining him in that aspect, while also providing other very useful features. So I guess they are more like "bonus" characters or some sort of "unlockables", not something I would use as default characters in an episode, since I would want them to be balanced.
I mean, feel free to do this haha. It's easy to do in the new beta as well since blocks are placeable. Just have like a hut somewhere that takes varying stars to get to specific character blocks and they're now unlockable extras.
Exactly what I thought. Star-locked doors that lead to character swapping blocks :D

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Re: SMBX 2.0 Open Beta

Postby xXTEMFLAKESXx » Mon Jun 13, 2016 4:56 am

DJ_yoshiok wrote:so umm when or is 2.1 or whatever its called coming out?

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Re: SMBX 2.0 Open Beta

Postby h2643 » Mon Jun 13, 2016 7:05 am

Eh, just wait a bit more ;)

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Mon Jun 13, 2016 7:06 am

DJ_yoshiok wrote:
DJ_yoshiok wrote:so umm when or is 2.1 or whatever its called coming out?
2.0 will be out whenever it's done. Horikawa also gave some tenative dates above

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Mon Jun 13, 2016 3:24 pm

PixelPest wrote:
DJ_yoshiok wrote:
DJ_yoshiok wrote:so umm when or is 2.1 or whatever its called coming out?
2.0 will be out whenever it's done. Horikawa also gave some tenative dates above
I hope that the final version of 2.0 works completely on my PC.

Since my change to Windows 10 "in September" - till then Windows 7 - I can't use 1.3.0.1 and 2.0 (Beta) on my PC completely.

I don't know why. :(

loop
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Re: SMBX 2.0 Open Beta

Postby loop » Tue Jun 14, 2016 5:03 am

ben wrote:
PixelPest wrote:
DJ_yoshiok wrote:
2.0 will be out whenever it's done. Horikawa also gave some tenative dates above
I hope that the final version of 2.0 works completely on my PC.

Since my change to Windows 10 "in September" - till then Windows 7 - I can't use 1.3.0.1 and 2.0 (Beta) on my PC completely.

I don't know why. :(
My Windows 10 works fine with every function. Who knows when this will come out? It may be a few more months before it does. Just let them handle it.


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