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Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 11:01 am
by AirShip
1-4 Archipelago Paradise
Spoiler: show
Image

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:05 pm
by underFlo
AirShip wrote:1-4 Archipelago Paradise
Spoiler: show
Image
The merged tilesets look really nice.

Also:

Image

I hope the BGOs don't look too bad. I also added some other stuff.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:07 pm
by Chip Potato
Nickname wrote: Image

I hope the BGOs don't look too bad. I also added some other stuff.
Oh my god, I need that tileset. Especially those sweet wooden platforms.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:07 pm
by SilverDeoxys563
Nickname wrote:[img]
Ooh, those rocks look really nice! I'd try making the palm tree leaves thicker and recoloring the bushes to be the same color as the grass. By the way, why not make the rocks actual blocks? That would make for some nice level variety. Really liking the way this tileset is turning out so far.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:11 pm
by underFlo
SilverDeoxys563 wrote:
Nickname wrote:[img]
Ooh, those rocks look really nice! I'd try making the palm tree leaves thicker and recoloring the bushes to be the same color as the grass. By the way, why not make the rocks actual blocks? That would make for some nice level variety. Really liking the way this tileset is turning out so far.
As for the palm tree leaves, I'll see what I can do. The bushes already had a greener color scheme then the ground in SM3DW, but you're right, it looks better with the ground palette. And the idea with the rocks sounds really neat, I'll do that.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:23 pm
by BMatSantos
AirShip wrote:1-4 Archipelago Paradise
Spoiler: show
Image
How did you made these waterfalls so perfectly transparent?

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:36 pm
by Eternity
The BGOs might need some work, but the tileset seems great otherwise. Really love those wood tiles!

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 12:37 pm
by vitellaryjr
Image
Screenshot of my level Holographic Shores.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 1:52 pm
by underFlo
Image

How about now? I think I'm almost done there.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 1:55 pm
by AirShip
Nickname wrote:The merged tilesets look really nice.
Thanks.
BMatSantos wrote:How did you made these waterfalls so perfectly transparent?
This is just the effect in the PGE, in SMBX, the transparency it is like this:
Spoiler: show
Image

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 1:58 pm
by Emral
Nickname wrote:
Spoiler: show
Image
How about now? I think I'm almost done there.
If I may drop a hint on how to improve on the rock part texturing:
Try making the fill pattern mesh more with itself; have some darker sections move out the bottom of the tile and appear at the top of the next tile, as an example.
You can see a not-very-beautiful line of the normal-brightness rock colour if you loop at the fill tiles in the upper right corner. You can get rid of that ugly line by using this.

One thing you might want to make, if you feel like it (not forcing you), is having an option to make the grass climb up and down walls. It'd require many more tiles and is more of a luxury suggestion, but I think it'd look really cool on this. Especially if you made meshing between grass and no-grass on wall and ceiling.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 2:16 pm
by underFlo
Emral wrote:
Nickname wrote:
Spoiler: show
Image
How about now? I think I'm almost done there.
If I may drop a hint on how to improve on the rock part texturing:
Try making the fill pattern mesh more with itself; have some darker sections move out the bottom of the tile and appear at the top of the next tile, as an example.
You can see a not-very-beautiful line of the normal-brightness rock colour if you loop at the fill tiles in the upper right corner. You can get rid of that ugly line by using this.

One thing you might want to make, if you feel like it (not forcing you), is having an option to make the grass climb up and down walls. It'd require many more tiles and is more of a luxury suggestion, but I think it'd look really cool on this. Especially if you made meshing between grass and no-grass on wall and ceiling.
Thanks, I'll try that. As for the other idea, I might make two versions. One normal one and one with more grass.

Edit:

Image

Better?

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 4:26 pm
by Emral
Nickname wrote:
Spoiler: show
Image
Better?
For sure! Looking good!

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 5:17 pm
by Chip Potato
Nickname wrote:*image*
This tileset gets better and better the more I see of it, I swear. Are you planning on putting in more tiles, or is this all?

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 5:21 pm
by underFlo
fireflowerhour wrote:
Nickname wrote:*image*
This tileset gets better and better the more I see of it, I swear. Are you planning on putting in more tiles, or is this all?
http://www.smbxgame.com/forums/v ... =31&t=7785

I plan on updating it with a version with grass to all sides though. But if you have a suggestion, go ahead.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 5:38 pm
by Chip Potato
Nickname wrote:
fireflowerhour wrote:
Nickname wrote:*image*
This tileset gets better and better the more I see of it, I swear. Are you planning on putting in more tiles, or is this all?
http://www.smbxgame.com/forums/v ... =31&t=7785

I plan on updating it with a version with grass to all sides though. But if you have a suggestion, go ahead.
Oh, cool! All I really have to suggest is to make end-pieces for all sides of grass, and I'm fairly certain you already have that in mind.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 24, 2015 11:45 pm
by Navi
Vitellaryjr2003 wrote:Image
Screenshot of my level Holographic Shores.
I suppose the smb3 blocks (blue) are holograms?

Re: Screenshot Thread Formula Five

Posted: Sun Jan 25, 2015 12:28 am
by Alagirez
okay....
Spoiler: show
how about this? give feedback
Image

Re: Screenshot Thread Formula Five

Posted: Sun Jan 25, 2015 1:01 am
by Navi
Recolor the water, and it will be fine.
Also, the BG isn't good IMO.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 25, 2015 5:59 am
by Squishy Rex
andialifbatara wrote:okay....
Spoiler: show
how about this? give feedback
Image
It's like being inside a Neapolitan Ice Cream Tub. Chocolate, Strawberry and Vanilla. It looks like a tasty level, though as Alex48 said, the water could do with a recolour. I would suggest a creamy white shade to fit with the background. Speaking of which, I actually like that background, if you recolour the water, it should fit really well overall.