Well, the Ice Flower forms of the custom SEGA Mega Drive/Genesis Princess Peach were a big breeze* for me! But for the sprites of the raccoon form, it'll take a while!
Hopefully, I'll get them done and while for SMBX use by either my birthday or before I leave! *Duh, recolors!
The Red Castle at the Top looks pretty cool, aswell as the Grey Stones in the middle.
Re: WIP Graphics Showcase III
Posted: Sun Sep 15, 2019 8:16 am
by FireyPaperMario
Making some good progress on my custom SEGA Mega Drive/Genesis Princess Peach sprites rn! At this rate, I may be able to work on Toad with plenty of time to spare!
Re: WIP Graphics Showcase III
Posted: Sun Sep 22, 2019 8:50 am
by FireyPaperMario
Almost complete with my custom SEGA Mega Drive/Genesis style Princess Peach sprites! Just gotta make the sprites of the Tanooki Suit form.
At this rate, I might have some extra time left to work on Toad! ^^"
Looks really good! I enjoyed playing SM63 quite a lot back in ~2012. It's great to see the tiles from that game making a comeback here!
BTW, though it's not required, I'd suggest using the 750-1000 custom graphic range for these, simply because some people may want to use the legacy tiles at the same time (though this isn't generally an issue in most situations).
Re: WIP Graphics Showcase III
Posted: Fri Sep 27, 2019 3:23 pm
by FireyPaperMario
I got a bone* to pick with you SMBX members!
*Stupidest pun in history!
Re: WIP Graphics Showcase III
Posted: Fri Sep 27, 2019 3:43 pm
by DrMekar
*Stupidest pun in history!
Yep.
Re: WIP Graphics Showcase III
Posted: Sat Sep 28, 2019 3:42 pm
by Cedur
Taycamgame wrote:BTW, though it's not required, I'd suggest using the 750-1000 custom graphic range for these, simply because some people may want to use the legacy tiles at the same time (though this isn't generally an issue in most situations).
I already know I eventually need to figure out how to use block configuration, due to all the slopes.
Also I need to know how to do m-files in .png format; as they don't work other than .gif files, but saving as .gif always screws up the sprites badly
Re: WIP Graphics Showcase III
Posted: Sat Sep 28, 2019 3:50 pm
by FireyPaperMario
Decided to go work on my SEGA Mega Drive/Genesis style Cave graphics after a long hiatus from working on tiles & graphics! Whatcha think so far? ^_^"
Original:
Edited:
Surprised that my GFX creating skills isn't getting rusty atm!
Re: WIP Graphics Showcase III
Posted: Sat Sep 28, 2019 3:51 pm
by Cedur
FireyPaperMario wrote:Whatcha think so far?
looks neat I guess
Re: WIP Graphics Showcase III
Posted: Sun Sep 29, 2019 3:49 am
by PROX
It's been a while hasn't it? Here's a remake of an old fortress remake of an old fortress.
Making some progress so far on my SEGA Mega Drive/Genesis cave graphics:
Re: WIP Graphics Showcase III
Posted: Mon Sep 30, 2019 5:10 pm
by DrMekar
Another set of New Characters for my universe. This time with a heavy focus on
the upcoming SotU Series.
Re: WIP Graphics Showcase III
Posted: Mon Sep 30, 2019 5:27 pm
by FireyPaperMario
Oh boi! I got enough free time to work on more SEGA Mega Drive/Genesis custom style overworld graphics for SMBX!
Yeah, I just added a vine graphic, go figures!
Oh boi! I got enough free time to work on more SEGA Mega Drive/Genesis custom style overworld graphics for SMBX!
Yeah, I just added a vine graphic, go figures!
This looks pretty Nice. Reminds of the Tileset used in New Great Castle Adventures Final Level.
Intrested into a look on my video? (I'd post my Characters as pictures here, but I don't want to give everyone the chanche to download my Characters and using them.)
This looks pretty Nice. Reminds of the Tileset used in New Great Castle Adventures Final Level.
Intrested into a look on my video? (I'd post my Characters as pictures here, but I don't want to give everyone the chanche to download my Characters and using them.)
Thanks for the offer, but I'll pass due to irl & SMBX things happening in my life! ^_^"