SMBX2 (2.0 Beta 3)

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timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Apr 09, 2017 5:54 pm

Enjl wrote:Image
The boys are back in town.
is the pink yoshi the balloon baby yoshi and is the blue yoshi the bubble baby yoshi?

The0x539
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Re: SMBX 2.0 Beta 3

Postby The0x539 » Sun Apr 09, 2017 6:08 pm

Matt_The_Slime wrote:Oh man chargin chucks!
Are you guys gonna add the whistle chuck?
Without Rip Van Fish or Super Koopas, what would they do?

Thehelmetguy1
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Re: SMBX 2.0 Beta 3

Postby Thehelmetguy1 » Sun Apr 09, 2017 6:09 pm

Oh man, hype gets bigger each time

snoruntpyro
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Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Sun Apr 09, 2017 6:23 pm

^ what The0x539 said. I haven't added Whistling Chucks yet because I need hooks for rip van fish and I don't know how I'm gonna handle super koopas yet so I don't really have much to go off for for them.
timocomsmbx2345 wrote: is the pink yoshi the balloon baby yoshi and is the blue yoshi the bubble baby yoshi?
No but I'll probably add those guys at some point with different shades of pink and blue.

kr4k1n
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Re: SMBX 2.0 Beta 3

Postby kr4k1n » Sun Apr 09, 2017 7:46 pm

Gunslinger wrote:
Jayce 777 wrote:
Enjl wrote:Image
The boys are back in town.
No kidding! :mrgreen:
Seriously, those are awesome. What is up with the baby Yoshis on the bottom of the screen though?
Demon baby yoshis.
Why are they like that?

Westretroman
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Re: SMBX 2.0 Beta 3

Postby Westretroman » Sun Apr 09, 2017 8:14 pm

Enjl wrote:Image
The boys are back in town.
The farting thunder sumos! Hell yeah!
Those Yoshis though..

Rixitic
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Re: SMBX 2.0 Beta 3

Postby Rixitic » Sun Apr 09, 2017 8:20 pm

Legend-tony980 wrote:Another SMB2 costume possibility, that is if the characters are able to do the Somersault/High Jump technique, but that's just another suggestion of mine. Unless, that's what you planned to do...? :idea:
The power squat jump is already part of the costumes and they do indeed have the backflip animations from Advance. It's still a bit buggy, though.

Quantix
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Re: SMBX 2.0 Beta 3

Postby Quantix » Sun Apr 09, 2017 8:49 pm

Westretroman wrote:The farting thunder sumos! Hell yeah!
What are you talking about, the lightning's clearly coming from their legs.

Teemster2
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Re: SMBX 2.0 Beta 3

Postby Teemster2 » Sun Apr 09, 2017 11:12 pm

Hello, I come here often but rarely do I login to post. However I have some questions. I am happy with the way SMBX 2.0 is going.

My first question has probably already been answered but if I am adding new levels to the level list do I replace the name of the level to that of the new added blank tiles or do I still have to replace the tile that fits to them?

I like how the snake block has arrows to guide it around the map but I did not check on moving blocks/platforms etc so do these also get the arrows? Layers can be so confusing.

The Piranha plant comes in several varieties but no one plant can move left/right or up/down. It seems I have to use different plants if I want them moving in different directions and that does not look right. Has this changed for 2.0? I also want the piranha plant that shoots fireballs to also hang upside down. Is this possible?

I really love the mushroom houses from SMB3 but they seem pointless if we can't save multiple items for later like in SMB3. Will this be added in later? The frog suit, star and P Wings would also be nice to have.

Would it be possible for 2.0 to come with the card bonus games from SMB3? The learning curve to make those if possible is beyond me. The block that shoots out 3 1up's would be cool too.

I would also like more room for tiles and levels on the world map. I want to create a grand map and it seems to easy to reach my tile limit and even level limit. Can't these be endless?

Do you plan to add Donkey Kong NPC's to the game? DKC and SMB were the best nintendo games ever. The barrels you shoot out of for DKC would be awesome to have.

I was just wondering and I won't be disappointed if most of this stuff can't be done. Just having more NPC's is pretty cool.

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Mon Apr 10, 2017 5:02 am

I have a suggestion, more types of Piranha Plants, like upside down and sideways Venus Firetraps and the MF fireball spitting one.

Dr Vivian
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Re: SMBX 2.0 Beta 3

Postby Dr Vivian » Mon Apr 10, 2017 5:10 am

I remember reading that Frogsuit was one of the higher priority things, along with new NPCs and new blocks...and a quick search confirmed that. BUT also that there's still not a good way to ADD new powerups, like...you have the Frogsuit functionality working but it would have to replace a different powerup? I wish I could help but I'm certainly no coder.

I'm not complaining, really. I guess I was just letting myself get excited thinking Frogsuit would be available in the next update. Oh well.


The number of new NPCs so far is amazing. I looked at the list again and saw that more NPCs were ready, among them one of my favorites, Fire Bros.!



And I just thought of something, any chance for more Zelda 2: Adventures of Link enemies coming? Link's been in SMBX like, forever (probably not...?) so it would be cool. I'd love some "melee" enemies for more variety.

The0x539
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Re: SMBX 2.0 Beta 3

Postby The0x539 » Mon Apr 10, 2017 9:36 am

Teemster2 wrote:My first question has probably already been answered but if I am adding new levels to the level list do I replace the name of the level to that of the new added blank tiles or do I still have to replace the tile that fits to them?
wat
Teemster2 wrote:I like how the snake block has arrows to guide it around the map but I did not check on moving blocks/platforms etc so do these also get the arrows? Layers can be so confusing.
Only snake blocks get arrow redirectors, everything else gets line guides, and those have been made more powerful by Sambo. Neither of these things have anything inherently to do with layers, though???
Teemster2 wrote:The Piranha plant comes in several varieties but no one plant can move left/right or up/down. It seems I have to use different plants if I want them moving in different directions and that does not look right. Has this changed for 2.0?
It has not changed. Why does it not look right?
Teemster2 wrote:I also want the piranha plant that shoots fireballs to also hang upside down. Is this possible?
It is possible, in fact IDs 416 and 417 have been claimed for upside-down and sideways Venus Fire Traps.
Teemster2 wrote:I really love the mushroom houses from SMB3 but they seem pointless if we can't save multiple items for later like in SMB3. Will this be added in later?
Possible, but most likely quite difficult. Someone miiiiiiiiiight get motivated to do it, and if so likely in an opt-in API, but don't count on it.
Teemster2 wrote:The frog suit, star and P Wings would also be nice to have.
Frog suit and P-Wing would need a powerup array expansion, which out of the important remaining array expansions is the one of lowest priority.
Teemster2 wrote:Would it be possible for 2.0 to come with the card bonus games from SMB3? The learning curve to make those if possible is beyond me. The block that shoots out 3 1up's would be cool too.
See above comment about worldmap item reserve.
Teemster2 wrote:I would also like more room for tiles and levels on the world map. I want to create a grand map and it seems to easy to reach my tile limit and even level limit. Can't these be endless?
I might be wrong on this one, but I'm under the impression there are performance concerns until we can switch over to the PGE Engine.
Teemster2 wrote:Do you plan to add Donkey Kong NPC's to the game? DKC and SMB were the best nintendo games ever. The barrels you shoot out of for DKC would be awesome to have.
Not ruled out, but not planned, the main focus is on SMB1-SMW, with the occasional hint of MB, SMW2, or NSMB.
Snessy the duck wrote:I have a suggestion, more types of Piranha Plants, like upside down and sideways Venus Firetraps and the MF fireball spitting one.
See above comment about inverted Venus Fire Traps.
Dr Vivian wrote:I remember reading that Frogsuit was one of the higher priority things, along with new NPCs and new blocks...and a quick search confirmed that. BUT also that there's still not a good way to ADD new powerups, like...you have the Frogsuit functionality working but it would have to replace a different powerup? I wish I could help but I'm certainly no coder.
Yeah, that's basically the case as I understand it, but that can be changed if we manage to get more powerup IDs into the game. More block and BGO IDs take priority right now, though, last I checked.
Dr Vivian wrote:And I just thought of something, any chance for more Zelda 2: Adventures of Link enemies coming? Link's been in SMBX like, forever (probably not...?) so it would be cool. I'd love some "melee" enemies for more variety.
See above comment about DKC enemies, though these are probably a fair bit more likely.
Last edited by The0x539 on Mon Apr 10, 2017 4:07 pm, edited 1 time in total.

Amyrakunejo
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Re: SMBX 2.0 Beta 3

Postby Amyrakunejo » Mon Apr 10, 2017 2:07 pm

You know, one thing I'd like to see is a readable text or pdf file (or whatever) that describes who each character is, for those of us who might not know every single character.

In my case, I don't know Rosalina all too well, and who tf are Princess Rinka and Uncle Broadsword?

One could use Googlebutt for this, but it's always better to have it all condensed into one, very user-friendly file that can be read by anyone, instead of a mess of files and search tabs...

Rixitic
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Re: SMBX 2.0 Beta 3

Postby Rixitic » Mon Apr 10, 2017 3:05 pm

I wouldn't mind doing blast barrels and other DKC stuff at some point, in fact I actually made a prototype of DK a while back and once 2.0 is out of beta I'll likely revisit him as a potential candidate for a full playable character. But right now my main focus is on SMB2 stuff and as others have said, content from the main Mario platformers is currently the 2.0 team's biggest priority.

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Mon Apr 10, 2017 5:36 pm

The spreadsheet seems to have been spammed with "RED PLS". What is going on here?

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Re: SMBX 2.0 Beta 3

Postby underFlo » Mon Apr 10, 2017 5:59 pm

WE NEED TECH

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Mon Apr 10, 2017 6:03 pm

Thanks. That explains a lot. I do like where this is going though.

ElectriKong
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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Mon Apr 10, 2017 6:26 pm

Spinda wrote:WE NEED TECH
So why not say that instead? Like
Image
Or
Image

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Mon Apr 10, 2017 6:48 pm

Image

The0x539
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Re: SMBX 2.0 Beta 3

Postby The0x539 » Mon Apr 10, 2017 7:04 pm

King of Eterity wrote:
Spinda wrote:WE NEED TECH
So why not say that instead? Like
<image links that'll be dead in a month anyway snip'd>
sambo's is better


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