can someone please count how often wraith has said "However, this is a vanilla contest, not a difficulty contest." in his reviews
I'm super satisfied with 8th place though, even though Darkonius contributed more than I did (the reason the blocks in the billy gun room were different is because originally they were coin blocks, but with them placed like that the player would just jump up into the sky as soon as they hit one of them because they jumped on their bullet bills).
Congrats to everyone in this tier!
Re: SVLC 2016
Posted: Wed Apr 27, 2016 12:51 pm
by zlaker
Scores of RudeGuy's level wrote:11. Rudeguy - a level that has propeller blocks - 6.81 Bossedit8 - 8.50 Wraith Adamknight - 2.28 Zipper - 7.80 Chad - 9.00 ElTipsta - 6.50
>one judge gives the level a 9
>>other judges gives it 6-8
>>>wraith gives it a 2
Re: SVLC 2016
Posted: Wed Apr 27, 2016 12:53 pm
by Nat The Porcupine
ShadowStarX wrote:Camacho
Sux Nat The Porcupine
Okay, top 3...
Good luck Nat!
My reaction to being in top 3 went a little something like this: (skip to 0:15)
Holy FUCK I feel awesome right now!
Oh, and good luck to Camacho & Sux.
Re: SVLC 2016
Posted: Wed Apr 27, 2016 12:55 pm
by Zipper
Re: SVLC 2016
Posted: Wed Apr 27, 2016 12:59 pm
by RudeGuy
thanks to wraith for telling me what exactly i did wrong instead of saying that "this isn't a difficulty contest" like with everyone else
Anyways, I can feel the suspense in the top 3, between a sudden newbie and two who have traveled through the great road to becoming best designers.
In fact, the suspense is making it hard for me to even predict because they are all good, congrats top 3 and good luck!
Also, what name of max's level (5th place)?
Did it really cross the line of a rule?
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
I didn't realize I could make a good level without graphics and custom music (also without Lunalua).
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:06 pm
by ProngoKingdom
Aw, dammit, I wanted to post this image. but I just did so
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:13 pm
by Mable
Ness-Wednesday wrote:
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
I didn't realize I could make a good level without graphics and custom music (also without Lunalua).
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:22 pm
by Zeldamaster12
Good luck to the remaining contestants!
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:25 pm
by Darkonius Mavakar
the bACON stand closed.
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:32 pm
by RudeGuy
Ness-Wednesday wrote:
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
All the scores are really low (10th has a 6.95/10), one of the judge managed to be the worst judge ever and there's salt everywhere. How could you think this was better than CC12?
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:33 pm
by Marina
RudeGuy07 wrote:
Ness-Wednesday wrote:
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
All the scores are really low (10th has a 6.95/10), one of the judge managed to be the worst judge ever and there's salt everywhere. How could you think this was better than CC12?
i for one am enjoying myself
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:34 pm
by ElTipsta
Noo, most of my favourite levels have been eliminated.
And I was wondering where the IA vocaloid song went. it loses it's impact as it was for one of the levels I saw as a joke, hence it been placed there for humourous and conremptous effects to the cost of the joke level's dignity.
Marina wrote:
RudeGuy07 wrote:
Ness-Wednesday wrote:
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
All the scores are really low (10th has a 6.95/10), one of the judge managed to be the worst judge ever and there's salt everywhere. How could you think this was better than CC12?
i for one am enjoying myself
Well you are the one running it.
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:34 pm
by Mable
But only because you finally could host a contest for once and be the main lead. You are now confirmed to be the main villain of 2kxx
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:35 pm
by Ness-Wednesday
RudeGuy07 wrote:
Ness-Wednesday wrote:
To be honest, I liked this contest more than CC12, and I actually thought this was one was the most fun I've attended so far.
All the scores are really low (10th has a 6.95/10), one of the judge managed to be the worst judge ever and there's salt everywhere. How could you think this was better than CC12?
Anyone could do anything when you have the freedom to use custom stuff and Lua, I love the ideas of submissions from Vanilla levels and how creative they can be.
I didn't care that much about the saltiness anyway, especially when it got into a whole page of people talking about it.
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:36 pm
by Marina
Tinkerbell wrote:But only because you finally could host a contest for once and be the main lead. You are now confirmed to be the main villain of 2kxx
lmao ive been the main villain since spring festival
Re: SVLC 2016
Posted: Wed Apr 27, 2016 1:38 pm
by Nat The Porcupine
I've decided that if I get 1st place, I will sing "Radioactive" by Imagine Dragons in its entirety & upload it to YouTube. (Yes, you read that correctly)
I'll probably also record & upload some developer commentary for my level where I talk about why I designed it the way I did (as well as my level design principles/philosophy) regardless of my placement.
Either way, it's pretty cool that I got this far in my 2nd contest ever.