SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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Fuyu
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Re: SMBX 2.0 Open Beta

Postby Fuyu » Sat Jun 04, 2016 10:17 am

My bad. Didn't know that. By the way, where can I get that? I tried downloading PGE again hoping I'd get that version but I got an older version instead.

@Tinkerbell: That post was towards the people that either complains about how Horikawa hasn't released the full version yet and/or Redigit's low profile on the forums.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Jun 04, 2016 10:20 am

Natsu wrote:My bad. Didn't know that. By the way, where can I get that? I tried downloading PGE again hoping I'd get that version but I got an older version instead.

@Tinkerbell: That post was towards the people that either complains about how Horikawa hasn't released the full version yet and/or Redigit's low profile on the forums.
You will need the SMBX Integration config pack. The next beta will have this selected by default.
http://wohlsoft.ru/config_packs/

Download the newest version of PGE here. It's 0.3.1.10, not 0.3.10, my bad!
http://wohlsoft.ru/PGE/#links

Fuyu
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Re: SMBX 2.0 Open Beta

Postby Fuyu » Sat Jun 04, 2016 10:32 am

Downloaded everything you sent me, I got an error:

Code: Select all

Warning: (:0, ): QString::arg: Argument missing: LVL_ERROR_LVLCLOSED
Found it in the last log from when I tried opening PGE.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Tue Jun 07, 2016 11:30 am

I don't care for how much time Horikawa will take. If SMBX 2.0 is going to be awesome, it's ok. What I really care is about Redigit, not because of a sooner release, but because he has the source code and knows everything about his engine, which means that we could have a much more unlimited engine.

piemario64
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Re: SMBX 2.0 Open Beta

Postby piemario64 » Tue Jun 07, 2016 12:03 pm

im trying to delete save data for a world im playing on smbx 2.0 open beta how would i do that?

because i deleted the save but my stars were still there

PointlessIndeed
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Re: SMBX 2.0 Open Beta

Postby PointlessIndeed » Tue Jun 07, 2016 10:48 pm

But what's the point? SMBX 1.4.2 have all these features and more. You're not even basing it on DX9. This might be the one single most pointless project ever.

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Wed Jun 08, 2016 12:10 am

PointlessIndeed wrote:But what's the point? SMBX 1.4.2 have all these features and more. You're not even basing it on DX9. This might be the one single most pointless project ever.
Thanks for asking this question, for now is what i'm thinking about :? and there is more update from the 1.4.2 than 2.0 :cry:
probably better things to do now :? or nothing to do then :!:

Matt_The_Slime
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Re: SMBX 2.0 Open Beta

Postby Matt_The_Slime » Wed Jun 08, 2016 12:41 am

PointlessIndeed wrote:But what's the point? SMBX 1.4.2 have all these features and more. You're not even basing it on DX9. This might be the one single most pointless project ever.
If you hate this project, why do you keep posting in it?

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Wed Jun 08, 2016 4:53 am

PointlessIndeed wrote:But what's the point? SMBX 1.4.2 have all these features and more. You're not even basing it on DX9. This might be the one single most pointless project ever.
Eh, no. SMBX 2.0 has a lot of nice features like custom launcher (which can be customized), custom playable characters and NPCs, ... See? This is already enough to prove that SMBX 2.0 has more stuff than SMBX 1.4, besides, 2.0 also features actual proper physics!!!

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Wed Jun 08, 2016 6:02 am

Wasn't 1.4.2 dead or something? Like they weren't supporting it anymore? Besides this one has LUA integration which for itself has a lot of potential.

If instead of burying this project you guys let it grow, it'll outshine 1.4.2 and any other updates.

CristiX56
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Re: SMBX 2.0 Open Beta

Postby CristiX56 » Wed Jun 08, 2016 11:48 am

h2643 wrote:
PointlessIndeed wrote:But what's the point? SMBX 1.4.2 have all these features and more. You're not even basing it on DX9. This might be the one single most pointless project ever.
Eh, no. SMBX 2.0 has a lot of nice features like custom launcher (which can be customized), custom playable characters and NPCs, ... See? This is already enough to prove that SMBX 2.0 has more stuff than SMBX 1.4, besides, 2.0 also features actual proper physics!!!
My ratings
Custom Launcher= this is helping with
Custom playable characthers and npc,yay even more hard scripting
„This is aleardy enough to prove that SMBX 2.0 has more stuff than SMBX 1.4”
As Scripting and designe its better than SMBX 1.4
But as power ups,some enemies and some random things win SMBX 1.4
Srry for bad english,typing fast
„Wasn't 1.4.2 dead or something? Like they weren't supporting it anymore? Besides this one has LUA integration which for itself has a lot of potential.

If instead of burying this project you guys let it grow, it'll outshine 1.4.2 and any other updates.”

At LUA u lost me,since i hate scripting,and 1.4.2 i think its abandoned,dead,etc

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Wed Jun 08, 2016 2:42 pm

I don't script in LUA neither, but it's potential that others can use. You can also ask for stuff and people might do it for you.

CristiX56
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Re: SMBX 2.0 Open Beta

Postby CristiX56 » Wed Jun 08, 2016 2:49 pm

migueeel wrote:I don't script in LUA neither, but it's potential that others can use. You can also ask for stuff and people might do it for you.
Suggestions are off,i aleardy make suggestions

TDK
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Re: SMBX 2.0 Open Beta

Postby TDK » Wed Jun 08, 2016 2:59 pm

migueeel wrote:Wasn't 1.4.2 dead or something? Like they weren't supporting it anymore? Besides this one has LUA integration which for itself has a lot of potential.

If instead of burying this project you guys let it grow, it'll outshine 1.4.2 and any other updates.
1.4.2 is still alive, it's just not supported in this forum, as it's an unofficial updated, but it's supported in the PGE forum. While it doesn't suppport LunaLua it has Teascript, which has less feature than LunaLua.

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Wed Jun 08, 2016 6:16 pm

TheDinoKing432 wrote:
migueeel wrote:Wasn't 1.4.2 dead or something? Like they weren't supporting it anymore? Besides this one has LUA integration which for itself has a lot of potential.

If instead of burying this project you guys let it grow, it'll outshine 1.4.2 and any other updates.
1.4.2 is still alive, it's just not supported in this forum, as it's an unofficial updated, but it's supported in the PGE forum. While it doesn't suppport LunaLua it has Teascript, which has less feature than LunaLua.
So we need probably let die small at small Smbx 2.0 and support more 1.4.2 if it's going to have more support now with Teascript and LunaLua at least they are more alive than 2.0 :?

underFlo
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Re: SMBX 2.0 Open Beta

Postby underFlo » Thu Jun 09, 2016 1:16 am

Literally what

1.4.2 does not support LunaLua. Additionally, development is done by a bunch of people already familiar with this community and especially the talkhaus. 1.4.2 is mostly done by Chinese devs, so communication and wanting to fix bugs is harder. Also, anyone can submit Lua code to 2.0 (but whether it's good enough is another question).

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Jun 09, 2016 4:12 am

Spinda wrote:Literally what

1.4.2 does not support LunaLua. Additionally, development is done by a bunch of people already familiar with this community and especially the talkhaus. 1.4.2 is mostly done by Chinese devs, so communication and wanting to fix bugs is harder. Also, anyone can submit Lua code to 2.0 (but whether it's good enough is another question).
Not anyone , you can say the chinese can't submit also because of their language ;)

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Jun 09, 2016 5:17 am

Horikawa Otane wrote:I'm hoping to release the next beta on Friday. No promises - it might be the weekend or even Monday, but within the next couple days.
So it's mean in 1 day the friday of tomorrow or you mean in 8 days the next friday or the next week end ?

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Thu Jun 09, 2016 6:59 am

lotus006 wrote:
TheDinoKing432 wrote:
migueeel wrote:Wasn't 1.4.2 dead or something? Like they weren't supporting it anymore? Besides this one has LUA integration which for itself has a lot of potential.

If instead of burying this project you guys let it grow, it'll outshine 1.4.2 and any other updates.
1.4.2 is still alive, it's just not supported in this forum, as it's an unofficial updated, but it's supported in the PGE forum. While it doesn't suppport LunaLua it has Teascript, which has less feature than LunaLua.
So we need probably let die small at small Smbx 2.0 and support more 1.4.2 if it's going to have more support now with Teascript and LunaLua at least they are more alive than 2.0 :?
You're one hell of a toxic person, if you like 1.4.2 so much, go support them instead of coming here to screw us.
You're not even giving this version a chance "because there's already another version".

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Thu Jun 09, 2016 7:06 am

I won't deny that I didn't help things by leaving some things unfinished (like parts of Snake) and then taking on a bunch of new things that pushed SMBX 2.0 dev right down to the bottom of my personal priorities, so I apologise to Horikawa and everyone else involved for that. There is still work I'd like to do with 2.0, but I'm not sure when it'll be plausible to do it.


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