LunaDLL - SMBX Extension Module

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55jedat555
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Re: LunaDLL - SMBX Extension Module

Postby 55jedat555 » Wed Mar 04, 2015 2:40 pm

Wow. This LunaDLL thing is amazing! I watched some videos about what you can do with it and I'm still shocked :shock:
But I'm a bit worried because I don't know if my computer can handle this much stuff!
I'll surely try it out, though. :)

baloula
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Re: LunaDLL - SMBX Extension Module

Postby baloula » Thu Mar 05, 2015 9:48 pm

Ouais j'y manquerai pas...Merci pour l’info!
coque silicone Sony Xperia Z2 housse Sony Xperia Z2
Last edited by baloula on Sun Mar 15, 2015 9:49 pm, edited 3 times in total.

JupiHornet
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Re: LunaDLL - SMBX Extension Module

Postby JupiHornet » Thu Mar 05, 2015 10:03 pm

baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP

Anyway, uhh....you're welcome?

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Thu Mar 05, 2015 11:37 pm

Does anyone have the download for the SDL2 mixer?

h2643
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Re: LunaDLL - SMBX Extension Module

Postby h2643 » Fri Mar 06, 2015 6:44 am


lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Sun Mar 08, 2015 5:20 am

THX but I found it on wohlstand's forums... :p

Valtteri
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Re: LunaDLL - SMBX Extension Module

Postby Valtteri » Sun Mar 08, 2015 10:48 am

baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
Speak English please.

spaceman2028
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Re: LunaDLL - SMBX Extension Module

Postby spaceman2028 » Wed Mar 25, 2015 3:07 pm

May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.

Wohlstand
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Re: LunaDLL - SMBX Extension Module

Postby Wohlstand » Wed Mar 25, 2015 3:48 pm

spaceman2028 wrote:May I recommend that you put the link for this on a site OTHER than Megaupload? Every time I try to download something from there, the browser thinks it has a virus and gets rid of it.
Mediafire, Google drive, Dropbox, Yandex Disk - your choice. You also can set up your own web server or buy a web-hosting and host files yourself

Gobenstraff
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Re: LunaDLL - SMBX Extension Module

Postby Gobenstraff » Wed Mar 25, 2015 9:37 pm

Turtwig wrote:
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"

@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?

lighthouse64
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Re: LunaDLL - SMBX Extension Module

Postby lighthouse64 » Thu Mar 26, 2015 9:18 am

Gobenstraff wrote:
Turtwig wrote:
baloula wrote:Ouais j'y manquerai pas...Merci pour l’info!
"Yeah I fail to do ... Thanks for the info!"
Google Translate OP
It actually translates to " I understand, thanks for the heads up! ", however it does literally translate to "I won't miss (or fail) it, thanks for the info!"

@Baloula Well it's kinda ironic to write such a sentence in french on an english speaking forum. If you understand why don't you bother make a damn effort to speak english eh? Il est ironique de répondre ainsi en français sur un forum anglophone si l'on comprend. D'ailleur si tu comprends si bien, pourquoi ne fais-tu pas un effort de plus pour parler en anglais, hein?
Or he could just go to the PGE forums and speak french in the language section there.

ASMagician Maks
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Re: LunaDLL - SMBX Extension Module

Postby ASMagician Maks » Thu Mar 26, 2015 3:46 pm

I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.

SilverDeoxys563
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Re: LunaDLL - SMBX Extension Module

Postby SilverDeoxys563 » Sat Mar 28, 2015 3:40 pm

Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?

HenryRichard
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Re: LunaDLL - SMBX Extension Module

Postby HenryRichard » Sun Mar 29, 2015 9:36 pm

SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?
It's possible for sure. I'm not sure how to turn it on by default, but you can type "toggledemocounter" as a cheatcode and it displays them.

ASMagician Maks
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Re: LunaDLL - SMBX Extension Module

Postby ASMagician Maks » Wed Apr 01, 2015 4:50 pm

SilverDeoxys563 wrote:Would it be possible to add a variable tallying the player's total number of deaths, and add it as part of a HUD?

Code: Select all

LunaControl,1,1,0,0,0,0

mariofan 64
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Re: LunaDLL - SMBX Extension Module

Postby mariofan 64 » Tue Apr 07, 2015 12:31 am

Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. :)

ASMagician Maks
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Re: LunaDLL - SMBX Extension Module

Postby ASMagician Maks » Fri Apr 10, 2015 5:43 pm

mariofan 64 wrote:
Super Maks 64 wrote:I have a problem with LunaDLL. I wanted to have the Airship (default layer) move up and down, but this code:

Code: Select all

#0
//Trigger Airship Movement
Timer,0,1001,0,0,60,0

#1001
//Airship Down
AccelerateLayerY,0,1,0,0,0,0.03
Timer,0,1002,1,0,150,0

#1002
//Airship Down Stop
DeccelerateLayerY,0,0,0,0,0,0.03
Timer,0,1003,1,0,150,0

#1003
//Airship Up
AccelerateLayerY,0,-1,0,0,0,-0.03
Timer,0,1004,1,0,150,0

#1004
//Airship Up Stop
DeccelerateLayerY,0,0,0,0,0,-0.03
Timer,0,1001,1,0,150,0
#END
doesn't work. The airship doesn't accelerate or deccelerate. I don't know what's wrong.
This can be done without the luna code. There's a Help section in the Level Editor explaining this very situation. :)
I don't get what you are saying. Did you read everything and/or tested the code?

RudeGuy
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Re: LunaDLL - SMBX Extension Module

Postby RudeGuy » Sat Apr 11, 2015 8:44 am

Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.

ASMagician Maks
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Re: LunaDLL - SMBX Extension Module

Postby ASMagician Maks » Sat Apr 11, 2015 8:56 am

RudeGuy07 wrote:
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.

mariofan 64
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Re: LunaDLL - SMBX Extension Module

Postby mariofan 64 » Sun Apr 12, 2015 11:47 am

Super Maks 64 wrote:
RudeGuy07 wrote:
Super Maks 64 wrote:I don't get what you are saying. Did you read everything and/or tested the code?
What he meant was that you don't really need any code to make an airship move up and down. You can put it in a layer and make it move up and down with events.
I know that you can do this with SMBX events. If you red my first post you would know that I wanted the airship to ACCELERATE up and down using the LunaDLL code, but the code didn't work right.
It still can be done in events. If you still don't want to do it that way, then Lunalua might work, but you'd have to know more than what you know now, I think.
If it can't be done, simulate it with many events. :)


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