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Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 6:42 pm
by PersonNamedUser
Dark Mario, Red Bricks, Metal Giant SMB3 Trouter Boss, And its-a-me Supermario12345!
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 7:59 pm
by paulyolo
SuperMario12345 wrote:Dark Mario, Red Bricks, Metal Giant SMB3 Trouter Boss, And its-a-me Supermario12345!
Spoiler: show
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That Shadow Mario is sweet :D

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 8:45 pm
by MECHDRAGON777
Just the 1-1 of a new short SMB3 only styled episode I started making today!
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it also shows the Max Score Ironically.

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 9:22 pm
by Sewpah
A showcase of the Mario Bros. in my side project:
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 9:46 pm
by XerX
Started a SMB3 episode a few days ago.

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Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 9:52 pm
by FanofSMBX
MECHDRAGON777 wrote:Just the 1-1 of a new short SMB3 only styled episode I started making today!
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it also shows the Max Score Ironically.
The level is good, but your favorite character isn't SMB3 styled or recolored.

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 10:08 pm
by MECHDRAGON777
XerX wrote:Started a SMB3 episode a few days ago.

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We both are apparently.
FanofSMBX wrote:
MECHDRAGON777 wrote:Just the 1-1 of a new short SMB3 only styled episode I started making today!
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it also shows the Max Score Ironically.
The level is good, but your favorite character isn't SMB3 styled or recolored.
That is just my default character, and ignore the death count, that is for the Kaizo contest!

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 27, 2015 11:20 pm
by GameClip477
With the help of PGE, here is a tropical grassland.
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 12:12 am
by MECHDRAGON777
GameClip477 wrote:With the help of PGE, here is a tropical grassland.
Spoiler: show
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Looks very nice gameclip477!

What style is the grass tileset?

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 1:23 am
by GameClip477
MECHDRAGON777 wrote:
GameClip477 wrote:With the help of PGE, here is a tropical grassland.
Spoiler: show
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Looks very nice gameclip477!

What style is the grass tileset?
SMB3 styled SMW grass tileset made by Raster
Edit: Also, thanks! I highly appreciated. :)

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 2:01 am
by Radishl
Finished 1-1

Other screeny is in spoiler

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Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 2:30 am
by Wohlstand
GameClip477 wrote:With the help of PGE, here is a tropical grassland.
Spoiler: show
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Small question: why you was used invizible blocks (grey stone square blocks) in some pipes? that block invisible in normal state and there are will be vizible when you will turn character into tanooki statue

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 2:38 am
by Squishy Rex
Wohlstand wrote:
GameClip477 wrote:With the help of PGE, here is a tropical grassland.
Spoiler: show
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Small question: why you was used invizible blocks (grey stone square blocks) in some pipes? that block invisible in normal state and there are will be vizible when you will turn character into tanooki statue
It's just something people have done in SMBX since the Tanooki Block was introduced. Basically it served as an easy way to make invisible, yet solid blocks without physically making and importing a custom graphic. Basically the lazy way of doing it. Most of us have done it at least once. Where they are placed in pipes means that part of the pipe is a BGO and the Tanooki Blocks make that BGO seem like a solid object. However, yes, the Tanooki Suit will break this effect, as I have discovered in many older levels.

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 3:27 am
by Witchking666
Podoboo's Palace
its a fire/podoboo themed SMW castle with a giant podoboo as the boss
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tell me what you think

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 6:10 am
by XerX
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 6:47 am
by Waddle
witchking666 wrote:Podoboo's Palace
its a fire/podoboo themed SMW castle with a giant podoboo as the boss
*Image with cutoff*
tell me what you think
Cutoff 0/10

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 9:32 am
by MECHDRAGON777
Waddle Derp wrote:
witchking666 wrote:Podoboo's Palace
its a fire/podoboo themed SMW castle with a giant podoboo as the boss
*Image with cutoff*
tell me what you think
Cutoff 0/10
Where was there cutoff?

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 9:56 am
by HunnyBon
I might aswell geddin' on this...
Spoiler: show
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Tileset by H2643, Recolored by me, he made an awesome GFX pack, check him out!

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 12:33 pm
by Chip Potato
witchking666 wrote:Podoboo's Palace
its a fire/podoboo themed SMW castle with a giant podoboo as the boss
Image
tell me what you think
Oh my gosh, someone's using my tileset for a level! I'm so happy!

As for the level itself, it looks great! But I'd like to point out a couple of things. Firstly, I believe that Mecha-Koopa is SMB3-recolored, and kind of clashes with the environment. Secondly, there's cutoff in the lower right corner, with the lava, as well as around the various castle blocks. You can easily remedy the latter by copy-pasting the SMW lava fill block into your level's gfx file, make it replace a 32x32 BGO that you don't plan on using, then place the BGO over, the block corners. Make sure to also give it a black-square mask if the BGO you're replacing has one as well, or it'll look kinda weird.

Seriously, though, other than those two minor things, this looks like a neat level!

Also
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swiggity swooty

Re: Lucky Screenshot Thread 777

Posted: Tue Jul 28, 2015 12:47 pm
by h2643
beep
Spoiler: show
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