I see your intentions with just continuing the pattern liket his, but imho I don't it like this quite as much. I feel like it doesn't make that much sense. I'll see what other ppl hink though.
bossedit8 wrote:Who makes you think you can stand on a "Jellectro" like that. This surely looks nice but I hope that those "Jellectros" are hurtable and not that you can stand on them like that but oh well.
The level is special in that it will not feature more than one section. Although it will feature two exits and roughly 2-15 minutes of gameplay, depending on how much you want to explore.
Additionally, a video of what to expect from me in near future, though I'm uncertain about Caverns of Light and the SMBX Level Factory:
Abandoned Tower (Minutes 0 til 7) has been finished already.
Last edited by Emral on Fri Jan 23, 2015 4:27 pm, edited 1 time in total.
Oh man @HenryRichard. This looks incredible amazing and I like what you did with the World Map and even multiple Pathways. I am for sure looking forward to that once you made it completly.
You'd have to fall off on purpose or be dumb enough to fall down from anywhere. Almost all the platforms are super wide enough and as far as I can tell, it doesn't seem like there's any area where the player might have to run at the end of the platforms in a desperate attempt to escape whatever too, so I'd say it's fine, no need to babysit the player that much now
reghrhre wrote:You'd have to fall off on purpose or be dumb enough to fall down from anywhere. Almost all the platforms are super wide enough and as far as I can tell, it doesn't seem like there's any area where the player might have to run at the end of the platforms in a desperate attempt to escape whatever too, so I'd say it's fine, no need to babysit the player that much now
^ This.
Also, the sections aren't that long to need to worry about falling.
reghrhre wrote:You'd have to fall off on purpose or be dumb enough to fall down from anywhere. Almost all the platforms are super wide enough and as far as I can tell, it doesn't seem like there's any area where the player might have to run at the end of the platforms in a desperate attempt to escape whatever too, so I'd say it's fine, no need to babysit the player that much now
The Birdo battle can cause the player to fall all the way down, and I guess just curiosity.
Not bad, but some of the jumps there seem a bit too hard (the one at the second bullet shooter), specially if you're not small. Might be better during gameplay, though.