Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Thehelmetguy1
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Re: Mafia Discussion

Postby Thehelmetguy1 » Sun Jan 22, 2017 8:41 am

Well, let's wait and see how Danny will do as a GM

Witchking666
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Re: Mafia Discussion

Postby Witchking666 » Sun Jan 22, 2017 8:47 am

Supershroom wrote:1) Literally how was Danny a bad host at M34, maybe his game turned out to have some flaws afterwards but that sometimes can always happen with games that are not easy to evaluate before you haven't tried them out

2) M36 please
I should have specified myself a bit better. He wasn't a Terrible host like I said before (I tend to be a bit harsh with words). I just don't the he was flawless enough to be a game master. The name for the role allready says enough GameMaster.
And yeah, He did forget to change the phase multiple times during M34 which made it confusing and hard to follow.
And He did have no player analysis, he only made a summary of the game. The player analysis is IMO kind of a neccesary thing if you want a postgame.
But these are all thing he can still fix, I was just trying to say he wasn't quite perfect enough to be a game master yet If you ask me.

I WANT M36 RIGHT NOW

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Re: Mafia Discussion

Postby Cedur » Sun Jan 22, 2017 8:50 am

I assume there was no player analysis mainly due to the quick ending, and there's no need to be perfect with everything (including being a host) for being a good GM. The main thing is judging games (as I've said this can be a hard task if the game is complex or brings new mechanics) and being overall experienced with how the game works, and also doing rule enforcement if necessary in a game.

Thehelmetguy1
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Re: Mafia Discussion

Postby Thehelmetguy1 » Sun Jan 22, 2017 8:51 am

Again, let's see how Danny will do as a game master. Anyways...
M36 NOW

Doesntpostverymuch
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Re: Mafia Discussion

Postby Doesntpostverymuch » Sun Jan 22, 2017 9:17 am

when did this become: complain that it isn't M36 yet?

Cedur
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Re: Mafia Discussion

Postby Cedur » Sun Jan 22, 2017 9:23 am

Yeah, let's not please push on it this hard and then we'll get it hopefully.

Witchking666
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Re: Mafia Discussion

Postby Witchking666 » Sun Jan 22, 2017 9:32 am

Supershroom wrote:I assume there was no player analysis mainly due to the quick ending, and there's no need to be perfect with everything (including being a host) for being a good GM. The main thing is judging games (as I've said this can be a hard task if the game is complex or brings new mechanics) and being overall experienced with how the game works, and also doing rule enforcement if necessary in a game.
Allright, I can get the analysis thing. But like you said, the main goal of a game master is to make sure games are balanced right? Danny's game was unbalanced as fuck. There was literally no way the murderer could have won unless the town was stupid. The game was 1 mafia, 14 town and a 3rd party that was also pretty much with the town. Sure, it is likely the murderer would have gotten a cohort no matter what happened. But still, counting the 3rd party as a town role too (because in essence it was) that would make it a 2 vs 14. There is no way the Mafia could have won that shit. I basically won the game for the town on my own. The fact that a single player is able to win a game is allready enough proof of a flawed system if you ask me.

Forgive me, but I don't think someone who makes games like that is qualified to judge whether games are balanced or not.

Doesntpostverymuch
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Re: Mafia Discussion

Postby Doesntpostverymuch » Sun Jan 22, 2017 9:37 am

i'm not very good at making balanced games at all, my first game was terrible and i'm still working on a better one then the stupid one with flour.

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Re: Mafia Discussion

Postby Valentine » Sun Jan 22, 2017 9:37 am

Doesntpostverymuch wrote:i'm not very good at making balanced games at all, my first game was terrible and i'm still working on a better one then the stupid one with flour.
Except nobody was talking about you and there's no need for you to shove yourself into the conversation

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Re: Mafia Discussion

Postby Doesntpostverymuch » Sun Jan 22, 2017 9:39 am

There was a point, but i'm just going to take it and throw it into a pit

Thehelmetguy1
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Re: Mafia Discussion

Postby Thehelmetguy1 » Sun Jan 22, 2017 9:44 am

Yeah, mafia should be bigger on M34
Last edited by Thehelmetguy1 on Sun Jan 22, 2017 9:49 am, edited 1 time in total.

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Re: Mafia Discussion

Postby Cedur » Sun Jan 22, 2017 9:48 am

witchking666 wrote:
Both Pseudo-dino and Spinda approved Danny's game and it won the poll big-time. Obviously everyone thought the Murderer would have a chance given his abilities.

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Re: Mafia Discussion

Postby Witchking666 » Sun Jan 22, 2017 10:14 am

Supershroom wrote:
witchking666 wrote:
Both Pseudo-dino and Spinda approved Danny's game and it won the poll big-time. Obviously everyone thought the Murderer would have a chance given his abilities.
Ok, how is this exactly relevant? You are missing the point of my statement. I am not saying the game never should gave been hosted nor do I think it.
What I meant was that "We, the Paranoid Few" was rigged with flaws, and the creator of that game is now in charge of filtering flaws in future games.

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Re: Mafia Discussion

Postby ElectriKong » Sun Jan 22, 2017 10:16 am

Supershroom wrote:
witchking666 wrote:
Both Pseudo-dino and Spinda approved Danny's game and it won the poll big-time. Obviously everyone thought the Murderer would have a chance given his abilities.
Just goes to show that sometimes balancing issues can be very hard to spot before it is too late.

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Re: Mafia Discussion

Postby Doesntpostverymuch » Sun Jan 22, 2017 10:25 am

I THINK I PLAYED in 'we the paranoid few' for like two seconds.

Witchking666
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Re: Mafia Discussion

Postby Witchking666 » Sun Jan 22, 2017 10:39 am

Doesntpostverymuch wrote:I THINK I PLAYED in 'we the paranoid few' for like two seconds.
Once again you are shamelessly shoving yourself into the conversation.

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Re: Mafia Discussion

Postby Zeldamaster12 » Sun Jan 22, 2017 12:21 pm

Doesntpostverymuch isn't "shoving" himself into the conversation. This is a public forum, and he plays Mafia just like all the rest of you. Basically implying fuck off is not something I'm going to tolerate, so please stop.

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Re: Mafia Discussion

Postby Doesntpostverymuch » Sun Jan 22, 2017 6:47 pm

Zeldamaster12 wrote:Doesntpostverymuch isn't "shoving" himself into the conversation. This is a public forum, and he plays Mafia just like all the rest of you. Basically implying fuck off is not something I'm going to tolerate, so please stop.
Thank you

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Re: Mafia Discussion

Postby Danny » Mon Jan 23, 2017 3:10 am

I heard people talkin' shit.

Just to clarify here:
witchking666 wrote:And yeah, He did forget to change the phase multiple times during M34 which made it confusing and hard to follow.
I didn't forget to change the phases, I knew I was running late by time I got to changing them, and I even said and apologized for that before. I was pretty busy that time of the year, and I really wasn't anticipating that.
witchking666 wrote:And He did have no player analysis, he only made a summary of the game. The player analysis is IMO kind of a neccesary thing if you want a postgame.
I never do a player analysis, I really don't think they're necessary for a postgame thread and I don't like to make other players feel bad for playing bad. That seems kind of blunt, but that's my opinion on player analysis and why I don't do them.
witchking666 wrote:Allright, I can get the analysis thing. But like you said, the main goal of a game master is to make sure games are balanced right? Danny's game was unbalanced as fuck.
I agree that the game was unbalanced, but I was trying out something new and deviating from the norm, and it was approved by several people (not just the gamemasters at the time). The core idea was utilizing the Paranoid Townie/Townie system (a mix of red- and green-colored townies) to make the murderer and his cohort harder to spot. I'm not even sure what happened that game to cause it to go unbalanced like that, but I did say many times that it was experimental.
witchking666 wrote:There was literally no way the murderer could have won unless the town was stupid.
The murderer definitely could have won without the town having to have been stupid, I did make sure of that. I guess it was subjective on who played as the Murderer and who his cohort was, I feel there would have been a better chance had his cover not been blown... which I'm still not sure how it did.
witchking666 wrote:Forgive me, but I don't think someone who makes games like that is qualified to judge whether games are balanced or not.
I understand that M34 seemed like a major flop, and I don't want to act holier than thou or egotistical, but have you seen any of the other games I've hosted in the past, other than the most recent one? I don't know how or why it matters, and Pseudo could likely answer your questions about why I was promoted in the first place, I just really don't appreciate being slammed and my capabilities questioned just because one game I hosted turned out to be not the best.

Witchking666
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Re: Mafia Discussion

Postby Witchking666 » Mon Jan 23, 2017 7:20 am

Syndrilevosse wrote:I heard people talkin' shit.

Just to clarify here:
Spoiler: show
witchking666 wrote:And yeah, He did forget to change the phase multiple times during M34 which made it confusing and hard to follow.
I didn't forget to change the phases, I knew I was running late by time I got to changing them, and I even said and apologized for that before. I was pretty busy that time of the year, and I really wasn't anticipating that.
witchking666 wrote:And He did have no player analysis, he only made a summary of the game. The player analysis is IMO kind of a neccesary thing if you want a postgame.
I never do a player analysis, I really don't think they're necessary for a postgame thread and I don't like to make other players feel bad for playing bad. That seems kind of blunt, but that's my opinion on player analysis and why I don't do them.
witchking666 wrote:Allright, I can get the analysis thing. But like you said, the main goal of a game master is to make sure games are balanced right? Danny's game was unbalanced as fuck.
I agree that the game was unbalanced, but I was trying out something new and deviating from the norm, and it was approved by several people (not just the gamemasters at the time). The core idea was utilizing the Paranoid Townie/Townie system (a mix of red- and green-colored townies) to make the murderer and his cohort harder to spot. I'm not even sure what happened that game to cause it to go unbalanced like that, but I did say many times that it was experimental.
witchking666 wrote:There was literally no way the murderer could have won unless the town was stupid.
The murderer definitely could have won without the town having to have been stupid, I did make sure of that. I guess it was subjective on who played as the Murderer and who his cohort was, I feel there would have been a better chance had his cover not been blown... which I'm still not sure how it did.
witchking666 wrote:Forgive me, but I don't think someone who makes games like that is qualified to judge whether games are balanced or not.
I understand that M34 seemed like a major flop, and I don't want to act holier than thou or egotistical, but have you seen any of the other games I've hosted in the past, other than the most recent one? I don't know how or why it matters, and Pseudo could likely answer your questions about why I was promoted in the first place, I just really don't appreciate being slammed and my capabilities questioned just because one game I hosted turned out to be not the best.
Allright, this is clarifying a lot of shit right here.
See I'm sorry It sounded like I was talking shit, that wasn't the intention. I just have the tendency to be very blunt and hostile for whatever reason. Allright, the phase thing is understandable now, Everyone makes mistakes right? About me reading other games you did, yes I did read all of them and I liked what I saw. My original post literally stated that I thought M34 was bad, not everything you ever did. I also allready was very annoyed yesterday by certain IRL things and I sorta got lost in the moment I guess. I am pretty confident you can be a good game master if you make your games more like Space Base and less like We' the Paranoid few. And judge experimental games well. That last line I posted was very inappropriate and inpolite which I apologize for. I shouldn't have gone so far as me basically saying you could never redeem yourself because you can. I was just being an asshole there.


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