PixelPest wrote:Lol these results are so messed up
I wonder who caused that
hmmm
hmmmmmmmmmmm
PixelPest wrote:Enemy choices were also unusual and just because most of the elements used were SMW-styled doesn’t mean they should be used together.
Are you implying there are strict combinations of enemies that can or cannot be combined? I think finding new combinations is exactly what makes levels creative, and this level found a lot of cool new interactions with disco shells.
PixelPest wrote:Furthermore the enemy variety was a little bit overkill and messy, and there was at least one type of enemy used as a joke, although there placement was pretty good
But how can you tell that it was a joke?
PixelPest wrote:Was looking forward to the boss(es) in this level with the way it had unfolded but then they ended up just being resprites which was a little disappointing
Using vanilla bosses isn't inherently bad. The batafire boss was one of the best mother brain reskins I've fought in a while, it was pretty fun!
I could go on for hours. A reviewer's reviews are valid as long as their comment is logical and reflects the score. I don't know the scores, but from what I've read there seem to be some misconceptions in your perception of what makes something "good". The examples above read to me as if you were trying to enforce nonstandards due to "stuff being done too often like this" or "stuff having never been done like this", which in no scenario ever is inherently a bad thing.
PixelPest wrote:This level was very bland, short, and poorly designed. It had poor enemy placement, and choice in respects to some NPCs, for a castle level.
What strikes me most is the comment on lolyoshis level that, to me, implies that you didn't care to give the level's design any deeper thought. Because if you look into it you will see that the pure design of the thwomp room is more elaborate than most of the enemy placement in other levels in this contest. There's a clearly visible ramp up in challenge, with the thwomps getting safely introduced, put into more hazardous situations, and ultimately getting paired with ninjis. It's actually a really accessible, simple and pure level to use for showcase of how to get started with
4-step design.
I don't find your judgement any trustworthy for the reasons mentioned above.
Don't get me wrong, I could write similar feedback to other judges here. It just sounded like you were asking for a reason as to why the results are messed up. Here you go. Prime factor #1