Bossedit8 - 8.50
Love this athletic styled SMW sky and castle level... and I like how I can be at the area like this one right here:
http://i.imgur.com/F6A5CHG.png Anyway going further on with lineriders that are a bit tough to deal with but that's for the first time. It's pretty narrow though with those spike pillars with 2 lineriders at the top and bottom. Enemy placements were mostly ok but sometimes is a bit too much and other times, you have to jump on them in order to survive over spikes and such. Oh and forgot to mention, only one propeller block for you... what if the second player wants to go through aswell. I know at the recent days that these levels is mostly focused on one player because we rarely even play the games with 2 players via reallife friends or so... but that's probably just me right there. I do like the variety that this level has with just one propeller block that you have throughout the level. Pretty cool level.
Wraith Adamknight - 2.28
So this is probably the most Super Mario World Central-esk level I have ever seen in SMBX. However, this is a vanilla contest, not a difficulty contest. Your ideas were not too shabby, placing clouds in the walls and switching from a mountainous area to a castle, but I am not convinced with your design choices. You clearly only wanted to make a difficult level, which severely hurt your score. Had the difficulty been fair, I would actually award you points for being the “odd one out” in terms of design, but you required too much from the player way too quickly. Even raocow, who does SMW hacks for a living, would probably have a lot of trouble in this level. I recommend focusing more on the level instead of its difficulty next time.
Zipper - 7.80
The level name is telling the truth, I like that. Anyway this is a cute little level I guess, makes sure you learn all of the propeller block's mechanics thoroughly. Starts off dead simple, but gets really complicated with tricky jumps against wooden stakes, banzai bills, trying to micromanage 2 moving platforms while being assaulted from all sides with koopas and buzzsaws. The outside castle area was a nice way to end things, too bad it was so sho-
That's a midpoint.
That was only half the level.
What the ****.
Oh well, I'm sure it can't be too long now, the difficulty curve went pretty far already....
...still going.....yep. Kill me.
I hope I managed to convey the feelings I had pretty well. The idea is GREAT, giving the player a gimmicky item and finding ways to work with it. The execution is very nice too, you constantly provided new things as to not bore the player. The main issue is, if I'm not being bored, I'm being extremely tense, because I'm small Mario about to spin jump on 6 koopas and a Thwomp, and the last checkpoint was approximately 4 minutes away(I'm a careful person, don't judge me :<). You can cut this level by two, and it'll be much better, easing the player quickly and then challenging them quickly, with an appropriate pause inbetween. So yeah, do that please.
Chad - 9.00
This is pretty legitimately impressive. You really went above and beyond to explore what types of challenging, but also fair interactions can be had with propeller block movements. Those are probably among the smoothest behaviors in SMBX, which really allowed a lot of potential shown here to unfold. More propeller variety is demonstrated here than even most custom-based SMBX levels I've seen, and also features a nice return of the rare spiky descent type of section. A lot of visual depth is offered here too, and really creates a detailed atmosphere out of mainly SMW grass, clouds, and pipes while still keeping it pretty straightforward. However, it runs on a bit long and has a pretty noticeable shortage of powerups for the difficulty and length given. I think the level could have survived pretty well if it was cut in half, but the amount that's here is still relatively sane. I like the parallel line platforms in the first half too, but I didn't care much for the wooden spike part, due to lack of proper judgment on where you want the platforms to be when you jump and not knowing what's on the other side.
ElTipsta - 6.50
This is an evil level, but the atmosphere is great! This level revolves around the usage of propeller blocks and this is designed to I'd love for a level with these kind of gimmmciks to be remade with custom graphics and music, the idea is great! It does get freakishly difficult though, but at least there are enough powerups in most areas to compensate for this. The bits where you have to jump on the Paratroopas is perhaps a bit too hard though.