Share and discuss custom LunaLua code and content packs for SMBX2.
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Hoeloe
- Phanto

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Postby Hoeloe » Sun May 02, 2021 1:44 pm
Kinopiokuppa wrote: ↑Sat May 01, 2021 10:58 pm
I can't play Mario Challenge.
This can only happen if the hub level has been modified to remove certain NPCs, I believe.
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dericobanjo
- Monty Mole

- Posts: 100
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- Flair: Try out Super Sackboy 64 in LBP3!
Postby dericobanjo » Sun May 02, 2021 11:31 pm
That stuck in pause menu did not got fixed yet, when you play a level where mario is alway running right or holding down, (Like level 2-3 and 2-4 of SMB remix), you can press pause but you get stuck in the pause menu and you have to close the game and restart it.
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AirShip
- Fuzzy

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Postby AirShip » Mon May 03, 2021 2:11 pm
dericobanjo wrote: ↑Sun May 02, 2021 11:31 pm
That stuck in pause menu did not got fixed yet, when you play a level where mario is alway running right or holding down, (Like level 2-3 and 2-4 of SMB remix), you can press pause but you get stuck in the pause menu and you have to close the game and restart it.
It's more a problem of my code than the SMBX engine, in really.
I'm really sorry for that little inconvenience, will be patched in the next update of the episode.
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dericobanjo
- Monty Mole

- Posts: 100
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- Flair: Try out Super Sackboy 64 in LBP3!
Postby dericobanjo » Mon May 03, 2021 3:14 pm
AirShip wrote: ↑Mon May 03, 2021 2:11 pm
dericobanjo wrote: ↑Sun May 02, 2021 11:31 pm
That stuck in pause menu did not got fixed yet, when you play a level where mario is alway running right or holding down, (Like level 2-3 and 2-4 of SMB remix), you can press pause but you get stuck in the pause menu and you have to close the game and restart it.
It's more a problem of my code than the SMBX engine, in really.
I'm really sorry for that little inconvenience, will be patched in the next update of the episode.
Oh, I though it was mostly SMBX that has that bug because I remember playing another episode a long time ago that had the same issue on a level that mario alway go to the right.
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ben
- Blooper

- Posts: 173
- Joined: Mon Dec 07, 2015 4:23 pm
Postby ben » Tue May 04, 2021 5:46 pm
The full download of SMBX 2 Beta 4 contains at any time all the patches and hotfixes for this version.
Is it right that after the full release of 2.0.0 this will also be the case for 2.0.0 and other official successors of this version?
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ben
- Blooper

- Posts: 173
- Joined: Mon Dec 07, 2015 4:23 pm
Postby ben » Tue May 11, 2021 12:25 pm
Enjl wrote: ↑Wed Apr 22, 2020 8:53 am
The high workload is primarily a high workload in free time across 3 people. It's in no way comparable to what more people could do in the same amount of time, or we could do if we could afford to work a full time job or even a part time job on this, or even if we didn't also have other things we do in our free time.
Enjl wrote: ↑Sat Dec 19, 2020 5:13 am
The "New World Map System" is on the roadmap.
I would like to take what I have quoted as an opportunity to thank the people who are working on SMBX 2.
Since I found out that this version is being worked on, I’m looking forward to the full release of this version. 
Last edited by ben on Wed May 19, 2021 7:22 am, edited 1 time in total.
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Mushroom King
- Flurry

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Postby Mushroom King » Wed May 19, 2021 5:30 am
Adding suggestions if you don't mind.
Would it be possible to replace the actual muncher acting like a block for a npc version, so it would act like in the more recent games and able to be affected by gravity?
Also, adding Gray P Switch and Gray Coins like in SMW?
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newgamer762
- Bot

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Postby newgamer762 » Wed May 19, 2021 11:04 am
About the reserved mystery box.
When I store a starman to the reserve itembox,I can eat the starman when I use it.
But when I try to eat a mega mushroom which is stored in the reserve itembox,it just go back to the reserve itembox( just like be collected)....
Maybe you can fix it?
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Hoeloe
- Phanto

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Postby Hoeloe » Wed May 19, 2021 8:13 pm
newgamer762 wrote: ↑Wed May 19, 2021 11:04 am
About the reserved mystery box.
When I store a starman to the reserve itembox,I can eat the starman when I use it.
But when I try to eat a mega mushroom which is stored in the reserve itembox,it just go back to the reserve itembox( just like be collected)....
Maybe you can fix it?
Mega Mushrooms will be sent to your reserve itembox if there is not enough space for you to grow into your large state.
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Wed May 19, 2021 9:54 pm
Mushroom King wrote: ↑Wed May 19, 2021 5:30 am
Adding suggestions if you don't mind.
Would it be possible to replace the actual muncher acting like a block for a npc version, so it would act like in the more recent games and able to be affected by gravity?
Also, adding Gray P Switch and Gray Coins like in SMW?
New versions of SMBX NPCs won't replace older ones as to keep compatibility with old episodes, so if SMM Munchers were to be added they wouldn't overwrite existing Muncher harm-blocks. And since the old SMB3 Munchers are blocks, they can't move without events thus gravity couldn't apply; while SMM Muncher's position can be manipulated by the player with certain actions (like block destruction underneath them) because they are NPCs.
Unfortunately, as of right now, neither the Munchers nor Gray [Silver] P-Switches are on the Roadmap, so they aren't slated to be basegame. That could always change though.
You can still add them to your levels and episodes! Below are some links to each...
Munchers can be found here. They only act as solid blocks from above. If you can convince Enjl to make them solid on the sides as well or you are able to change the lua code, they will be like their SMM counterparts.
Gray (Silver) P-Switch can be found here. You can configure them to affect different NPCs and Blocks (such as the SMB3 Munchers).
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Mushroom King
- Flurry

- Posts: 185
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Thu May 20, 2021 6:27 am
Thank you a lot for these links! I will try them.
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newgamer762
- Bot

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Postby newgamer762 » Thu May 20, 2021 11:42 am
Hoeloe wrote: ↑Wed May 19, 2021 8:13 pm
newgamer762 wrote: ↑Wed May 19, 2021 11:04 am
About the reserved mystery box.
When I store a starman to the reserve itembox,I can eat the starman when I use it.
But when I try to eat a mega mushroom which is stored in the reserve itembox,it just go back to the reserve itembox( just like be collected)....
Maybe you can fix it?
Mega Mushrooms will be sent to your reserve itembox if there is not enough space for you to grow into your large state.
Oh,I see....
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Wiimeiser
- Snifit

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- Flair: What?
Postby Wiimeiser » Sat May 29, 2021 2:08 am
Saving seems to be slightly broken in the latest release. First, bookmarks data no longer saves at all. If you make any changes to bookmarks, the changes will be completely reversed when you reload.
Second, the * that appears isn't working correctly. It doesn't appear when a level or map is modified, and when saving a level (but not a world map) it gets toggled on and off. That's certainly not intended at all. EDIT: Correction: The * gets turned on if the level was modified before saving and off if it wasn't when saving. This only happens with levels and not maps.
Unrelated, but there's a whole ton of .meta files in the episode folder and I don't know if they're garbage or not.
And another unrelated bug: If you grab a baby Yoshi and stand on the crate, the crate will get eaten even though the two aren't touching at all.
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Emral
- Cute Yoshi Egg

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Postby Emral » Mon Jun 07, 2021 7:17 am
I don't know about the handbook, but the docs are still WIP and some pages may be missing.
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KlickyMario321+
- Swooper

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Postby KlickyMario321+ » Thu Jun 10, 2021 5:59 pm
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Hoeloe
- Phanto

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Postby Hoeloe » Thu Jun 10, 2021 9:39 pm
Um... where did you get the download from?
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YourLocalHungarian
- Cheep-Cheep

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Postby YourLocalHungarian » Fri Jun 11, 2021 6:35 am
uhh... yeah just delete that archive
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agergo100
- Koopa

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Postby agergo100 » Fri Jun 11, 2021 11:01 am
Super Yoshi us a upgrade of Yoshi.
A item call Star Fruit turns Yoshi into Super Yoshi and get a spacial effect.

Super Yoshi's color become more brighter.
Green - Run much faster.
Yellow - His stomp effect now create a shock wave, also the shock gain get a extra effect equal the rider current power up.
Blue - Already have wings, no longer need hold the second player in his mouth.
Red - Can walks on lava and gain a Alt attack. Use the Alt attack to shoot a big (3x3) and slow fire.
Black - Similar with the original Black Yoshi but gain the Super Yoshi effects to.
Purple - His ground pound able to unstoppable to destroy a vertical line made by bricks. + Yellow effect
Pink - Spit out vegetables but 2-5 vegetables.
Clay - Can pick up frozen enemies and gain a Alt attack. Shoot a icy wind that cold the enemies.
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NotGabriel_Gamer
- Fighter Fly

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Postby NotGabriel_Gamer » Fri Jun 11, 2021 2:30 pm
It's an interesting idea, maybe this is possible with lunalua, it also reminds me of the tainted characters in The Binding of Isaac
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