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Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 5:23 pm
by Legend-tony980
Oh my god. More and more NPCs are gonna be added into the game? That means every NPCs from
Super Mario All-Stars games and
Super Mario World will be there, along with the capability of adding custom NPCs of our own, right? I'm really looking forward for beta 4! I've seen Engl's post and I'm so glad Chargin' Chucks are finally gonna make the cut!
PixelPest wrote:Legend-tony980 wrote:
I love the bow and arrow ideas. Probably wouldn't be too difficult either
I'm so glad you do too bro. As a matter of fact, there is another new update for Link's sprites today:
New sprites were added within it. Some sprites that were already featured in this sheet were fixed.
I would love to see him finally being capable of performing the Spin Attack. He can also do that if he were to Spin Jump.
Link really needs a lifting ability too. He's the only one unable to do so. And he also has a better Jump sprite there too.

Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 5:25 pm
by Amyrakunejo
Enjl wrote:
Before we even consider adding those we want to finish the main 4 mario games' npcs. Those are more likely to be actually used by people.
I understand all that, but why add other characters from other games beforehand? I mean, there's reasons, I'm sure. I'd like to know these reasons.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 5:34 pm
by The0x539
Legend-tony980 wrote:
I'm so glad you do too bro. As a matter of fact, there is another new update for Link's sprites today:
New sprites were added within it. Some sprites that were already featured in this sheet were fixed.
I would love to see him finally being capable of performing the Spin Attack. He can also do that if he were to Spin Jump.
Link really needs a lifting ability too. He's the only one unable to do so. And he also has a better Jump sprite there too.

i have no idea whether we can or should do this but i personally want it to happen
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 5:39 pm
by snoruntpyro
Amyrakunejo wrote:
I understand all that, but why add other characters from other games beforehand? I mean, there's reasons, I'm sure. I'd like to know these reasons.
To put it bluntly, it's because the management of the original 2.0 was a mess and had oodles of terrible decisions based around it. Now that the project has shifted focus from trying to just vomit garbage into the MaGLX2 postgame to actually, you know, making a new version of SMBX, we're going to focus on stuff normal people that don't know code will put in their levels.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 5:58 pm
by Amyrakunejo
snoruntpyro wrote:It's because the management of the original 2.0 was a mess and had oodles of terrible decisions based around it. ...
I hear that. Seems like anything worthwhile these days just ends up a big pile of 'What the f*ck was I thinking!?'
Life...why are you so cruel?
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 6:23 pm
by AceTrainerJim
I have a question about a couple specific NPCs from the claim sheet. While looking through it, I saw that the Blurp and SMW Bowser Statue are supposed to be among the new NPCs included. Considering that both of them already exist in SMBX, how will the "new" ones be different from the "old" ones?
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 6:25 pm
by ElectriKong
AceTrainerJim wrote:I have a question about a couple specific NPCs from the claim sheet. While looking through it, I saw that the Blurp and SMW Bowser Statue are supposed to be among the new NPCs included. Considering that both of them already exist in SMBX, how will the "new" ones be different from the "old" ones?
I guess they are different types. There is a type of Bowser statue in SMW that jumps. Not sure what will be different for the blurp though.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 6:28 pm
by Emral
AceTrainerJim wrote:I have a question about a couple specific NPCs from the claim sheet. While looking through it, I saw that the Blurp and SMW Bowser Statue are supposed to be among the new NPCs included. Considering that both of them already exist in SMBX, how will the "new" ones be different from the "old" ones?
The AI in SMBX is inaccurate. Blurps act nothing like in SMW, SMBX's bowser statue is buggy and the fire isn't spinjumpable.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 6:30 pm
by The0x539
Enjl wrote:AceTrainerJim wrote:I have a question about a couple specific NPCs from the claim sheet. While looking through it, I saw that the Blurp and SMW Bowser Statue are supposed to be among the new NPCs included. Considering that both of them already exist in SMBX, how will the "new" ones be different from the "old" ones?
The AI in SMBX is inaccurate. Blurps act nothing like in SMW, SMBX's bowser statue is buggy and the fire isn't spinjumpable.
To add to this, the existing ones will be unchanged, but put away in a "don't use these" section of the item boxes. Redigit actually did this once, with the SMW beached blue koopa.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 7:06 pm
by TDK
The0x539 wrote:Enjl wrote:AceTrainerJim wrote:I have a question about a couple specific NPCs from the claim sheet. While looking through it, I saw that the Blurp and SMW Bowser Statue are supposed to be among the new NPCs included. Considering that both of them already exist in SMBX, how will the "new" ones be different from the "old" ones?
The AI in SMBX is inaccurate. Blurps act nothing like in SMW, SMBX's bowser statue is buggy and the fire isn't spinjumpable.
To add to this, the existing ones will be unchanged, but put away in a "don't use these" section of the item boxes. Redigit actually did this once, with the SMW beached blue koopa.
Speaking of buggy NPC, is a fixed version of the unused airship piece part of the plan.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 7:37 pm
by timocomsmbx2345
But how can anyone know that the blurps are buugy? We haven't tested it yet.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 7:48 pm
by Thehelmetguy1
FUCK. YES
FUCK. HELL. YEAH
FUCKING. ok i guess you already got it.
I also hope they fix the bug that makes LuaTester crash.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 9:17 pm
by The0x539
thehelmetguy1 wrote:I also hope they fix the bug that makes LunaTester crash.
What bug?
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 9:22 pm
by Tiger Festival
Legend-tony980 wrote:Oh my god. More and more NPCs are gonna be added into the game? That means every NPCs from
Super Mario All-Stars games and
Super Mario World will be there, along with the capability of adding custom NPCs of our own, right? I'm really looking forward for beta 4! I've seen Engl's post and I'm so glad Chargin' Chucks are finally gonna make the cut!
PixelPest wrote:Legend-tony980 wrote:
I love the bow and arrow ideas. Probably wouldn't be too difficult either
I'm so glad you do too bro. As a matter of fact, there is another new update for Link's sprites today:
New sprites were added within it. Some sprites that were already featured in this sheet were fixed.
I would love to see him finally being capable of performing the Spin Attack. He can also do that if he were to Spin Jump.
Link really needs a lifting ability too. He's the only one unable to do so. And he also has a better Jump sprite there too.

OMG is Link going to get this nice overhaul for the next beta? OMG this is awesome.

Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 10:22 pm
by The0x539
Tiger Festival wrote:OMG is Link going to get this nice overhaul for the next beta? OMG this is awesome.

Almost definitely not, as much as I want him to. I know it'd be tough to do, and I'm not sure overhauls for pre-existing (MLPTL) characters are even on the table for basegame. There's a SMB2 character overhaul thing, subcon.lua, that rockythechao's working on, maybe someone (please not me) could partner up with Legend-tony for something similar, but who knows, and it'd have to be very good (compatible with
all the content already in the game) to make it into 2.0 basegame.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 10:25 pm
by FanofSMBX
So it seems the new winged NPCs will be their own NPC instead of having a Wing NPC like SMM?
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 11:10 pm
by Matt_The_Slime
Holy crap, this looks amazing!
While watching the snake blocks section, I had an idea that probably wouldn't work with the mechanics.
It's a snake block puzzle, but you are stick inside of glass pipes and must keep moving so you don't fall out.
Re: SMBX 2.0 Beta 3
Posted: Sat Apr 08, 2017 11:59 pm
by Tiger Festival
The0x539 wrote:Tiger Festival wrote:OMG is Link going to get this nice overhaul for the next beta? OMG this is awesome.

Almost definitely not, as much as I want him to. I know it'd be tough to do, and I'm not sure overhauls for pre-existing (MLPTL) characters are even on the table for basegame. There's a SMB2 character overhaul thing, subcon.lua, that rockythechao's working on, maybe someone (please not me) could partner up with Legend-tony for something similar, but who knows, and it'd have to be very good (compatible with
all the content already in the game) to make it into 2.0 basegame.
Thanks for crushing my hopes and dreams

Re: SMBX 2.0 Beta 3
Posted: Sun Apr 09, 2017 12:55 am
by Rixitic
The0x539 wrote:Tiger Festival wrote:OMG is Link going to get this nice overhaul for the next beta? OMG this is awesome.

Almost definitely not, as much as I want him to. I know it'd be tough to do, and I'm not sure overhauls for pre-existing (MLPTL) characters are even on the table for basegame. There's a SMB2 character overhaul thing, subcon.lua, that rockythechao's working on, maybe someone (please not me) could partner up with Legend-tony for something similar, but who knows, and it'd have to be very good (compatible with
all the content already in the game) to make it into 2.0 basegame.
I don't recall naming it that but okay sure
The
Doki Doki Pack will be an episode with a bunch of lua, graphic swaps and editor config tweaks to serve as a framework for more authentic SMB2-style episodes, and I'm working on porting some of the stuff from that to a set of SMB2 costumes. If there's going to be any additions/changes to Link's mechanics they should probably be via a costume as well. And for the record, I do think a costume for Link with the bow, spin attack, etc. would be pretty rad, but it would indeed be a lot of work to code and I'm in no rush to make it myself either.
Re: SMBX 2.0 Beta 3
Posted: Sun Apr 09, 2017 3:51 am
by Snessy the duck
TheDinoKing wrote:The0x539 wrote:Enjl wrote:
The AI in SMBX is inaccurate. Blurps act nothing like in SMW, SMBX's bowser statue is buggy and the fire isn't spinjumpable.
To add to this, the existing ones will be unchanged, but put away in a "don't use these" section of the item boxes. Redigit actually did this once, with the SMW beached blue koopa.
Speaking of buggy NPC, is a fixed version of the unused airship piece part of the plan.
Yeah, it would be awesome to have a lakitu cloud.