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Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 1:15 am
by lotus006
pixelgegner wrote:
lotus006 wrote:Hi, I just wanna ask about on the updates ?? Lunalua still very slow on update and the 2.0 who still reppeatly reported, but just the PGE is look now very good and still updated so what happening now ?
it's look like Mari0 or Crossover it's was very slow on update and cancelled after few months, I hope it's not happening for the 2.0 :(

But on my side I stopped every stuff I was trying to do on the side for lua stuff and lost interrest now :( maybe until the update will be very good and not indefinitely postponed :(
sorry guys
sad to read that, you're very talented.
and at least as sad as delayin' 2.0 every few days for another few days or a week.


...and they got me every single turn :oops: :lol:
but hey, it's done when it's done. and because its free, I can handle some more delays. my only wish is that its still get a release :mrgreen:
Thanks, but just to inform about more why i'm leaving is because the forum is almost dead and the pricipal person who are doing the smbx 2.0 is
quasi none here now and dont post alot anymore at least 1 stuff per week or what they can do more realistic stuff they can say we are sorry
the smbx 2.0 update will be probably take more longer to be release instead of will be released on around May 7th or sorry next, next, next week.
, but I dont care about the release now it's just about the postponing...

kevsoft is not giving any sign of life now that since earlier he posting alot of new stuff about Lunalua update, but Wohlstand is the most active in the project
and he do alot of great stuff with PGE on what I wasnt sure about this project before I have tested it since a week now and the editor is very good sorry for having
a doubt earlier Wohl :) .

So maybe I will return back to trying to complete my menu stuff and water meter ,but there is some people more advanced and technically advanced than me.

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 5:27 am
by underFlo
Just because they're not here doesn't mean that they're dead.

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 6:35 am
by zxcv
Redigit is here and is dead.

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 10:38 am
by Mable
Redigit has zero stuff to do with 2.0 and i bet he registered so people stop begging him to register.

The thing is this forums people don't have enough patience, and don't know that those working on this also have far more real life stuff to do.

Back in the old forum people always wanted redigit to work on smbx 24/7.

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 11:49 am
by ItsNoob
This is SMBX bundled with PGE

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 11:50 am
by Nerx
ItsNoob wrote:This is SMBX bundled with PGE
Also has a bunch of cool Lua stuff (like Starman and things like that), and we're probably going to see some other amazing things in the future

Re: SMBX 2.0 Open Beta

Posted: Sat May 21, 2016 11:58 am
by Uinti - ShadowMario4
Yay! SMBX 2.0,HYPE!

Re: SMBX 2.0 Open Beta

Posted: Sun May 22, 2016 11:11 pm
by ELY_M
I cant download it. mega.nz is not working for me. do you have it on different hosting like mediafire?

Re: SMBX 2.0 Open Beta

Posted: Tue May 24, 2016 9:49 pm
by Anthony Valle
This update will be completed very soon...!!!
Sometimes you need to patient, since projects require a lot of time to finish...
But this are good news, that SMBX 2.0 is taking shape. And will have awesome great features...
We'll be waiting Horikawa Otane, take the time you need on SMBX 2.0...

Re: SMBX 2.0 Open Beta

Posted: Wed May 25, 2016 1:07 pm
by TangledLion
This might be a stupid question, but can this Run Old SMBX Episode with no conflict?

Re: SMBX 2.0 Open Beta

Posted: Wed May 25, 2016 2:44 pm
by fireflower30
I'm wondering if this is getting to be bundled with Mighty no. 9...

Re: SMBX 2.0 Open Beta

Posted: Wed May 25, 2016 2:54 pm
by HenryRichard
TangledLion wrote:This might be a stupid question, but can this Run Old SMBX Episode with no conflict?
Yes - it works fine with them.

Welcome back btw!

Re: SMBX 2.0 Open Beta

Posted: Thu May 26, 2016 12:06 pm
by Guerriero1
Oh

Re: SMBX 2.0 Open Beta

Posted: Thu May 26, 2016 12:07 pm
by Nerx
Guerriero1 wrote:After one year, is the version now completed?
It hasn't been a year, and no.

Re: SMBX 2.0 Open Beta

Posted: Thu May 26, 2016 12:13 pm
by Guerriero1
Oh , I thought that I was replying at another post.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 01, 2016 2:01 am
by CowboyJoseph64
Wow, 2.0? Hype thrusters set to max! I can't wai-
...
oh no...
not lua! Fuck, look at the shit these examples are showing! I hope the standards aren't raised too high with this, I don't wanna learn lua. ;-;

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 01, 2016 3:40 am
by Quantumenace
We need impressive stuff to show off so this version can get some attention back from 1.4.2.

Some of the modules (especially ones for custom NPCs) only require pasting a single line into a file.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 01, 2016 5:39 am
by migueeel
Quantumenace wrote:We need impressive stuff to show off so this version can get some attention back from 1.4.2.

Some of the modules (especially ones for custom NPCs) only require pasting a single line into a file.
Engines have their limits. You can't just add and add without ever reaching a top that you have to modify.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 01, 2016 8:32 am
by Fuyu
Are there going to be preset features? Like, instead of putting / writing a piece of code that has been done already there's an option to auto-create the lunadll file with all those lines of code? It would really be great if say we could implement the Starman in an instant.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 01, 2016 8:41 am
by S1eth
Natsu wrote:Are there going to be preset features? Like, instead of putting / writing a piece of code that has been done already there's an option to auto-create the lunadll file with all those lines of code? It would really be great if say we could implement the Starman in an instant.
All you have to do to have a working starman is type: (and copy the NPC graphics into your level folder)

Code: Select all

local starman = API.load("starman")
But in the next Beta release of SMBX 2.0, starman specifically is going to be its own NPC that you can place from inside the PGE editor, without needing to write any lua code at all.

Quite a few scripts have been packaged in handy lua files, which you can load with a single line of code (see above).
http://wohlsoft.ru/pgewiki/Category:Lun ... _libraries