While you play games with PGE Engine, don't forget about controls:
Note about regular keys:
JUMP Regular jumping, always use it instead of alt-jump because "alt-jump" is NOT works right
ALT-JUMP temporary is an unlimited flying up! Use it to get unbeatable heights!
ALT-RUN temporary is a cheating weapon to destroy anybody arroud your characher
==============================================
More detail list of controlls:
==============================================
Arrows:
--------------------
left-right - walk
Up/Down - enter into door/pipe
--------------------
Z - (jump) / enter to level from world map [on German keyboard will work Y key instead by unknown for me reasons

]
X - (run)
A - (alt-jump) (Temporary, fly up, use it to get inaccessible heights without vines!)
S - (alt-run) (Temporary, tail-whipping to destroy any blocks over face,
S+UP - destroy blocks over head,
S+Down - destroy blocks under self)
==============================================
Engine reserved keys and key combinations
==============================================
Ctrl+F - Toggle fullscreen mode
F2 - enable/disable drawing a debug rectangles of physical engine (render all hitboxes)
F3 - enable/disable printing of debug information
F5 - pause/resume physical loopsteps. Used while collisions are debugged
F6 - enable slow mode of physical loopsteps. Everything will go slow. Used while collisions are debugged.
F12 - take screenshot (will be saved in the 'screenshots' folder which will be in PGE folder or in the %UserProfile%\.PGE_Project).
Screenshots will be written into PNG format and will have timedate based filename.
1, 2, 3, 4, 5 degits keys - spawn something effect (made temporary while effects system are debugged)
7, 8, 9, 0 - toggle character and it's state: 7 - Small Peach, 8 - Raccoon Peach, 9 - Small Mario, 0 - Raccoon Mario
i - disable/enable walkable zone limit on the world map (you will have able to walk anywhere)
Enter, Esc - pause/resume game, show pause menu