Re: Game Concept Thread
Posted: Tue Apr 18, 2017 6:32 pm
You could try to add an extra special or buff Alucard's ability
I could have swore I already gave a pretty simple review, but the heart mechanic and digging mechanic will really slow the game down unnecessarily. It kind of butchers the concept of Mafia slightly for the sake of a damage system and weird item system, and it seems fairly unbalanced. Also, having random chance in a game of Mafia is usually turned down for the sake of being rather sporadic and giving a lack of certainty.MosaicMario wrote:Maybe i shouldn't say this, but why does everyone have to ignore my game? Feedback is all i ask, even a "looks good" would be okay.
How so?Danny wrote:I could have swore I already gave a pretty simple review, but the heart mechanic and digging mechanic will really slow the game down unnecessarily. It kind of butchers the concept of Mafia slightly for the sake of a damage system and weird item system, and it seems fairly unbalanced.
It's been done before though.Danny wrote: Also, having random chance in a game of Mafia is usually turned down for the sake of being rather sporadic and giving a lack of certainty.
It requires multiple day/night cycles to get anywhere significant, where typical Mafia games only require one.MosaicMario wrote:How so?Danny wrote:I could have swore I already gave a pretty simple review, but the heart mechanic and digging mechanic will really slow the game down unnecessarily. It kind of butchers the concept of Mafia slightly for the sake of a damage system and weird item system, and it seems fairly unbalanced.
It has, but that doesn't mean it's good.MosaicMario wrote:It's been done before though.Danny wrote: Also, having random chance in a game of Mafia is usually turned down for the sake of being rather sporadic and giving a lack of certainty.
Maybe i didn't explain in enough detail, but the heroes do get a collaborative nightkill ALONG with taking away hearts, they don't need items to do so either. also, lynching does still happen, it does still have the regular things that get the game moving, could you explain what slows it down?Danny wrote:It requires multiple day/night cycles to get anywhere significant, where typical Mafia games only require one.MosaicMario wrote:How so?Danny wrote:I could have swore I already gave a pretty simple review, but the heart mechanic and digging mechanic will really slow the game down unnecessarily. It kind of butchers the concept of Mafia slightly for the sake of a damage system and weird item system, and it seems fairly unbalanced.
It has, but that doesn't mean it's good.MosaicMario wrote:It's been done before though.Danny wrote: Also, having random chance in a game of Mafia is usually turned down for the sake of being rather sporadic and giving a lack of certainty.
Personally, I like the concept and would love every to try it. I do not like the probability however. If the items were better done, this would be perfect. Also, nice way to make the town the bad guys like Waddle Derp did in the game he hosted. (As the Mafia and even third party are good guys.)MosaicMario wrote:M??: The 8-Bits Take Over Subcon
Cardflip
19 Players
New Heart Mechanic
Lynching is Mandatory
Role Usage is Optional
Each player can go digging in a garden for an item each night(more info below)
After having had saved Subcon, the land of dreams from wart awhile back, Mario, Luigi, Peach, And Toad decide to pay subcon a visit, only to find that Wart has returned and has taken it over! They realize that to save Subcon once again, they’ll need to collaborate to take out members of the 8-bits one by one to get subcon back. But it seems that Wart won’t be handing it Back so easily. Meanwhile, a lone subcon tries to get subcon back to normal themselves, while also looking for help.
The Heroes
The Heroes get a collaborative nightkill, along with that they can also each attack another of the 8-bits each night, taking a heart from them under most circumstances
Mario: starts with 5 hearts, can check how many hearts a player has left each night. However, that player will be alerted that they were inspected.
Luigi: Mario’s brother, twice in the game he can go on to alert so that anyone that seeks to attack him, he’ll grab their projectile and throw it back at them, inflicting the damage on them that he would have originally taken.
Peach: She can distract a member of the 8-bits each night, disabling their ability.
Toad: Twice in the game, during either day or night, can switch out the next Subspace Mushroom a player picks up for a poison mushroom which will cause whoever picks it up to lose a heart rather than get their health extended and fully restored.
The 8-Bits
Wart: Starts with 5 Hearts, is able to shoot bubbles at a player each night, taking away two of their hearts, if a vegetable is thrown at him on a night his mouth is open, he loses a heart.
Mouser: Can give a player a bomb each night.
Tryclyde: Thanks to having three heads, they can watch a player and learn who visited them each night.
Inspector Guy: Can Inspect a player each night to learn their color.
Mystic Ninji: every other night, he can give someone a subspace potion.
Shopkeeping Ninji: Can hide someone inside their shop each night, protecting them from harm and abilities that
night phase. Once in the game, they can lock all ways in to protect themselves from any kind of interaction with others. They start with 3 veggies,
but each time they protect someone, they must give them one of their veggies or other items.
Shy Guy: Regular Townie, each start with one veggie
Shy Guy
Shy Guy
Shy Guy
Shy Guy
Shy Guy
Nice Guy: Acts a bit too nice for being one the bad side so they flip as blue. Thinks their a regular shy guy.
Beezo: Could be mistaken for a subcon, so flips as Gold. Knows they are the Beezo.
Third Party
Subcon:
They are able to attack someone each night, taking away a heart. If any of the heroes target them, they’ll be recruited on the side of the Heroes. They can alternately inspect someone. They start with 4 Hearts.
Win Condtions
The Heroes: have an equal, or higher amount of heroes left than 8-bits and win alongside the third party.
The 8-Bits: Eliminate all the heroes and the Third party
Third Party: Win alongside the heroes or by being the last player standing.
Game MechanicsItemsSpoiler: showSpoiler: show
This is to prevent clutter in the phase change messages. Would you advice me to make them able to do it every night instead?ShadowStarX wrote:Wait I forgot to ask this in private before but why are the Journalist and the Propagandist one-time use abilities if I may ask? They're usually able to do stuff every night.
Yes, they usually have the ability every phase change.witchking666 wrote:This is to prevent clutter in the phase change messages. Would you advice me to make them able to do it every night instead?ShadowStarX wrote:Wait I forgot to ask this in private before but why are the Journalist and the Propagandist one-time use abilities if I may ask? They're usually able to do stuff every night.
Should I lower the character limit to 100 then?MECHDRAGON777 wrote:Yes, they usually have the ability every phase change.witchking666 wrote:This is to prevent clutter in the phase change messages. Would you advice me to make them able to do it every night instead?ShadowStarX wrote:Wait I forgot to ask this in private before but why are the Journalist and the Propagandist one-time use abilities if I may ask? They're usually able to do stuff every night.
The current game uses 250, and that is still a bit hard to use. You should know what I am talking about, look at the night two phase change and look at how that uses around 240-250 characters with a 250 limmit. 100 is not enough. Also, on Youtube messages during live streams, I rarely stay under 100 characters myself. So yeah, limmit should be more than 100, but should be there or you may get a book during a phase change. If I was the Journalist, I may end up writing five paragraphs, haha.witchking666 wrote:Should I lower the character limit to 100 then?MECHDRAGON777 wrote:Yes, they usually have the ability every phase change.witchking666 wrote: This is to prevent clutter in the phase change messages. Would you advice me to make them able to do it every night instead?
The Subcon one seems to interest me the most.MosaicMario wrote:I'd really like you to respond, but which should i submit in the M39/40 Host signups? The Subcon one, Ace Attorney one(Plan on overhauling it to make it actually fun), or Slime one?
This. Nuff said.practicalshorty014 wrote:The Subcon one seems to interest me the most.MosaicMario wrote:I'd really like you to respond, but which should i submit in the M39/40 Host signups? The Subcon one, Ace Attorney one(Plan on overhauling it to make it actually fun), or Slime one?