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Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:17 am
by Emral

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:22 am
by Alagirez
Wow another new NPCs and more features? Pawsome! :O Looking forward to the next beta.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:29 am
by Westretroman
I just took a huge dump of bricks after seeing that, mind blown.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:32 am
by Amyrakunejo
Enjl wrote:NEW BLOG POST
Chargin' Chucks! About bloody time.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:37 am
by Westretroman
Amyrakunejo wrote:
Enjl wrote:NEW BLOG POST
Chargin' Chucks! About bloody time.
I know right, they were one of the NPCs that I liked in Super Mario World.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 11:48 am
by ElectriKong
Enjl wrote:NEW BLOG POST
This must surely be the best thing in the history of SMBX since SMBX itself.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:14 pm
by RudeGuy
honestly i only hope that the chucks that throw football balls won't be spammed in levels.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:14 pm
by Julia Pseudo
Adding Chucks to the game is so crazy... that it's just crazy. This stuff is wild.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:26 pm
by Lila M-3210
With this Addition, it will be possible for me to make Super Mario Odyssey(Hack)'s Robo Chucks easily and insert them in a Space Level. I am excited. n.n

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:34 pm
by Amyrakunejo
RudeGuy07 wrote:honestly i only hope that the chucks that throw football balls won't be spammed in levels.
Same, except with Pitchin' Chucks (baseballs)

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:44 pm
by snoruntpyro
RudeGuy07 wrote:honestly i only hope that the chucks that throw football balls won't be spammed in levels.
It was an intense moral decision to go for accuracy or actual okayness in enemy design but ultimately I went for the former (but the football bounce heights are customizable).

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:48 pm
by Lila M-3210
Anything can be Spammable. I don't aim for the hardest levels, so my Chucks will behave themselves. Even the Robot ones.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 12:53 pm
by SpoonyBardOL
I mostly lurk here, but I did want to pop in and say that the work you guys are doing on SMBX 2.0 looks really impressive, and I appreciate all of you taking the time out of your day to put so much time and effort working on this. I really look forward to seeing what people make with it once it's all ready to roll.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 1:32 pm
by Snessy the duck
Darn, that's sum' cool NPCs there. The snake block reminds me a lot of the one from the Hello Engine, and you no longer have to replace the snifit to make a working spike enemy! Also, I would never have guessed that flying spinies would make it in! With the NPC array expanded, who knows what crazy NPCs we'll get!

Edit: Also, will we be able to request NPCs in this topic now? I'd love to see a fully functional Monty Mole!

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 1:59 pm
by Emral
Snessy the duck wrote:Darn, that's sum' cool NPCs there. The snake block reminds me a lot of the one from the Hello Engine, and you no longer have to replace the snifit to make a working spike enemy! Also, I would never have guessed that flying spinies would make it in! With the NPC array expanded, who knows what crazy NPCs we'll get!

Edit: Also, will we be able to request NPCs in this topic now? I'd love to see a fully functional Monty Mole!
I linked this page on the blog. You should take a look at it.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 2:10 pm
by Snessy the duck
Enjl wrote:
Snessy the duck wrote:Darn, that's sum' cool NPCs there. The snake block reminds me a lot of the one from the Hello Engine, and you no longer have to replace the snifit to make a working spike enemy! Also, I would never have guessed that flying spinies would make it in! With the NPC array expanded, who knows what crazy NPCs we'll get!

Edit: Also, will we be able to request NPCs in this topic now? I'd love to see a fully functional Monty Mole!
I linked this page on the blog. You should take a look at it.
Woah, that's a whole lotta NPCs there! Can't wait to see them in action!

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 4:21 pm
by timocomsmbx2345
Enjl wrote:
Snessy the duck wrote:Darn, that's sum' cool NPCs there. The snake block reminds me a lot of the one from the Hello Engine, and you no longer have to replace the snifit to make a working spike enemy! Also, I would never have guessed that flying spinies would make it in! With the NPC array expanded, who knows what crazy NPCs we'll get!

Edit: Also, will we be able to request NPCs in this topic now? I'd love to see a fully functional Monty Mole!
I linked this page on the blog. You should take a look at it.
I bet attempting to request an npc to be seen on this spreadsheet is prohibited (I bet it is because the request forum got archived for ridiculous reason).
Actually, i think most the things on there were my requests.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 4:32 pm
by Amyrakunejo
I'm really just getting into the nuts and bolts of this thing; the only stuff I'd want to see are more enemies from series like Mega Man, LoZ, Metroid, and can we have some Final Fantasy stuff, for once? Pokemon maybe? Yeah, some RPG elements would be a nice addition.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 5:03 pm
by Emral
Amyrakunejo wrote:I'm really just getting into the nuts and bolts of this thing; the only stuff I'd want to see are more enemies from series like Mega Man, LoZ, Metroid, and can we have some Final Fantasy stuff, for once? Pokemon maybe? Yeah, some RPG elements would be a nice addition.
Before we even consider adding those we want to finish the main 4 mario games' npcs. Those are more likely to be actually used by people.
timocomsmbx2345 wrote:I bet attempting to request an npc to be seen on this spreadsheet is prohibited
The spreadsheet is not for requesting, it's for claiming. If someone marks down an npc here, they promise that they will also make that npc.

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 08, 2017 5:08 pm
by FanofSMBX
Actually, shouldn't we wait until NPC-making technologies are further developed and easier before charging forth? This work is admirable, I'm just asking.