Topics about events/announcements that are no longer relevant.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sun May 08, 2016 2:40 pm
Mario_and_Luigi_55 wrote:Just small question. What's new except new launcher, starannie and characters?
Here's a full list of new additions except the ones you mentioned:
Inclusion of Lua
PNG file support for sprite replacements (image masks no longer need to be used)
Warp limit increased to 2000
Support for over 30-40 media types besides mp3
Per-episode and per-level sound override support (using .INI files)
Built-in PGE editor
Easy button for deleting saves
New intro level with jukebox-style music randomisation
SMBX version checking built-in
Episode version checking built-in
Fixed mushroom-lava bug
OpenGL Rendering Engine (substantially improved performance + video recording hooking support)
Framerate stabilisation
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PixelPest
- Link

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Postby PixelPest » Sun May 08, 2016 3:02 pm
PGE will also have an in-editor testing feature hopefully done by then (and the Legacy editor will be removed) and some new default APIs like Willhart's lava lotus API
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Emral
- Cute Yoshi Egg

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Postby Emral » Sun May 08, 2016 3:06 pm
PixelPest wrote:PGE will also have an in-editor testing feature hopefully done by then (and the Legacy editor will be removed) and some new default APIs like Willhart's lava lotus API
You can already do that on a more recent version of PGE. (0.3.1.10)
I think you wanna download the SMBX Integration config pack from here and use that: http://wohlsoft.ru/config_packs/
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WanderingTedium
- Goomba

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Postby WanderingTedium » Mon May 09, 2016 5:18 am
Just registered to ask a dumb question: I have a buttload of personally edited graphics plus a mess of custom enemy scripts set as my default mode of play. Will they be easily carried over to version 2.0?
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Emral
- Cute Yoshi Egg

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Postby Emral » Mon May 09, 2016 5:26 am
WanderingTedium wrote:Just registered to ask a dumb question: I have a buttload of personally edited graphics plus a mess of custom enemy scripts set as my default mode of play. Will they be easily carried over to version 2.0?
Chances are if you use them as the default set, stuff you play from other people will break.
You can make a backup of your sprites and scripts (I'm assuming you mean either txt files or lua apis) and they will carry over, although I suggest not replacing the default set of sprites.
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Aperrentis
- Shy Guy

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Postby Aperrentis » Mon May 09, 2016 8:30 pm
So...I made a few .ogg files. They have the proper metadata tags set as loop points, but they don't seem to be working correctly in the level I'm testing them in.
Right now the level is sitting in its own folder within the worlds file by itself. Do I need any other file to make the .ogg work correctly, like lunadll.lua or something similar?
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PixelPest
- Link

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Postby PixelPest » Mon May 09, 2016 9:51 pm
Aperrentis wrote:So...I made a few .ogg files. They have the proper metadata tags set as loop points, but they don't seem to be working correctly in the level I'm testing them in.
Right now the level is sitting in its own folder within the worlds file by itself. Do I need any other file to make the .ogg work correctly, like lunadll.lua or something similar?
Your music files should be in the same folder as your level. You don't use them any different than mp3's, wav's, etc. Just put the name of the music file with the file extension (level-song.ogg for example) in the "custom" music spot in the section settings and make sure you have "custom" selected. (Even if you have a music file in there you still need to select "custom".)
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Aperrentis
- Shy Guy

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Postby Aperrentis » Mon May 09, 2016 10:17 pm
PixelPest wrote:Your music files should be in the same folder as your level. You don't use them any different than mp3's, wav's, etc.
I should clarify, I'm keeping the music files separate from the level until they actually work.
When I say they don't seem to work correctly I mean they aren't looping properly. So I'm just wondering if I need another file to go together with both the level and music files.
EDIT: Disregard my entire situation. It was an oversight on my part when transferring samples at 48000 Hz to 44100. Completely different loop points.
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Masterchief
- Swooper

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Postby Masterchief » Wed May 11, 2016 4:55 am
Both, It has PGE editor and the launcher is quick 
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lotus006
- Spike

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Postby lotus006 » Wed May 11, 2016 6:11 am
I would like to love it, but the developpement is too slow and to much reported and not alot of people is seem anymore often on the forum look still abandonned 
When the near update will be out I will give a new opinion when it's done
But about PGE I wont use it yet because the engine is not fully playable as the 1.3.0.1 but I will give an another try when lua and engine will fully playable and will
be out from original engine :S
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Wed May 11, 2016 3:52 pm
lotus006 wrote:I would like to love it, but the developpement is too slow and to much reported and not alot of people is seem anymore often on the forum look still abandonned 
When the near update will be out I will give a new opinion when it's done
But about PGE I wont use it yet because the engine is not fully playable as the 1.3.0.1 but I will give an another try when lua and engine will fully playable and will
be out from original engine :S
Don't worry, while engine is not finished, you still use SMBX Integration pack with direct testing in original SMBX Engine (but you required for dev lunalua build, because current latest not supports yet that)
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lotus006
- Spike

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- Joined: Thu Sep 24, 2015 12:59 am
Postby lotus006 » Wed May 11, 2016 6:17 pm
Wohlstand wrote:lotus006 wrote:I would like to love it, but the developpement is too slow and to much reported and not alot of people is seem anymore often on the forum look still abandonned 
When the near update will be out I will give a new opinion when it's done
But about PGE I wont use it yet because the engine is not fully playable as the 1.3.0.1 but I will give an another try when lua and engine will fully playable and will
be out from original engine :S
Don't worry, while engine is not finished, you still use SMBX Integration pack with direct testing in original SMBX Engine (but you required for dev lunalua build, because current latest not supports yet that)
Mm thats weird I didnt posted this here Idk why this is here ?
but don't worry when is out of is testing, I'm sure it will be very nice  , is it possible about PGE to have the same disposition skin about the interface like the original legacy engine ?
at least It can be easyier to use it and when I will more confident I will switch to the new interface ?
I really don't know why my post is here, it should be in PGE thread no ?
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Thu May 12, 2016 1:53 am
lotus006 wrote: is it possible about PGE to have the same disposition skin about the interface like the original legacy engine ?
Go to "Help -> 'SMBX-like GUI'". To swtch back "Help -> Modern GUI"
Most of toolboxes you can show from "View" menu, but also on toolbar you have almost everything
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lotus006
- Spike

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- Joined: Thu Sep 24, 2015 12:59 am
Postby lotus006 » Thu May 12, 2016 1:29 pm
Wohlstand wrote:lotus006 wrote: is it possible about PGE to have the same disposition skin about the interface like the original legacy engine ?
Go to "Help -> 'SMBX-like GUI'". To swtch back "Help -> Modern GUI"
Most of toolboxes you can show from "View" menu, but also on toolbar you have almost everything
Cool , thanks for this info, I tried it back today since the 1st release of the alpha of 2.0 (december I think)
and it really more playable  and the alpha engine test level is good also  (Just the fireball shooting is weird without power lol)
But in the editor if I add tileset do I need to keep the file with me when I use it or it will integrate directly to the lvl file ?
and what we need to do if we share the lvl file ?
Thanks
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Thu May 12, 2016 4:57 pm
lotus006 wrote:(Just the fireball shooting is weird without power lol)
In the PGE's Laboratory you will have surprised update which later will be released and also sent to SMBX 2.0
lotus006 wrote:But in the editor if I add tileset do I need to keep the file with me when I use it or it will integrate directly to the lvl file ?
and what we need to do if we share the lvl file ?
All custom tilesets (*.tileset.ini files) are must be kept in custom directory of your level (those tilesets are will be specific for this level only) or in episode directory (if you sharing same tileset with all your levels in episode). Integrating of custom tilesets into lvl file impossible because SMBX-64 LVL format is very limited. That possible with LVLX and with SMBX-38A LVL files because those formats are supports extra data/parameters without breaking backward compatibility with older software versions (SMBX-1...64 files are NOT backward compatible with older versions, therefore older parser will reject file of newer version with parsing errors)
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Bluigi
- Snifit

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Postby Bluigi » Mon May 16, 2016 8:31 pm
When I run SMBXlauncher.exe, I get the error "QtCore5 (or so) is missing on your computer"
I need help 
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Mario_and_Luigi_55
- Spike

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- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Tue May 17, 2016 8:31 am
Bluigi wrote:When I run SMBXlauncher.exe, I get the error "QtCore5 (or so) is missing on your computer"
I need help 
Antivirus removed files probably. Restore files form quarantine
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CynicHost
- Level Reviewer

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Postby CynicHost » Wed May 18, 2016 6:33 am
Bluigi wrote:When I run SMBXlauncher.exe, I get the error "QtCore5 (or so) is missing on your computer"
I need help 
Try running vcredist_x86.exe from the SMBX folder
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lotus006
- Spike

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- Joined: Thu Sep 24, 2015 12:59 am
Postby lotus006 » Thu May 19, 2016 10:55 am
Hi, I just wanna ask about on the updates ?? Lunalua still very slow on update and the 2.0 who still reppeatly reported, but just the PGE is look now very good and still updated so what happening now ?
it's look like Mari0 or Crossover it's was very slow on update and cancelled after few months, I hope it's not happening for the 2.0
But on my side I stopped every stuff I was trying to do on the side for lua stuff and lost interrest now  maybe until the update will be very good and not indefinitely postponed 
sorry guys
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pixelgegner
- Spiny

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Postby pixelgegner » Fri May 20, 2016 8:11 am
lotus006 wrote:Hi, I just wanna ask about on the updates ?? Lunalua still very slow on update and the 2.0 who still reppeatly reported, but just the PGE is look now very good and still updated so what happening now ?
it's look like Mari0 or Crossover it's was very slow on update and cancelled after few months, I hope it's not happening for the 2.0
But on my side I stopped every stuff I was trying to do on the side for lua stuff and lost interrest now  maybe until the update will be very good and not indefinitely postponed 
sorry guys
sad to read that, you're very talented.
and at least as sad as delayin' 2.0 every few days for another few days or a week.
...and they got me every single turn 
but hey, it's done when it's done. and because its free, I can handle some more delays. my only wish is that its still get a release 
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