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Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:30 pm
by Superiorstar
Radishl wrote:
Here's something to think about.

The leves theme is brown and there's a monster that happens to be blue, should I turn him brown just because most of the gfx are brown?

The thing with levels now a days that piss me off is how everyone makes every single freaking thing in a level one single color.
NPCs are a different story
Imagine your going though a black and white castle, then at the mid-way point a shade of yellow comes from an alternate tileset, then green from a another tileset, then brown from another, it would look like cow turds.

the NPCs can stay the same unless you have ideas or something.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:36 pm
by silent_
Superiorstar wrote:Imagine your going though a black and white castle, then at the mid-way point a shade of yellow comes from an alternate tileset, then green from a another tileset, then brown from another, it would look like cow turds.
Except I had two different shades of brown and two different shades of green.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:40 pm
by Superiorstar
Kep wrote:
Superiorstar wrote:Imagine your going though a black and white castle, then at the mid-way point a shade of yellow comes from an alternate tileset, then green from a another tileset, then brown from another, it would look like cow turds.
Except I had two different shades of brown and two different shades of green.
Exactly, two different shades of of a color don't really go together.
Like per say if there was a dark color of blue, and a light blue if you use it randomly all over the place it would look bad.
Edit: I'm gonna stop here I'm getting of topic.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:44 pm
by MrPunchia
Murphmario wrote:Here are my attempts to make better versions of SamyPlaysSMBX's thwomp pack:
ImageImageImageImage
Only the thwomps are by me. Also would have posted this earlier, if it weren't for the forum getting DDoS'd.
Honestly, the third one looks more like a glass thwomp.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:44 pm
by Waddle

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:45 pm
by vitellaryjr
Murphmario wrote:Here are my attempts to make better versions of SamyPlaysSMBX's thwomp pack:
ImageImageImageImage
Only the thwomps are by me. Also would have posted this earlier, if it weren't for the forum getting DDoS'd.
These Thwomps look nice. I think the lava one could use a bit more shading, though.
zlakergirl357 wrote:
Spoiler: show
Image
This is good. All the GFX look nice together, and none of it clashes. (If my definition of clashing is correct.)

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:50 pm
by bossedit8
You thought I was dead by making new screenshots...

One of the Forms I am trying to make:

Image

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 12:53 pm
by Murphmario
MrPunchia wrote:Honestly, the third one looks more like a glass thwomp.
It could also be a glass thwomp I guess. Yeah, I agree with you there.
Vitellaryjr2003 wrote:These Thwomps look nice. I think the lava one could use a bit more shading, though.
Blame Chad, I used his interior lava block as a base. Same with Valtteri and his expanded ice block tileset.

These will be included in the upcoming release of my graphics pack. Also, nice forms boss Bossedit8.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 2:41 pm
by Eternity
No, we shouldn't be blaming Chad. You should probably do some shading for it to actually fit the Thwomp, and not just copy-paste the texture. Also, is it possible to make the lava animated? It would be interesting, but I haven't experimented with that in a while so I'm not sure.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 3:31 pm
by glitch4
water level 1-2

Image

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 4:06 pm
by Murphmario
Aeon wrote:No, we shouldn't be blaming Chad. You should probably do some shading for it to actually fit the Thwomp, and not just copy-paste the texture. Also, is it possible to make the lava animated? It would be interesting, but I haven't experimented with that in a while so I'm not sure.
Yes, but lazy.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 18, 2015 4:20 pm
by bossedit8
Progress going on on EoSD Extra Stage... yeah, this is gonna be fun:

Image

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 12:25 am
by MECHDRAGON777
bossedit8 wrote:Progress going on on EoSD Extra Stage... yeah, this is gonna be fun:

Image
His looks interesting, and I can not wait to see how may flaws I can find in he level! The main flaw I see is that it requires spin jumping! It looks extremely easy as well, even without the ability to hover! ^_*

I thought extra was supposed to be hard!

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 3:11 am
by DatDude
zlakergirl357 wrote:
Spoiler: show
Image
Must...have...tileset...

But still, level looks pretty interesting. What do the skull boxes replace? Because it seems like you have to go down them somehow.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 4:16 am
by bossedit8
MECHDRAGON777 wrote:I thought extra was supposed to be hard!
You will see how incredibly difficult it gets... currently it is not that much to Show it here but that will be coming up at the later times once it has been released.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 5:33 am
by reghrhre
DatDude wrote:
zlakergirl357 wrote:
Spoiler: show
Image
Must...have...tileset...
It can be found in my GFX pack assuming that thing still exists.
And the design looks pretty cool, zlaker

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 10:13 am
by Choco
Nobody ever looks at my project thread so I'll put this here.
Spoiler: show
Image

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 1:16 pm
by DimitrisPowerSeven
World 11 of my project.
Spoiler: show
Image

Choco wrote:Nobody ever looks at my project thread so I'll put this here.
Spoiler: show
Image
Wow the level looks really nice.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 1:39 pm
by zlaker
DatDude wrote:
zlakergirl357 wrote:
Spoiler: show
Image
Must...have...tileset...

But still, level looks pretty interesting. What do the skull boxes replace? Because it seems like you have to go down them somehow.
As reghrhre said it was made by him and you can find it in his graphic pack. And about the skull boxes, you can actully blow them up by tossing bombs at them. Also thanks for the nice comment reghrhre.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 19, 2015 7:16 pm
by reghrhre
Videos a little choppy. No one's ever found this secret level in LFFTMK so I thought I'd show it off.