Big thanks, but it don't help.
I remember ...
A few weeks ago worked version 1.0.1.3 yet and today
I have tried again to see if that still works, but also that no longer works.
The same error at the same time ...
EDIT:
A new error ...
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Fri Jun 26, 2015 12:31 pm
by Axiom
but what does it mean
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Fri Jun 26, 2015 1:17 pm
by Pilzinsel64
Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Fri Jun 26, 2015 4:43 pm
by Axiom
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
i program too you know, i used visual basic for 2 years before switching to C# and Java.
can you translate the error?
EDIT: i'm just gonna try it for myself now that ghosthawk put it on github
EDIT2: No issues for me. The latest version of the code is available at his GitHub repo, https://github.com/GhostHawk10/VSMBX-Source
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Fri Jun 26, 2015 8:31 pm
by Axiom
AeroMatter wrote:
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.
another factor: is he even running the latest source?
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sat Jun 27, 2015 4:45 am
by Pilzinsel64
Luigifan2010 wrote:
AeroMatter wrote:
Pilzinsel64 wrote:Ooookay! I think I know the some errors ...
The Positions of curser in the Levelwindow and the Strings in the Debugwindows ...
something does not so accurate.
I do not know because of well, so I can not say exactly what it is.
Please come about it again benefit Wohlstand ...
You're not exactly being clear here. Screenshots of what is wrong would be appreciated.
another factor: is he even running the latest source?
Every Version does not working ...
Every Source does not working ...
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sat Jun 27, 2015 8:41 am
by Axiom
The only factor I can think of is that you're in another localisation. But then again, no one else has had this problem so it's weird
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Tue Jul 07, 2015 3:55 pm
by aero
Thwomps are added. Next up, boos.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sat Jul 11, 2015 4:32 pm
by aero
More AIs added.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sat Jul 11, 2015 5:07 pm
by andreepika11233
Your npcs are falling too fast and the spiny egg shell is too fast.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sat Jul 11, 2015 5:18 pm
by aero
andreepika11233 wrote:Your npcs are falling too fast and the spiny egg shell is too fast.
NPCs fall depending on the gravity level set.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 5:55 pm
by Julia Pseudo
Oh, nice, you can set a gravity level? That's a nice step up from SMBX on its own. Can you set it on a per-NPC basis or does it affect the whole level?
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 8:52 pm
by aero
Pseudo-dino wrote:Oh, nice, you can set a gravity level? That's a nice step up from SMBX on its own. Can you set it on a per-NPC basis or does it affect the whole level?
It's been a feature for a while now. It is on a whole level basis.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 11:02 pm
by SMBXxer
Why does VSMBX contain a PuP?
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 11:10 pm
by aero
SMBXxer wrote:Why does VSMBX contain a PuP?
What do you mean?
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 11:13 pm
by SMBXxer
AeroMatter wrote:
SMBXxer wrote:Why does VSMBX contain a PuP?
What do you mean?
A potentially unwanted program, I got an alert from my security software.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Sun Jul 12, 2015 11:20 pm
by aero
It might be the installer. I'll just upload the ZIP file from now on. Other people have said similar things are popping up.
Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Mon Jul 13, 2015 3:33 am
by SMBXxer
I found out the name of the PuP.
It is called Multiplug.
Is that something you used in dev?