Trace42 wrote:im suprised how fast this is going! in the version i have right now, the run jumps are like in super mario world, are you gonna keep that? hopefully yes, because then my brother might get more intrested in it cause he cant control smb3 jumps. by the way, why is the loading screen shown in bossedits video styled like the asmbxt stuff?
Currently it is hard for me to control the character properly.
I think that is mainly due to the differences in acceleration between being on the floor and being in the air. Like in SMBX and most normal mario games, there is a force that slows you down automatically when you are on the floor and stop pressing an arrow key. Without that force you obviously would just continue running into the same direction even though you stopped pressing any buttons. That force usually is not active when you are in the air, so even though you don't press to the right or left anymore, you still can keep momentum by continuously jumping. (Actually I think in SMBX there also is a force that slows you down while jumping, but it only slows you down to walking speed, it won't slow you down any further, in PGE you can keep running speed in the air when not pressing any arrow keys)
I think that slow down works differently in PGE than it does in SMBX. I assume that the force in SMBX only exists when you actually don't press right or left, while in PGE it also is there when you are trying to run or walk on the floor. That means that the force will reduce your acceleration when you are starting to walk/run. The 'walkingforce' (acceleration for walking that can be found in lvl_characters.ini) is very high for that reason, it has to be high in order to withstand the slowdown force. But since jumping isn't effected by that slow down, jumping will give you the acceleration of the full 'walking force', making jumping the best way to accelerate from standing still, and that feels a little strange in my opinion, it also is hard to control since the acceleration is so fast compared to the acceleration on the ground, you get such a sudden boost as soon as you start jumping. For some reason your acceleration is even better when duck jumping, but I have nor explanation for that, is the acceleration doubled somehow when duck jumping?
That force in PGE actually also helps you slowing down when pressing the left arrow key after you ran to the right. You slow down by the amount of the left running acceleration plus the slow down of that force. While you are in the air you only have the acceleration for going left that slows you down, so it takes much longer for you to stop when you are in the air, that also makes controling the jump harder in my opinion. In SMBX deceleration on the floor and in the air is about the same.
Edit: I think I feels better when changing 'walkinforce' to something like 1200, then the acceleration between being in the air and on the floor doesn't feel that high anymore. Also the acceleration when being on the floor feels more on par with SMBX. Won't change that jumping is the best way to accelerate, though.