Page 5 of 50

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 08, 2015 7:34 am
by Radishl
Squishy Rex wrote:Well, Kirby's Adventure it is then...

Image
Looks really sexy, keep up the good work!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 08, 2015 9:34 am
by RudeGuy
Big screenshots:
Spoiler: show
Image
Little screenshots:
ImageImage
ImageImage

The level is finished now, it just needs some overall testing.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 08, 2015 11:37 am
by Superiorstar
Pivot40Channel wrote:
Spoiler: show
Image
What ? Screen hot
It looks like it needs BGOs, it makes it look more lively. Also the filling in the clouds is cut-off.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 08, 2015 5:11 pm
by YoshiGo99
New level, Cactus Chasm. I still need to add rocks in the Sand (made by Shikaternia) and I will need to add a wall behind everything, but I like how it is turning out.

Music that will be used: Dry Dry Dunes by Syntope

Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 08, 2015 8:02 pm
by Mikepjr
Squishy Rex wrote:Well, Kirby's Adventure it is then...

Image
I did this already actually, just never got around to releasing anything.
I even went in and added some more detail.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 3:26 am
by DatDude
RudeGuy07 wrote:Big screenshots:
Spoiler: show
Image
Little screenshots:
ImageImage
ImageImage

The level is finished now, it just needs some overall testing.
The lava in the third small screenshot seems impossible to jump over, even with a spinjump.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 4:36 am
by Squishy Rex
Vegetable Valley Level 1 is now complete!
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 6:23 am
by Radishl
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
Spoiler: show
Image
Someone needs to make a Kirby-esque episode out of these!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 7:09 am
by Chip Potato
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
Spoiler: show
Image
The outline for the long slopes don't match the outlines of the other tiles. Otherwise, it looks pretty good!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 8:06 am
by RudeGuy
DatDude wrote:The lava in the third small screenshot seems impossible to jump over, even with a spinjump.
It's very easy to jump on it, actually.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon Feb 09, 2015 8:22 am
by h2643
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
Spoiler: show
Image
Jes
can't wait for the final release of this product and good luck on ripping more stuff (if you're planning to)!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 2:14 am
by Alagirez
My currently level : level 149, Dice World
Spoiler: show
give feedback!
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 7:27 am
by JupiHornet
andialifbatara wrote:My currently level : level 149, Dice World
Spoiler: show
give feedback!
Image
No offense, but that looks pretty bad.
The spam of dice and the dungeon background is a bit overwhelming.

Sorry D:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 12:00 pm
by SilverDeoxys563
andialifbatara wrote:My currently level : level 149, Dice World
Spoiler: show
give feedback!
Image
With interesting levels come mixed opinions. I think that the way you used the dice looks really good, actually. How do the red mushrooms work? Also, is that background animated? It looks like an okay fit with this level, but the background could use some dice in it too.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 12:08 pm
by h2643
SilverDeoxys563 wrote:I think that the way you used the dice looks really good, actually.
Same opinion. The GFX is taken from Airship's graphics pack iirc, so you can see how they work there.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 8:57 pm
by Alagirez
Turtwig wrote:
andialifbatara wrote:My currently level : level 149, Dice World
Spoiler: show
give feedback!
Image
No offense, but that looks pretty bad.
The spam of dice and the dungeon background is a bit overwhelming.

Sorry D:
It's not dungeon background. it's special block background
SilverDeoxys563 wrote:
andialifbatara wrote:My currently level : level 149, Dice World
Spoiler: show
give feedback!
Image
With interesting levels come mixed opinions. I think that the way you used the dice looks really good, actually. How do the red mushrooms work? Also, is that background animated? It looks like an okay fit with this level, but the background could use some dice in it too.
1. yes, it is animated
2. the red mushrooms is just background
3. I don't have dice background, so I using special block background
h2643 wrote:
SilverDeoxys563 wrote:I think that the way you used the dice looks really good, actually.
Same opinion. The GFX is taken from Airship's graphics pack iirc, so you can see how they work there.
uh... i forgot to credit him..... thanks for your comment!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 10, 2015 11:47 pm
by bossedit8
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 11, 2015 1:50 am
by Alagirez
bossedit8 wrote:Image
looks like kaizo level, but good design!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 11, 2015 6:34 am
by Destiny
andialifbatara wrote:
bossedit8 wrote:
Spoiler: show
Image
looks like kaizo level, but good design!
It's a remake of one.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 11, 2015 7:41 am
by Emral
andialifbatara wrote: 2. the red mushrooms is just background
3. I don't have dice background, so I using special block background
To 2:
They don't look like background objects. You should make them more distinct as not interactable tiles. Maybe darken them or take some colours off, or have only the outline present, maybe?

To 3:
When I made the special block tileset, I didn't have a special block background. So I made one myself. It's not that difficult, honestly: Imagine you're building a SMBX level, but in Paint.net by copypasting your desired tile into the desired space. This is literally the easiest way to make a background and I'm sure you won't fail if you tried.