Topics that have reached 100 pages.
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Radishl
- Guest
Postby Radishl » Sun Feb 08, 2015 7:34 am
Squishy Rex wrote:Well, Kirby's Adventure it is then...

Looks really sexy, keep up the good work!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Feb 08, 2015 9:34 am
Big screenshots:
Little screenshots:


The level is finished now, it just needs some overall testing.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Feb 08, 2015 11:37 am
Pivot40Channel wrote:
What ? Screen hot
It looks like it needs BGOs, it makes it look more lively. Also the filling in the clouds is cut-off.
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YoshiGo99
- Tweeter

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Sun Feb 08, 2015 5:11 pm
New level, Cactus Chasm. I still need to add rocks in the Sand (made by Shikaternia) and I will need to add a wall behind everything, but I like how it is turning out.
Music that will be used: Dry Dry Dunes by Syntope

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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Sun Feb 08, 2015 8:02 pm
Squishy Rex wrote:Well, Kirby's Adventure it is then...

I did this already actually, just never got around to releasing anything.
I even went in and added some more detail.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Feb 09, 2015 3:26 am
RudeGuy07 wrote:Big screenshots:
Little screenshots:


The level is finished now, it just needs some overall testing.
The lava in the third small screenshot seems impossible to jump over, even with a spinjump.
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Squishy Rex
- Tellah

- Posts: 1985
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Mon Feb 09, 2015 4:36 am
Vegetable Valley Level 1 is now complete!
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Radishl
- Guest
Postby Radishl » Mon Feb 09, 2015 6:23 am
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
Someone needs to make a Kirby-esque episode out of these!
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Mon Feb 09, 2015 7:09 am
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
The outline for the long slopes don't match the outlines of the other tiles. Otherwise, it looks pretty good!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Feb 09, 2015 8:06 am
DatDude wrote:The lava in the third small screenshot seems impossible to jump over, even with a spinjump.
It's very easy to jump on it, actually.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Mon Feb 09, 2015 8:22 am
Squishy Rex wrote:Vegetable Valley Level 1 is now complete!
Jes
can't wait for the final release of this product and good luck on ripping more stuff (if you're planning to)!
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Alagirez
- Ludwig von Koopa

- Posts: 3616
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Tue Feb 10, 2015 2:14 am
My currently level : level 149, Dice World
give feedback!

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JupiHornet
- Boom Boom

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Postby JupiHornet » Tue Feb 10, 2015 7:27 am
andialifbatara wrote:My currently level : level 149, Dice World
give feedback!

No offense, but that looks pretty bad.
The spam of dice and the dungeon background is a bit overwhelming.
Sorry D:
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Tue Feb 10, 2015 12:00 pm
andialifbatara wrote:My currently level : level 149, Dice World
give feedback!

With interesting levels come mixed opinions. I think that the way you used the dice looks really good, actually. How do the red mushrooms work? Also, is that background animated? It looks like an okay fit with this level, but the background could use some dice in it too.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Tue Feb 10, 2015 12:08 pm
SilverDeoxys563 wrote:I think that the way you used the dice looks really good, actually.
Same opinion. The GFX is taken from Airship's graphics pack iirc, so you can see how they work there.
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Alagirez
- Ludwig von Koopa

- Posts: 3616
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Postby Alagirez » Tue Feb 10, 2015 8:57 pm
Turtwig wrote:andialifbatara wrote:My currently level : level 149, Dice World
give feedback!

No offense, but that looks pretty bad.
The spam of dice and the dungeon background is a bit overwhelming.
Sorry D:
It's not dungeon background. it's special block background
SilverDeoxys563 wrote:andialifbatara wrote:My currently level : level 149, Dice World
give feedback!

With interesting levels come mixed opinions. I think that the way you used the dice looks really good, actually. How do the red mushrooms work? Also, is that background animated? It looks like an okay fit with this level, but the background could use some dice in it too.
1. yes, it is animated
2. the red mushrooms is just background
3. I don't have dice background, so I using special block background
h2643 wrote:SilverDeoxys563 wrote:I think that the way you used the dice looks really good, actually.
Same opinion. The GFX is taken from Airship's graphics pack iirc, so you can see how they work there.
uh... i forgot to credit him..... thanks for your comment!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Feb 10, 2015 11:47 pm
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Alagirez
- Ludwig von Koopa

- Posts: 3616
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Postby Alagirez » Wed Feb 11, 2015 1:50 am
bossedit8 wrote:
looks like kaizo level, but good design!
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Feb 11, 2015 6:34 am
andialifbatara wrote:
looks like kaizo level, but good design!
It's a remake of one.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Feb 11, 2015 7:41 am
andialifbatara wrote:
2. the red mushrooms is just background
3. I don't have dice background, so I using special block background
To 2:
They don't look like background objects. You should make them more distinct as not interactable tiles. Maybe darken them or take some colours off, or have only the outline present, maybe?
To 3:
When I made the special block tileset, I didn't have a special block background. So I made one myself. It's not that difficult, honestly: Imagine you're building a SMBX level, but in Paint.net by copypasting your desired tile into the desired space. This is literally the easiest way to make a background and I'm sure you won't fail if you tried.
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