Page 5 of 12
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 5:20 pm
by HeroOfRhyme
There is still only a 1/3 chance it was the Witch.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:00 pm
by TLtimelord
It would be best for the witch to claim if they are still alive to prevent confusion, assuming the last mafia won't claim. Nevertheless, the witch should sacrifice themself to end the confusion and this needless snapping between Gohan and Nickname.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:03 pm
by HeroOfRhyme
"needless snapping" I'm not snapping, I'm stating points. Also I agree to that, since the mafia and SK can't kill the Witch, then they should role claim
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:10 pm
by TLtimelord
Privately or publicly works fine.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:14 pm
by HeroOfRhyme
Also I'm not entirely that important so I'll go ahead and role claim as a freemason. My plan was going to be to tell the sheriff, so there isnt a wasted inspection on the other two freemasons, but I'm just revealing myself. They shall stay hidden.
Why am I role claiming? No idea. But I am just a purple townsperson. Nothing all that important.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:29 pm
by MacheTheFerret
I kinda feel that the freemason idea is pointless. Just an opinion.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:31 pm
by HeroOfRhyme
Same.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:35 pm
by MacheTheFerret
Gohan wrote:Same.
It just kinda feels tack-on, don't you think?
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:35 pm
by MacheTheFerret
PaperPlayerX wrote:Gohan wrote:Same.
It just kinda feels tack-on, don't you think?
*tacked on
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:38 pm
by HeroOfRhyme
i guess. but at least you get to know who two others are, so you can do some for sure planning without being clueless.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:40 pm
by MacheTheFerret
Gohan wrote:i guess. but at least you get to know who two others are, so you can do some for sure planning without being clueless.
True. At least with the freemasons, if a freemason is getting gang-banged with lynch votes, the other freemasons can support.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 6:50 pm
by HeroOfRhyme
I suppose.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 9:25 pm
by Julia Pseudo
I had heard about the freemason concept before and it just sounded like a cool idea to me. If people don't like it I won't include it in future games I design though, that's good to know.
Re: M12: Night... of the Mafia - NIGHT 2
Posted: Mon Dec 15, 2014 11:31 pm
by Julia Pseudo
NIGHT 2 has ended!
Choco walked out of his front door only to meet with a mysterious assassin who knifed him in the stomach.
Choco has died!
GLD4 was walking on a seaside cliff when someone pushed him off. He didn't survive the fall.
GLD4 has died!
It is now DAY 2! Day 2 will end at 8:00 PM PST, December 16.
Also, since TheTurnipLord seems to be inactive, his role has been given to 8bitmushroom. Welcome aboard, 8bit!
Re: M12: Night... of the Mafia - DAY 2
Posted: Mon Dec 15, 2014 11:36 pm
by Danny
Can I get a summary of the last 8 pages?
Re: M12: Night... of the Mafia - DAY 2
Posted: Mon Dec 15, 2014 11:44 pm
by HeroOfRhyme
8bitmushroom wrote:Can I get a summary of the last 8 pages?
Discussing possible roles/regular night 1 spam. Night ends, jacob and littleboo die, day one everyone votes safety, zeldamaster12 gets owned. Enter night two, silent as hell, talk about freemasons, i roleclaim as freemason. Night two ends, Choco and GLD4 conked it. Enter day two.
That sort of sucks, regardless. At least it clears my suspicion of GLD4. Hmm... and.. there was only two kills last night again so that implies that the SK or Vigilante didnt kill last night. Hrm..
Re: M12: Night... of the Mafia - DAY 2
Posted: Tue Dec 16, 2014 4:03 am
by Danny
Since we've called for safety the first day, is it safe to assume that the Consort and the Thug are both dead? Because the Witch and the Godfather are immune to nightkills, meaning that the Serial Killer or Vigilante couldn't have killed either, so it's best to assume that the Consort and Thug are dead.
If we get rid of the Godfather, the Mafia will no longer be a threat to us, and we will have much more time to eliminate the Serial Killer. Do we have any leads, currently?
Re: M12: Night... of the Mafia - DAY 2
Posted: Tue Dec 16, 2014 4:13 am
by HeroOfRhyme
What do nightkills have to do with lynching? Zeldamaster could've been the witch. Lets assume not. Also no leads on anyone else. I'm suspecting Nickname currently though.
Re: M12: Night... of the Mafia - DAY 2
Posted: Tue Dec 16, 2014 4:42 am
by Danny
Gohan wrote:What do nightkills have to do with lynching?
I never said anything about lynching other than you voted for safety, and the odd chances of that person being the Witch is slim. We can safely assume that the Consort and the Thug are both dead, and only the Godfather and Serial Killer remain.
Re: M12: Night... of the Mafia - DAY 2
Posted: Tue Dec 16, 2014 5:33 am
by underFlo
Gohan wrote:What do nightkills have to do with lynching? Zeldamaster could've been the witch. Lets assume not. Also no leads on anyone else. I'm suspecting Nickname currently though.
Good thing you always give so many reasons as to why you suspect someone.