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Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Thu Mar 26, 2015 1:25 pm
by StarBot
Is there any video tutorial on how to install this. Trying to install this myself is getting really frustrated.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Thu Mar 26, 2015 3:29 pm
by Kevsoft
Is it so hard?
Just download the "Full installation" with "Include complete standalone base game" checked, download it, unpack it and start the game.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Thu Mar 26, 2015 4:16 pm
by StarBot
Kevsoft wrote:Is it so hard?
Just download the "Full installation" with "Include complete standalone base game" checked, download it, unpack it and start the game.
Wait, you included a standalone version with the mod?

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Thu Mar 26, 2015 4:24 pm
by Kevsoft
Uhm... yes?
Spoiler: show
Image

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Thu Mar 26, 2015 6:09 pm
by StarBot
Kevsoft wrote:Uhm... yes?
Spoiler: show
Image
Sorry if this sound confusing, but I know how to install it, just making it work it's the promblem

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Fri Mar 27, 2015 2:03 am
by Kevsoft
StarBot wrote:
Kevsoft wrote:Uhm... yes?
Spoiler: show
Image
Sorry if this sound confusing, but I know how to install it, just making it work it's the promblem
Start the game and test if you see the LunaLua version on the top left corner of the game (in the menu).
alti0204 wrote: I wondering how can I use a variable for every levels in the espisode. Will it be save when I exit?
You can use the Data-Class.
alti0204 wrote: what is DOUBLE class? what is "respawn and centered?
Double class is just a float number like 3.1493
Respawn means a generator
Centered mean that the NPC will spawn in the middle of the x,y coordinates.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Fri Mar 27, 2015 7:10 pm
by Murphmario
You should REALLY fix the music. You see, people often use custom music, and the music issues are of bad benefit to those who want to play custom episodes, as they would have to manually make the music compatible, which is a waste of time. Not to mention that some of the default music also has this issue.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 2:18 am
by Kevsoft
I see the problem, maybe I can make a resampler converting that in the background.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 5:09 am
by Wohlstand
Hey, I made a small autotool which will fix all non-44100hz musics in all subfolders where you will put them:
https://drive.google.com/open?id=0B3QNP ... authuser=0

How to use:
1) unpack archive into "worlds" folder
2) run "MusicFixer.bat" file and wait while all musics will be fixed.
This thing will fix ALL musics in all installed SMBX episodes.
You also can edit "MusicFixer.bat" to define target episode folder which will be fixed.

Good Music Forever! Image

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 6:29 am
by SMBXzocker
My virus scanner says this is a malicious file. Is that correct?

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 6:37 am
by Mable
No, it's not.

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 10:20 am
by alti0204tri
Sorry.
I'm using lunalua.
The SDL mixers often mix the custom musics and make them to fast.
How can I use it if I want or disable if I don't?

Re: LunaLua - Lunadll with lua [Now with Overworld]

Posted: Sat Mar 28, 2015 10:56 am
by Wohlstand
alti0204tri wrote:Sorry.
I'm using lunalua.
The SDL mixers often mix the custom musics and make them to fast.
How can I use it if I want or disable if I don't?
Reason of fast music is less than 44100 hz sample rate.
Apply this script to your episodes and everything will works file: http://www.smbxgame.com/forums/v ... 16#p131116

In the PGE Editor starts from 0.3.0 you can open level with wrong musics and go to "Tools -> External tools -> Convert audio (SoX)", then choice: music of current section or all connected musics to this level and click "start". Wait some minutes and all custom musics of this level will be fixed. PGE Editor uses SDL mixer too, therefore results of conversion you will hear instantly when conversion will be completed

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Sun Mar 29, 2015 5:13 am
by Kevsoft
Added a poll, see the main post.

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Thu Apr 02, 2015 5:54 pm
by Wohlstand
Hello!
I notify you about technical works on the wohlnet.ru server!

Why I should post notify in the separated post? Because with downing of server temporary will be inaccessible PGE Wiki with official LunaLUA documentation and public builts, so I will temporary upload them to my Google Drive before I will start works on server. What about builts of PGE: I have the server space on the GNA.org for it, so, PGE builts will be available anyway.

The server will be temporary down from 0:00 UTC+3 at april 3 2015 because technical works will be started. With downing of server will also be down all working services include web-hosting, mail and XMPP.

Apologize for the provided inconveniences!

EDIT:
LunaLUA builts are available here:
https://drive.google.com/folderview?id= ... e_web#list

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Thu Apr 02, 2015 9:35 pm
by alti0204tri
Hope the server will be fix soon... I'm learning the lunalua with the API....

Btw, can I change the amount of coins? If it's possible I may put a shop in my levels.

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Mon Apr 06, 2015 1:55 am
by Wohlstand
alti0204tri wrote:Hope the server will be fix soon... I'm learning the lunalua with the API....
Don't worry, everything works now ;-)
All technical works are completed! (Read more)

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Mon Apr 06, 2015 10:08 pm
by alti0204tri
Hello there.
Today I access the API and see some changes:
The global function (level) and the functions that I have seen for along time now is in 'Old function (for lunaluna v0.6*)'
What does it mean?

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Tue Apr 07, 2015 2:25 am
by Kevsoft
LunaLua v0.7 is still in development, but I already added the documentation for it.

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Posted: Tue Apr 07, 2015 11:48 am
by alti0204tri
Can we use lunalua v6 function with new version?