I played everybody's most recent level, and I would like to give feedback on what I think about them.
zlakergirl357: Nice mushroom house level. It's quite similar to the ones from The Invasion 2, and serves it's purpose quite well. Good Job.
Shinbison-Kof: Sorry, but I couldn't play your level. The computer that I am currently working with sucks, and it does not want to cooperate when attempting to extract rar files. I'll have to wait until I get to my other house to play it.
Dark-Mecha77: I have quite a bit to say about your level. It was a nice linear forest run, similar to that of the original SMW forest levels. The wooden layers were really impressive and I can see that it might have taken a long time to prefect them to the way they are now. There are some things in this level that need to be looked at, though.
-The SMB3 music felt really off in the SMW forest level. I think it would sound a lot better if you changed it to the SMW overworld theme.
-I completely understand that you had to remove a significant portion of the decoration when changing this level from SMB3 to SMW. While the level's decoration seemed fine in the first one, it isn't that great now. That can be fixed, though! What this level really needs is some SMW trees and canopy. To be clear, I'm talking about the SMW trees (background-52). I can understand if you might not want to place the tree canopy throughout the level considering that it might take a while, but I think the level would look a lot better if you did.
-There are a lot of SMB3 styled or recolored things in this forest which could be improved. I have prepared a folder that has just about everything you need. All you have to do is copy the items in this folder and paste them into your level.
https://www.sendspace.com/file/9qexxg You should still replace the SMB3 coins with SMW ones, and replace the SMB3 1-up mushrooms with SMW ones as well. Every other graphical mismatch has been taken care of in the download link that I have provided.
-The midpoint should not be placed on a sizable. If you jump below it and onto the darker side of the midpoint, then you will see cutoff.
-This is more of a question for Valtteri, but it relates to this level so I'll mention it here. How easy do you want it to be to access the shadow realm door? Should the player have access to it automatically, or should it be a bit more of a challenge to get to? I ask this because I didn't make it very obvious in my level, but a lot of the levels I've tested usually have the door right at the beginning of the level, such as this one. What do you prefer?
SuperMario7: I really liked your level. It was a nice trek across mountain-like terrain with plenty of p-switch runs to make it exiting. They were used in a number of different ways and were just about flawlessly executed, especially in the shadow realm. There are a few things I found that could be improved, though.
-At the start of the level, there is a dino that gets caught in a small space between the wall and a pipe, which looks a bit odd considering how fast it runs. The dino could be removed to prevent this.
-At the end of the level, it is possible to run fast and jump across the pit to get the exit without the help of the p-switch. You could either increase the size of the pit or get rid of the p-switch tiles and lava in that area all together.
-Delete the midpoint in the shadow realm to prevent the player from warping between that one and the one in the normal realm irregularly.
Regarding my level, I've made pretty good progress with it. I think I'm going to be busy this week, so I'm not sure when it will be finished, but I thought I'd mention that I'm making progress.