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KateBulka
- Dolphin

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Postby KateBulka » Wed Dec 17, 2014 6:43 am
Turtwig, i wanna became level designer in your project also world 2 is desert, if no just say what the style of world 2 and i will pm levels.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Wed Dec 17, 2014 6:45 am
MyNameIsEric52 wrote:Turtwig, i wanna became level designer in your project also world 2 is desert, if no just say what the style of world 2 and i will pm levels.
In this project World 2 is beach.
Look through the list of open levels and tell me the one you want to design.
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Wed Dec 17, 2014 7:38 am
I'll design one of the beach levels, but that 1-5 screenshot isn't the level I made. That's the one somebody submitted before World 2 came out, even though all the levels were taken.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Thu Dec 18, 2014 3:50 pm
Oops, sorry : P
Edit: Choco's level screenshot should be fixed in the next few hours
Last edited by bossedit8 on Sun Dec 21, 2014 5:12 am, edited 2 times in total.
Reason: Merged Post
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Fri Dec 19, 2014 7:35 am
By the way, the world screenshot shows quite a few paths that are way too close together. The way it's laid out now, beating the fortress would unlock both the star warp and the pipe to world 3.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Fri Dec 19, 2014 7:39 am
Flying Brick wrote:By the way, the world screenshot shows quite a few paths that are way too close together. The way it's laid out now, beating the fortress would unlock both the star warp and the pipe to world 3.
I know ;-;
I'll fix it once the levels are placed.
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Choco
- Eerie

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Postby Choco » Sat Dec 20, 2014 9:40 pm
You still haven't fixed the screenshot.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Sat Dec 20, 2014 9:50 pm
Choco wrote:You still haven't fixed the screenshot.
I know ;-;
I've been on my phone cuz no time to be at my brother's computer.
I have the screenshot, I just have to change it.
Thanks for the patience.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Mon Dec 22, 2014 10:20 am
Screenshot Fixed
1-5 Switchback Caverns (Choco)
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Waddle
- Tellah

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- Flair: hi!!!
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Postby Waddle » Mon Dec 22, 2014 10:30 am
Turtwig wrote:Screenshot Fixed
1-5 Switchback Caverns (Choco)
That looks really cool!
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JupiHornet
- Boom Boom

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Postby JupiHornet » Thu Dec 25, 2014 9:58 am
My Christmas present to all you people:
as soon as W1 is finished I'll release a demo! 
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Waddle
- Tellah

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Postby Waddle » Thu Dec 25, 2014 10:01 am
Turtwig wrote:My Christmas present to all you people:
as soon as W1 is finished I'll release a demo! 
Merry (merio?) christmas <3
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JupiHornet
- Boom Boom

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Postby JupiHornet » Fri Dec 26, 2014 4:32 pm
At this point all designers are taken! Thanks to all who have participated! More spots will open if people withdraw.
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Waddle
- Tellah

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Postby Waddle » Fri Dec 26, 2014 4:35 pm
The world 2 map screen in the main post isn't a picture; Just an imgur link. Seems you forgot the [img] brackets.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Fri Dec 26, 2014 5:32 pm
Waddle Derp wrote:The world 2 map screen in the main post isn't a picture; Just an imgur link. Seems you forgot the [img] brackets.
Fixed
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Fri Jan 02, 2015 3:16 pm
If you are in need of beta testers, I would like to be one
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BobPickle
- Guest
Postby BobPickle » Fri Jan 09, 2015 6:41 am
So many episodes are starting to die...
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JupiHornet
- Boom Boom

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Postby JupiHornet » Fri Jan 09, 2015 6:44 am
BobPickle wrote:So many episodes are starting to die...
This episode is not dying. These levels take awhile to design, plus all of these designers have lives outside of SMBX. Don't assume things like this.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Sun Jan 18, 2015 5:10 pm
Bumping to remind everyone to send their World 2 levels. We still have some open!
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Choco
- Eerie

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Postby Choco » Sun Jan 18, 2015 5:27 pm
Kinda forgot, sorry. Working on mine.
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