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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Mon Feb 10, 2014 4:57 pm
by BlueShell
I have one little question.
How did you stack the different enemies ?
:)

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 11, 2014 3:04 pm
by zlaker
BlueShell wrote:I have one little question.
How did you stack the different enemies ?
:)
npcblocktop=1

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 11, 2014 3:34 pm
by BlueShell
zlakerboy357 wrote:
BlueShell wrote:I have one little question.
How did you stack the different enemies ?
:)
npcblocktop=1
oh I'm feeling stupid now :oops:

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Thu Feb 13, 2014 10:08 am
by zlaker
Spoiler: show
Image
Screenshot of today. The first castle level I'm showing off. This will maybe be part of the second demo I'll be releasing to you guys. It's a flooded castle level with Torpedo Teds,Ball 'n' Chains, Bony Beetles, Fishbones ,Dry Bones and other castle enemies. The first room is linear, the second takes place underwater with Torpedo Teds(Get it? Torpedo) and Fishbones. After that you're halfway through the level and you have to find three keys to unlock the door that leads you to the boss fight. You can choose in which any order. The first room is a puzzle room under water. Then it's the second room which contains Grinders and the third room has fences and stuff. Hope you like the screenie.
Meow..

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Thu Feb 13, 2014 10:16 am
by Kingbowser112
Wow! I like the this graphics. However is very hard complete this castle, and also good description. But I've a quest: the bossess that are in your episode are Koopalings or a casual bossess? Well, thanks for reply. However good job!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 11:08 am
by zlaker
Spoiler: show
Image
Spoiler: show
Image
Screenshot of today! I've shown this before, but on this forum so I decided to show it to everyone on this forum. The level's main gimmivk is tranporting from foreground to background kinda like KTD. It's SMB1 styled and you have to use this new mechanic to progress through the and find secrets. Also if any of you got some questions please just read everything about the game before asking. Some yuor questions might be answered there.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 12:06 pm
by FanofSMBX
Why is no more double cherry?

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 12:22 pm
by zlaker
FanofSMBX wrote:Why is no more double cherry?
Remember when I said that if I got one more question about it I'd cancel it? Thanks to a guy on the IRC Chat called crunch40 he or she made me cancel it. Nice work there crunch40. Hope you're happy about it. I'll probably use it in future projects.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 12:23 pm
by FanofSMBX
That's a bad reason to cancel something.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 2:54 pm
by Kingbowser112
No! Crunch40 you're a stupid! No, please zlakerboy357 no elimanate this cool stuff! However good screens!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 4:14 pm
by goombaguy
Kingbowser112 wrote:No! Crunch40 you're a stupid! No, please zlakerboy357 no elimanate this cool stuff! However good screens!
I do feel disappointed that the double cherry was canceled. It still sounds like a good game though. The other new items that he made is still making the game cool

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 4:21 pm
by zlaker
Please don't discuss about the Double Cherry here okay?

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 14, 2014 9:06 pm
by reghrhre
I know some of you are upset at crunch but don't insult him. Also, removing something just because someone asked about the double cherry is kinda dumb honestly. You should expect people to ask questions if you do something amazing/unrealistic

But ehh, up to you of course

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Sun Feb 16, 2014 8:50 am
by zlaker
Spoiler: show
Image
Spoiler: show
Image
Screenshot of today. And I'm showing off another gimmick. In this level you have to use the Rotation Block to rotate the level 180 degrees. They're only one time se and you have to use this mechanic to progress trough the level and find secrets and stuff.Hope you like the screenshot and I'll deliver more about the Double Cherry soon. BTW here's a poster I made for my game. Used one or two hours to make. Any feedback would be appreciated.
Spoiler: show
Image

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Sun Feb 16, 2014 9:43 am
by silent_
How does the upside down Thwomp work? That seems neat.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Sun Feb 16, 2014 9:44 am
by Kingbowser112
Hi! Good screens! I like the rotating levels- However the poster is too cool! There many new stuff for SMBX and many enemies.
But I advice you that in my opinion I would give to poster a image of Bowser in his airship and Bowser jr. in your Koopa Clonw Car, but this a advice, and if u want. Well, anyway good work on your episode!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Sun Feb 16, 2014 9:58 am
by zlaker
Kep: It works like a regular Thwomp, but it dosen't fall at you.
Kingbowser112: I've another version I'm hiding for you guys which features 5th character, Bowser, Princesses Rosette, Starbert and etc. I'll release more info in Spring.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Sun Feb 16, 2014 10:31 am
by Kingbowser112
Ok, I'll wait more impatient ^_^

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Mon Feb 17, 2014 7:18 am
by zlaker
Spoiler: show
Image
Pic of day. The level I'm shwoing off is a cave level. I'm a bit busy right now so sorry if I cannot share any info. :( Hope you like it and I'll deliver some info about the game later today.
Meow..

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Mon Feb 17, 2014 9:50 am
by Kingbowser112
I like the toad that have a torch on his head. However I've a quest: your graphics are made from yourself or everyone? Good work on your episode!