Topics about events/announcements that are no longer relevant.
Moderator: Userbase Moderators
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Mon Aug 25, 2014 4:50 pm
What did u say pls?
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ellingtonisland
- Guest
Postby ellingtonisland » Tue Aug 26, 2014 2:35 pm
Joey wrote:Download
.zip
Please note that we are not capable of adding substantial new features (powerups/custom buttons/etc.) to the level editor. Also note that there are no viruses/malware/adware in any of these download links; just be sure you're not mistakenly clicking on ads.
Changelog:
Changes for 1.3.0.1:
Editor
-The button icons for various items no longer use GBA palettes.
-SMB2 Grass slopes have been fixed.
-SMB3 Wood slopes have been fixed.
-SMW Castle tiles have been fixed.
-New SMB3 sizables have been added.
-New SMW sizables have been added.
-Graphics with the GBA version palette now use the SNES palette like the rest of the graphics in the game.
-Various other graphical fixes.
Players
-Tanooki Mario is no longer missing a row of pixels on top.
-Toad now uses the sprite from SMB2 for the SNES. (He has more spots on his hat.)
Main Game
-New Princess Cliche has been added as a default episode.
-Two new battle stages have been added.
-There's a new intro level.
Music
-All music now has increased quality.
Sound
-All sounds now have increased quality.
Screenshots
i have a suggestion for a future update, add a way for the players star count to trigger events eg, once the player has 10 or more stars, hidden layers triggered by this event will show up in different levels
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Void
- Monty Mole

- Posts: 116
- Joined: Sat Dec 21, 2013 11:26 am
- Flair: uhhhhhhh
- Pronouns: they/them
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Contact:
Postby Void » Tue Aug 26, 2014 2:41 pm
Please note that we are not capable of adding substantial new features (powerups/custom buttons/etc.) to the level editor.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Aug 26, 2014 3:42 pm
ellingtonisland wrote:i have a suggestion for a future update, add a way for the players star count to trigger events eg, once the player has 10 or more stars, hidden layers triggered by this event will show up in different levels
We're not capable of adding new things to SMBX.
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Bryux
- Guest
Postby Bryux » Mon Sep 01, 2014 4:48 pm
ellingtonisland wrote:Joey wrote:Download
.zip
Please note that we are not capable of adding substantial new features (powerups/custom buttons/etc.) to the level editor. Also note that there are no viruses/malware/adware in any of these download links; just be sure you're not mistakenly clicking on ads.
Changelog:
Changes for 1.3.0.1:
Editor
-The button icons for various items no longer use GBA palettes.
-SMB2 Grass slopes have been fixed.
-SMB3 Wood slopes have been fixed.
-SMW Castle tiles have been fixed.
-New SMB3 sizables have been added.
-New SMW sizables have been added.
-Graphics with the GBA version palette now use the SNES palette like the rest of the graphics in the game.
-Various other graphical fixes.
Players
-Tanooki Mario is no longer missing a row of pixels on top.
-Toad now uses the sprite from SMB2 for the SNES. (He has more spots on his hat.)
Main Game
-New Princess Cliche has been added as a default episode.
-Two new battle stages have been added.
-There's a new intro level.
Music
-All music now has increased quality.
Sound
-All sounds now have increased quality.
Screenshots
i have a suggestion for a future update, add a way for the players star count to trigger events eg, once the player has 10 or more stars, hidden layers triggered by this event will show up in different levels
LunaDLL might be able to do that.
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TangledLion
- Spike

- Posts: 267
- Joined: Sun Jul 06, 2014 9:57 pm
Postby TangledLion » Mon Sep 01, 2014 11:22 pm
ellingtonisland wrote:
i have a suggestion for a future update, add a way for the players star count to trigger events eg, once the player has 10 or more stars, hidden layers triggered by this event will show up in different levels
Good and bad news for you buddy,
Bad news:They can't do that, Sorry, The source code was lost when redigit stopped working in the game, all they can do is graphical stuff...
Good News:This: http://www.smbxgame.com/forums/v ... =51&t=2679 is a replacement for smbx, And the developer will be taking suggestions around Christmastime (December if your country doesn't celebrate it), You can ask for your idea to be implemented then! 
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vd16
- Guest
Postby vd16 » Sat Sep 20, 2014 8:30 pm
my game... VINYL'S QUEST
EDIT: the game is about me: vinyl dash 16.... I dress up in a Mario costume and go on an adventure through 4 worlds... but not every thing is as it seems, join me as I journey through sword carrying goombas to to koopa clown cars driven by bowser and his son, this is only a project so I'm all open for Ideas for bosses, levels, and graphics, yes especially graphics
Last edited by aero on Sat Sep 20, 2014 10:46 pm, edited 1 time in total.
Reason: Don't double post please, just edit your original post.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun Sep 21, 2014 9:16 am
vd16 wrote:my game... VINYL'S QUEST
EDIT: the game is about me: vinyl dash 16.... I dress up in a Mario costume and go on an adventure through 4 worlds... but not every thing is as it seems, join me as I journey through sword carrying goombas to to koopa clown cars driven by bowser and his son, this is only a project so I'm all open for Ideas for bosses, levels, and graphics, yes especially graphics
If you want to start a SMBX project, this isn't the place. Post a new topic in the Projects forum. And you must have screenshots before you can post it.
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Vinyl Scratch
- Rocky Wrench

- Posts: 653
- Joined: Fri Dec 20, 2013 12:47 pm
- Flair: The God Emperor of SMBXkind
- Pronouns: Any, FtM
Postby Vinyl Scratch » Sun Sep 21, 2014 2:20 pm
vd16 wrote:my game... VINYL'S QUEST

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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Sep 28, 2014 12:08 am
I noticed something. Brinstar is supposed to be the metroid charge music.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun Sep 28, 2014 5:12 am
lighthouse64 wrote:I noticed something. Brinstar is supposed to be the metroid charge music.
Isn't it?
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NinjaDuckie
- Guest
Postby NinjaDuckie » Sun Sep 28, 2014 5:43 am
Hi,
You might want to re-upload SMBX as 1.3.0.2.
This time, take out the already-existing save files? Basically I installed and started playing yesterday, on the Princess Cliche levelset.
Today I switched on and picked The Invasion 2, and I'm literally looking at two save files, one with x76 lives and 7 stars. I take it this wasn't included intentionally.
Registered simply to let you know since with a cursory glance over your forums, it looks like it hasn't been mentioned yet.
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Onule
- Spiny

- Posts: 27
- Joined: Tue Mar 18, 2014 11:54 pm
Postby Onule » Sun Oct 05, 2014 5:56 pm
Something's weird with SMBX 1.3.0.1 on my end, whenever I start or leave a level on the level editor, it causes CPU spikes.
Testing with the regular 1.3 SMBX, didn't have this problem.
EDIT: Not to mention the high CPU use at all times. This is after I closed SMBX 1.3.0.1.

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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Oct 05, 2014 6:13 pm
Sure this has nothing to do with other Programs that runs with it in the background and foreground? Maybe that could be it...
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Oct 05, 2014 6:22 pm
Onule wrote:Something's weird with SMBX 1.3.0.1 on my end, whenever I start or leave a level on the level editor, it causes CPU spikes. Testing with the regular 1.3 SMBX, didn't have this problem.
EDIT: Not to mention the high CPU use at all times. This is after I closed SMBX 1.3.0.1.
For some reason the lunadll one does that too. I think someone wondered if hacking SMBX makes it run worse.
Last edited by bossedit8 on Sun Oct 05, 2014 7:28 pm, edited 2 times in total.
Reason: Quote - Spoiler at the Images added
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Onule
- Spiny

- Posts: 27
- Joined: Tue Mar 18, 2014 11:54 pm
Postby Onule » Sun Oct 05, 2014 6:41 pm
Problem seems to happen whenever the game loses window focus or so. Even just clicking the taskbar causes it to happen. Also tried without any non-essential programs running.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Oct 05, 2014 7:12 pm
I get pretty high CPU usage rates regardless of SMBX version if I remember correctly.
The future 1.3.0.2 release will hopefully make those rates more consistent with 1.3, if that makes any difference.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Mon Oct 06, 2014 12:26 am
Valtteri wrote:lighthouse64 wrote:I noticed something. Brinstar is supposed to be the metroid charge music.
Isn't it?
Here brinstar has the metroid charge music: http://downloads.khinsider.com/game-sou ... instar.mp3
FanofSMBX wrote:Onule wrote:Something's weird with SMBX 1.3.0.1 on my end, whenever I start or leave a level on the level editor, it causes CPU spikes. Testing with the regular 1.3 SMBX, didn't have this problem.
EDIT: Not to mention the high CPU use at all times. This is after I closed SMBX 1.3.0.1.
For some reason the lunadll one does that too. I think someone wondered if hacking SMBX makes it run worse.
Try checking your running applications.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Oct 06, 2014 8:57 am
That's the Brinstar theme from Metroid: Zero Mission. SMBX uses the remix of the same song from the Catch mode from Tetris DS.
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Onule
- Spiny

- Posts: 27
- Joined: Tue Mar 18, 2014 11:54 pm
Postby Onule » Wed Oct 08, 2014 4:30 pm
Good news, I may have found the problem with my SMBX freezing at the level editor. My CPU is a quad core. I set the processor affinity of smbx to 2 cores instead of all 4. The 2 cores assigned still get the spikes but no longer freezes up my computer.
Well, SMBX still freezes for a bit when alt-tabbing or switching to a different window.
Not really satisfied with that, still gonna see what's the problem.
I've used 1.3.0.1 before and did not have these issues.
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