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Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Mar 30, 2014 11:06 am
by Quill
People still think linearity is a bad thing in a Mario game?
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Mar 30, 2014 11:43 am
by GoodmanHappens
Looks really great, you can be sure I'll play it! =)
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Mar 30, 2014 11:47 am
by Darkonius Mavakar
Quill wrote:People still think linearity is a bad thing in a Mario game?
apparently yes, also Frozen you really got exclusive testing? kudos
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Mar 30, 2014 1:49 pm
by reghrhre
Whoa whoa Wtf, how'd you get this Frozen? Nah jk, yeah, I did give it to her for testing since I do need at least one (and I've been needing someone to test the difficulty for quite a long time now), and no offense to the ex-beta testers but you guys were REALLY slow or you just forgot to beta test until I bugged you so I kinda needed someone who wasn't that. And you guys kinda went inactive a lot too which didn't help too much.
ElTipsta wrote:I think this is fake. The level design dosen't look anything like reghrhre's as the design is quite flat, linear and unremarkable.
Hmm, sorry the level doesn't suit up to your expectations, though it is a battlefield level so I don't necessarily need the design to be all over the place though.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Mar 30, 2014 3:07 pm
by ElTipsta
reghrhre wrote:Whoa whoa Wtf, how'd you get this Frozen? Nah jk, yeah, I did give it to her for testing since I do need at least one (and I've been needing someone to test the difficulty for quite a long time now), and no offense to the ex-beta testers but you guys were REALLY slow or you just forgot to beta test until I bugged you so I kinda needed someone who wasn't that. And you guys kinda went inactive a lot too which didn't help too much.
ElTipsta wrote:I think this is fake. The level design dosen't look anything like reghrhre's as the design is quite flat, linear and unremarkable.
Hmm, sorry the level doesn't suit up to your expectations, though it is a battlefield level so I don't necessarily need the design to be all over the place though.
Oh sorry about that, I genuinely thought it was fake, I'm quite sceptical about these sorts of things. Watching the video again I can see the effect you were trying to make with this different approach from previous levels, and it's actually quite good the way it's turned out. I think the original level you made with the theme (and the fact that it was reused was one of the reasons why I thought it was fake) is better however.
And yeah about the beta testers, you're completely right, I was guilty of that :/
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Thu Apr 10, 2014 4:11 pm
by KingKRool
How's the project coming along, Reghrhre?
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Fri Apr 11, 2014 12:04 am
by reghrhre
Mmm, unfortunately I haven't completed ONE World 7 level because of 7-1, I just do not have the motivation to complete it since I don't have a gimmick for it, I think it's about time I skipped it and moved on to another level for now; I completed 8-1 during the time if that makes you feel better. : P
Also I should announce that this projects only gonna have 8 worlds so that means I'm pretty close to completion. O:
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Fri Apr 11, 2014 12:23 am
by FanofSMBX
What world type is 7-1? I could think up a gimmick.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Fri Apr 11, 2014 7:03 am
by bossedit8
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sat Apr 12, 2014 1:36 pm
by reghrhre
FanofSMBX wrote:What world type is 7-1? I could think up a gimmick.
Thanks but I actually finally managed to come up with a gimmick : P
And nice, you're almost done with the demo bossedit8, I managed to catch up on your playthroughs finally so yay.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Apr 13, 2014 11:41 pm
by KingKRool
ReghrHre wrote:Mmm, unfortunately I haven't completed ONE World 7 level because of 7-1, I just do not have the motivation to complete it since I don't have a gimmick for it, I think it's about time I skipped it and moved on to another level for now; I completed 8-1 during the time if that makes you feel better. : P
Also I should announce that this projects only gonna have 8 worlds so that means I'm pretty close to completion. O:
Awesome. Can't wait for this project to be done.

Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sat Apr 26, 2014 2:38 pm
by Mable
When i am done testing and btw reghrhre is near the release of the Full Version alreaday.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Apr 27, 2014 9:37 am
by Murphmario
Um, all of the screens are the "Is this your screenshot?" message.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Apr 27, 2014 11:05 am
by Mable
Here are some screens due reghrhre his are down. I upload those also 2 show what i tested so far either a mod, admin or reghrhre or something can update the first post with them.
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun Apr 27, 2014 1:17 pm
by reghrhre
LukasSMBX wrote:Hi reghrhre! This project looks so awesome! I am looking forward to play this! The level desing is great. By the way, when are you going to release a demo?
I released a 4 world demo months ago but I took it down, I don't plan on reuploading it though so you'll have to wait until the full version.
Murphmario wrote:Um, all of the screens are the "Is this your screenshot?" message.
I'm so popular. I'll just use Gratsel's screenshots for replacements for now, I may make more idk
I should make an update since I'm posting. Unfortunately I haven't made much progress since the last update. I finished 7-1 some weeks ago and I'm halfway done with 7-2. But the slow progress is due to me being busy with other stuff apparently, I'll try to spend some more time on this soon
Re: LFFTMK - (3/17: World 6 Screenshots!)
Posted: Sun May 04, 2014 2:56 pm
by KingKRool
Still looking forward to this game's release.
Hoping it's closer to around the beginning or middle of summer.
Re: LFFTMK - (5/7/14: First 3 levels of W7)
Posted: Wed May 07, 2014 7:56 pm
by reghrhre
I'd say this will be done early summer if anything, if not then around the middle of summer for sure. And it's still good that you're looking forward to this! That's always good to hear.
Since it's been a long time since an update and since I probably won't be done with world 7 for probably a month I decided to show some screenshots due to the lack of anything. Here's the first 3 levels of W7, it'll be done, 7-3 is about 3/4 done but I'll still show it off anyways. And I plan on making about 8 W7 levels so that means that W7 is about a quarter done at least!
World 7 is definitely hard, maybe too hard, I'll consider making it easier. Otherwise, how's it look?
Re: LFFTMK - (5/7/14: First 3 levels of W7)
Posted: Wed May 07, 2014 8:07 pm
by icez
World 7 looks like a poison plant type cave world, it looks good, that tonooki block level for what ever reason gives me the impression that it is going to be hell But anyways good job can't wait for this to be completed.
Re: LFFTMK - (5/7/14: First 3 levels of W7)
Posted: Wed May 07, 2014 8:14 pm
by FanofSMBX
Hey I got an idea how about you make the shoe purple?
Also why do the big upside down piranhas not face you but the little ones do?
Also I used your bridge tiles in a level

Re: LFFTMK - (5/7/14: First 3 levels of W7)
Posted: Wed May 07, 2014 8:26 pm
by icez
FanofSMBX wrote:Hey I got an idea how about you make the shoe purple?
Also why do the big upside down piranhas not face you but the little ones do?
Also I used your bridge tiles in a level

Is' nt the mario shoe graphic hard coded just the clown car, also a neat idea would be those upside down piranha plants, put them on separate layers with invisible rinkas on another layer therefore you could sort of recreate the upside down Venus fire traps from nsmbw and have the piranha plants death trigger a hide event for the rinkas not sure if you would consider it but I think it would be a neat little suggestion though